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Which is recommended?
Plus, crossbows include Hand Crossbows which can be Duel-Wielded. Factor in that you come across a few Enchanted Hand Crossbows and you have, in theory, access to 2 new spells plus the other benefits. Ne'er Misser and Hellfire Hand Crossbow are top.
the difference is functionally is that when you do longbow you fire at a higher arch, which eventually the projectile speed of the arrow, but due the the size of the arrow from long bows it still have alot of power on landing. but since it is a blow you can fire it 3x fast compare to cross bow.
cross bow has a flatter trajectory for the bolt and higher initial velocity. they will have an easier time aiming and hitting the target as the flight time for the projectile is lower. but comes at the cost of longer reload.
functionally the two would be consider some what evenly matched with maybe longbow being slightly better in the hands of highly trained units who can pump out those higher rates of fire. HOWEVER, this is where you see the problem of long bows, you need to train you archers, which takes time and money. where if you give a cross bow to a random peasant on the street he now just instantly got ungraded in to a dangerous individual. that is why longbow is shift out of the battle field.
Hand crossbows are great for characters that dont have a use for bonus actions. they can always fire off an offhand crossbow bolt for a bit of extra damage.
Bolt spells/cantrips are ussually a better option for casters than range weapons, as they use their main casting stat rather than dexterity. However if an enemy happens to be resistant to your spells elements then bows might be better.
In the end it will depend on what you are proficient with and what bonus they have.