Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If any class screams wasted potential it's druid. The class is just so disappointing because a lot of the fun stuff you can do in D&D with them is just gone.
Heh, useless? Maybe if you don't use her right. Between the Spirit weapon and Spirit Guardian she can hit as many people as melee classes. Mix in any other spells from other characters that slow and damage and the synergy is incredible.
When a certain druid needs a portal protected and the swarms come, the layered defenses from my ranger, Wyll, and Shadowheart made it ridiculously easy. Karlach mostly used her crossbow except when a few spawned on the other side.
Most of my large fights go that way, with SH moving around behind the melee and letting Spirit Guardian damage stuff while avoiding getting hit.
Find what works together and use it.
So you can run around in full caster spell DC equipment, bring a gang of summons (especially spore druid, they have a private army) and still get three attacks per action.
I just think moon offers less compared to the other options that get loads of always prepared spells and other bonuses.
Spores druid is more of a hybrid of land and moon.
I'm using wildshape charges just as often as a moon druid does but I'm not transforming, and I'm casting almost as often as a land druid can. I'm fairly free to be where I need to be on the battlefield and be pretty effective overall. I'm just at my most effective when I'm up close and personal with the enemy because that is where my subclass features shine.
Shilleleigh means any club or quarterstaff I'm using is just as good as a fighter with a sword or a ranger with a bow, and I deal even more damage overall when I have symbiotic entity up, and enough spells to adapt to changing situations.
I'm still not hitting anywhere near as hard as a rogue's sneak attack or as often as a fighter or a monk but I am putting in pretty good work overall.
I personally stand by something I've been saying in early access and in D&D for years now.
Druids are arguably the most powerful class in the game. They are also one of the most complicated so you have to know what you're doing if you're going to play one. I'd never recommend druid to a first-time player.