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"Roll a perception check, roll a perception check, roll a perception check."
x2 speed mode wouldnt hurt tbh
Graphics.... games look like they were made in 90`s.
2x speed would be appreciated.
If you want complete control over all of the story outcomes, then play a Telltale game with a walkthough.
This game is D&D, plain and simple. And people love it for a reason.
As such, I feel like it's clear if you're making a game based on D&D, what you would strive to implement is the open-ended nature of the storytelling and you can take a ton of liberties with the gameplay mechanics. In many ways, I would say that Divinity: Original Sin 2 is a perfect D&D game. It retains the "flavor" of D&D, but the mechanics have been adjusted to better suit a computer RPG. Going back to a much more straightforward implementation of D&D's rules definitely feels like a downgrade in some areas.
Please speed this up.
Yes because we don't have enough threads of braindead players sticking their fingers in their nose and running their entire party into traps and then screaming about "bad AI" and "bad game design" because they're too lazy to take their time and maneuver their party carefully through a dangerous area of the map.
Yea.... yea increasing speed would definitely help.
With that said, as far as OP is concerned, the dice rolling helps to allow conversations and things to happen dynamically. It depends on the situation really, but if I can I continue to roll with the punches even when dice rolls fail that's what I do.
There's also Inspiration which, if you're playing correctly you should start getting alot of allowing you to re-roll several times in situations where you would normally want to reload your save.
It'll make it fun to play the game through a second time and seeing the dice rolls take you in different directions. I think people are a little too attached to "everything must go my way or I reload my save". Have some self control at times. Or don't I guess, it's really whatever is more fun for you.
But you don't have a DM that can improvise from failed rolls, you just fail. This talking point of "you get interesting stuff when you fail" is completely bull-♥♥♥♥♥♥♥-shi, you don't, you just fail and have to fight stuff you could have avoided.