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The save DC of your spells (i.e. how high the enemy needs to roll to resist it) as a bard depends on your CHA.
Generally WIS saves are done as checks against things that shake a person's resolve, like striking fear into them or being manipulated, so a cantrip like Vicious Mockery that's about mentally beaming in a sharp barb into the enemy's mind to throw them off their game makes sense as a thing that requires rolling based on your WIS stat.
so there wisdom vs my charisma not there wisdom vs my wisdom?
If you press T to inspect and hover over the saving throw, it'll tell you the DC for the spell, as well as what affects it.
Correct.
Pretty much. Every caster has a spell save DC that is based on their spellcasting attribute, so intelligence for Wizards, and charisma for Bards, etc. The spell description will say what attribute the target needs to use to try a save. Spells that can be dodged usually have a dexterity based saving throw, while poisons are often based around constitution saves as you essentially tough it out.
In the case of Bard, all your spells have a Saving Throw Difficulty Class (DC) dependent on your level and Charisma modifier. Different spells ask for saving throws with different attributes (STR/DEX/CON/INT/WIS/CHA) from the target, but the DC they have to meet is based on your characters Charisma, always.