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At this point it seems intentional since they've made no efforts to break the cycle, just polish and perfect the opening for perfect reviews and maximum hype, and put a fraction of the effort into the latter parts and essentially just have some more content after it to claim it's a full game. After they had to completely redo the endings of their last two tentpole games after the exciting openings should have given some journalists reason to pause for thought.
The Definitive Edition will be the edition to play for the best experience.
wait a min where is the 99DC valut? the one minsc robbed?
and guys yes content gets cut when ideas are drop, but do you know content gets cut when they couldn't finish their games too. don't just try to argue ho no, no content is cause they couldn't finish the game, the only content that was cut were only things they don't want to add. for those that believe this is a 100% finished game as intended , sure we can prove to you that larian did not indeed finish the game. but since when will you have a 100 proof of anything, people are denying global warming even today. and even when they burn to death as the tempure raise they will still find ways to deny it. don't be those people.
But the level of things being disjointed and less fleshed out? Plus the ending? Yeah I can totally see that being a bit disappointing. I'm just glad they're putting in the extended endings, and *hopefully* they'll add more. Regardless of what we think regarding the "Upper City cut content" issue, I'm hoping Larian will expand and flesh out Act 3 in some way regardless.
Seriously. The moment I clicked to head to Baldur's Gate, I suddenly stopped caring and being invested. Which is funny because the game is called "Baldur's Gate" and its where every NPC in the game wants to go to.
I also want to note that there are signs in the game the upper city was cut as well. like at the very end of the quest where you stop the Bhaal assassin, you have a conversation with the flaming Fist knome, and she talks about how she is going to the upper city, and the conversation you have with her abruptly ends mid conversion.
The damned buggy poltergiests which CONSTANTLY save vs. see invisibility so you spend half an hour hunting down ONE GHOST.
And the rail road ending forcing you into a horrible sacrifice via contrived excuses, even when one of your companions presents A MUCH BETTER alternative to you.
-The boss battle against Rafael is staged epically, however the antagonist is a total push over. The "hold monster?" scroll worked on him and he was stunned for 4 turns and I could just chissel him down
- Cardazon Szaar or what's the vampire's name can just be pushed down into the chasm. boom, bossfight over.
- Lord Gortash could be telekenised, disarmed and after his shield was down was a total push over
- Orin was ridiculously easy, because the character is only protected by unstoppable 10 which means that a Magic Missile rank 6 takes away 8/10 of her unstoppable shield points. So just two more hits and the rest of the party was able to just slice through a boss with a meager ~247 HP or something like that
So all in all the epic boss battles the game builds towards were underwhelming. Also the collection quest find dribbles body parts which requires you to explore a lot and advance in the main quest quite a bit rewards a meager pair of rare gloves - something that didn't remotely feel adequate at that point in the game.
Also when you play as an evil character like me you will encounter some weird storytelling, because some mcguffins were apparently written for "good characters" but there is no alternative story driving element for you For example: The little girl you encounter at the beginning of Act 3. I repeatedly tried to push her out of my camp, was rude and cruel, but she always returned after she left. I thought that to be really annoying. But that girl is a story mcguffin for your encounter with orin who wants to sacrifice her to Baal. After you arrive, Orin says "ahhh you came to rescue the girl" - and I never gave the game any indication that I cared for the girl at all. Not before or after Orin impersonated her. So for a bad character not caring it is really weird that orin assumes I would seek her out to rescue some girl and not - as established with her before - to take her mindstone
Still enjoyed the game immensly, but I cannot deny that Act 3 did not live up to my expectations concerning difficulty in major story battles and recognizing that certain elements of the story give you an illussion of choice, but in the end the story elements are forced donw your throat no matter your choices. (I recognize the latter is probably inevitable in a complex game like this, still something that fell a bit short)
I still love 95% of the game with all my heart, and 5% with half my heart.
One rough patch does not make a game bad.
Though Larians working on it.