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I would agree with you here were it not for the fact that the devs promised 17,000 different ending variations TWO WEEKS before the game got released.
And i totally understand that people are a bit iffy when you compare 17k to what amounts to like...lets say 12 Also the overall satisfaction about the "endings" totally depends on wich characters were your main crew, and who you like the most.
Also Gale showing up talking to me after blowing himself up kinda ruined the immersion for me as well
Karlach being the most frustrating ending because a ton of story elements heavily imply a way to save her, and then its basically just cut content. ( the fact that you find infernal steel all over the place, the fact that a steel guardian basically sends her to the factory because it senses her faulty heart, that someone states that the gnomes in the factory know how to repair the steel guardians that use the same tech as her heart etc.)
So investing time into a Story Element that turns out to be a waste of time just to have her have 3 ♥♥♥♥ choices ♥♥♥♥♥♥♥ sucks.
Same goes for Lae Zels ending having no option to just say " yo, let me jump on that dragon as well " if you aint playing a gith
As far as the other companions go, they got the footnote treatment and their "endings" are what amounts to 2 or 3 voicelines, wich can be utterly frustrating if you invested time into them and ignored the "Main cast" that got full endings.
so i get why people are annoyed
Everyones experience is gonna be different in terms of bugs, some are more prevalent than others.
Well i can tell you those are definitely bugs that are in the game. The Zentherin quest you get in act 1 to deliver shipment to BG in act 3 literally just disappears from your quest log. If you show me anyone finishing that quest i will send you 100 dollars. It's a straight up unfinished quest.
The Investigate suspicious toys is the fireworks one, again an unfinished quest as you are suppose to investigate a building but you can't do it. The only way to finish the quest is just to go murderhobo on everyone involved in it, which forces the quest to end. And can be clunky because it aggros the guards just outside.
I thought they had enough time given that they were minor bosses, although i would say even Ketheric had little screen time in act 2. I also have problems with act 2 but not nearly as much as act 3.
I dunno if Gortash got more screen time than Ketheric, if he did it's surprisingly little. We meet him once face to face then after that we dont see him except on a screen for one brief mission and after that it's to kill him. He is meant to be a major villain at least that's how he was promoted but he was extremely underwhelming in terms of presence and as a boss fight. Not to mention after you kill him and cast dead speak on him there is no audio either because it's bugged or they forgot to add it.
Orin was good i liked her but that's because she suffered far less from the cut content. As she was meant to be the boss of the lower city while Gortash was suppose to be more involved in the upper city, after that got cut he lost a lot of screen time. They even crowned him as a ruler in a prison instead of the Ducal palace, which is in upper city.
Well i did, very much so which makes sense since they had thousands of lines of dialogue removed in the cut. Here is the thing there is not suppose to be an order of things that you have to do, the problem is the game doesn't treat it like that and there is pleanty of playthroughs on youtube that show this, Cohhcarnage a streamer recently highlighted these problems live, as your companions would not react to some major events, for instance if you kill Raphael none of the companions except for Karlach have anything to say and also at other times his companions kept saying they felt sorry Astarion is dead despite him still being alive lol, stuff like that. Karlach is also the only character in act 3 without a quest.
In my playthrough i had weird stuff happening like i freed Minsc and took him to Jaheiras house with Jaheira but then her kids did not react to him only to her and kept asking her when does she plan to save him despite him standing right next to them lol, a lot of immersion breaking stuff like that.
That's your personal stance on it but i very much did miss it, especially since Swen did a youtube interview 5 days prior to release where he talked about the game having 15+min epilogues.
i love those things, they bring a perfect closure to the game and narrate all the stuff you did in the 100+ hours of the game you played. Instead my ending was we beat the Netherbrain finished stuff with Orpheus, Karlach went to Avernus half my companions said a line or two while others said nothing, the game faded to black Shadowheart which was my romance option didn't say a word to me and that was it. Extremely underwhelming to say the least.
I'll answer only this, because it's a bit ridiculous, I'm not sure we are talking about the same quest
You do know that quest IS SUPPOSED TO BE COMPLETED IN ACT 1, right? Where you find the missing chest and take it back to the Zentharim hideout? Or let the Zentharim guys (if they survive) do it?
Because "The missing shipment" is the only "shipment mission" I recall from the Zentharim in act 1
It can continue into Act 3 - they tell you to deliver the shipment to their people in Baldur's Gate yourself, who you can find in the Guild. Wasn't really worth it though.
There is a point in the game where the Zhentarim try to take out the Guildhall peeps. That may interrupt it, perhaps?
It may also be that "The Missing Shipment" is tracked as a quest that completes during Act 1 no matter what you do, but transporting the shipment isn't treated as a proper quest.
And it actually stayed with me all the way through act 2 and when i got to act 3 it disappears from my quest log.
Tbh my only real issue is........maybe lacking in more party members in specific classes or for a more evil playthrough. Oh and that you get way more exp than the games cap which I know the reason for but I'd still like a higher level cap just with no more new spell levels above 6 just more spell slots/uses, extra feat and maybe 1 more class specific feat could fit in.
*Ooh fluff me, its in the community update. Doh!*
Also, some things dont really need to be datamined to see the devs removed bits. Karlach having some progress towards a cure baited by the SteelWatch and the foundry just straight up does not get paid off. Even if it was a dead end, they bait something then just drop it without a word.
Its similar to trying an 'evil' playthrough. In act 1 it works fine. Only works about half way through act 2 before the baddies effectively declare war on the player leading to you being the hero/anti-hero either way. After that you can only be a MassEffect style renegade. A douche hero, as opposed to siding with the baddies.
It feels like they had a direction then abandon it with some stuff not taking to the new direction.
Food4thought
I really enjoyed the experience. I liked both the Chosen, especially Orin, and really considered them much fitted on their roles in the plot - the psycho assassin and the genious inventor burocrat -. I liked even more the secoundary bosses - Raphael was just incredible -, so it was very remarkable for me.
Other than some bugs i've encountered, i liked the pace and the story flow - the city is huge, and has A LOT of content, many of them are very interesting. My only complaints are in the very ending of the game:
1) The brainless attitude of Emperor when I decided to free Orpheus. I mean, a so intelligent and strategist being really thought that the better option was to simply give up and align with his greatest enemy ever? With all that stuff being said about how much he wanted to earn his freedom? I didnt think that it made much sense...
2) The "no option" ending for Karlach. I know, it was a narrative choice of the produtors, but it has been hinted during all game that you could fix her somehow, and, in the end, you just dont have this option. It was a bit anticlimactic for me, but I accepted.
3) The absence of epilogue or more post ending content. I mean, come on? That's only that?! We spent MANY hours with those well written and charismatic, each one in their own way, characters just to have absolutely nothing from them at the end? You just don't know what happens aftermatch? I mean, we have just saved the world, and nobody has nothing but two or three voice lines? That felt very empty for me, and a little sad because they made an excellent job captivating us for, in the end, just don't give nothing more about those brilliant characters.
That's about it, its not that serious. Can't relate with the pettiness some of these people on Steam have.
-Dammon was bugged for me in Act 3
-Steel foundry quest was bugged - dude that was supposed to give you info disappeared.
-Sorceror sundry bugged and everyone started attacking my party for no reason. Just walked in and it was on.
-When alt-tabbing out of game - cannot click on anything in BG3 without it throwing me back to the previous program.
-Constant 'black screen' appearances. I'll be walking along - black screen for 1 second, then back to normal game play. It has been worse in previous patches, but still occurs.
Yes, Act 3 is buggy and unfinished. Utterly disappointing after participating in 3 years of EA.