Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
BG3 does deviate from those, but familiarity with the above might still be useful at least re: basic concepts.
just play whatever is fun to you.. you don't really have to be creative with anything.. it just does make the combats easier sometimes to use environment.. but they're still at a good difficulty even in intermediate difficulty for newer player (which is something you can change in the game anytime).. just mostly good strategy and understanding of different abilities takes you far enough in the game..
i can only count on one hand the hard fights with specific mechanics in about 100 hours of playing.. but by then you'll probably understand most of the mechanics and stuff like that either way.
as far as i tried and saw with friends that are not as knowledgeable and myself that only played DnD like.. once.. it's pretty newbie friendly, even for non-gamers and non-experienced DnD players~
As far as oopsies along the way, you should get access to cheap respecs for everyone quite early so if you make some choice you regret, it's easy to fix. It could be something as stupid as missing an option during level up. In general the game is not super hard, the ruleset is not super complicated and it isn't a hardcore meat grinder of an rpg expecting you to optimize your party particularly hard.
People who are into these "old school" RPGs really do downplay how difficult they can be to get into. They used to have massive manuals and expected you to read them, for good reason. This one really is just about as easy as they come among this genre, even if you haven't played the classics. It's also, mostly, very transparent about everything going on under the hood which should help a lot.
The game explains most of it through tutorial messages, for everything else ask the forums or search for threads that have already answered your questions.
Thank you :)
Also if you have a wife, kids and a full time job, just stay away from BG3...
https://youtu.be/BSLGMShwD-I?si=Kv0mVVpP6thA_KqG
although i do tabletop stuff, I haven't played much D&D, oddly enough. i don't think it's particularly complex though, big thing i had to remember is that you can't move out of melee range without disengaging. for rogues this isn't a big deal since disengage is a bonus action for them, for other classes it's basically a lost turn.
the dice are just RNGesus stuff. most RPGs have that to a degree but this actually shows it to you. You do get mulligans in the form of Inspiration if you do things that fit your character's background or class.
you don't have to be creative every time, but it's definitely fun to realize, "oh hey, I can kill this guy by shoving him into a pit" or finding other stuff that synergizes well.
if you're intimidated by the combat, tho, there is a story-oriented difficulty, the only downside is that you can't multiclass. but then again that's not even completely necessary to the game, the current cap without any sort of mods or what i'd consider inevitable expansion packs is 12 so you don't get *that* much wiggle room for dual classing.
There are some weird things about the spells that aren't crystal clear in the game, but a little research will help you overcome those moments. For example, I am a veteran player of DnD, and I couldn't figure out why a NPC arced a thrown bomb over my darkness patch to hit my entire party of players. What I discovered was the NPC had line of sight from the ground to the stairs where my party was camped. There's little nuances like that which are a little hard to grasp at first. I needed to realize that my darkness spell had a 17 ft. sphere, but the stairs were just a bit higher than 17ft,
I find that the vast majority of people who have complaints are actually veterans who know too much about DnD for their own good lol.