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Just briefly going to say you should not rule out wildshape as Land though - using turn 1 to haste and wildshape gets you 6 attacks per round afterwards unless your concentration is broken. Which will outdamage a Moon druid.
It certainly feels natural to focus less on wildshape, but the standard forms are really competitive in power if not versatility.
Bear is good, but spider for example is also very strong. You can't provoke, but you can web. And you poison on attack which really messes up opponents.
Sabretooth is good, but so are Owlbear and Dilophosaurus.
Primal strike can be important, but sometimes it doesn't make any difference.
You still get up to three attacks per action!
Definitely room for land to be wild shaped a lot of the time and then just fall back into a better caster after taking damage.
Oh, I'm not ruling it out, but you wouldn't have magical attacks as a wildshaped land druid like a wildshaped moon druid would, and that would actually hurt damage overall against some enemies who are resistant or completely immune to non-magical attacks.
But having Jaheira as a land druid and Halsin as moon druid, I get the best of both worlds. ^_^ She can just take a speed potion, cast haste on Halsin and suddenly 2 call lightnings, multiple magical attacks from the beast and my spore druids action economy.....well, we cut through enemies like a hot knife through butter.
You're welcome.
Clerics are dangerously scary, even Trickery and Knowledge which are the most non combat ones.
Some classes are better than others (paladin seems to be the S tier) and some subclasses are poor as well. Some hybrids are better than others too -- extra action rogue 4 anything else 8 for example.
that said, the default NPCs are often poorly rolled. Shadowhard is awful by default, but 5 min with withers makes her a life cleric (heals a lot more and better) with a 16 dex (can now xbow or rapier/shield contribute in combat in the early game) and high con she becomes your tank or 'threatened' enabler for sneak attacks. Later spells for big fights will also come into play, but for most of act 1 she just tanks and does minimal damage to fix you up after battles. Its not her class, its how they did her stats and the sub-class that mess her up.
wyll is another bad roll, but a reroll gives you 16 con and 17 cha with blade pact lets him use any oddball magic weapon you find with +3 from cha, and with that and level 5 he becomes quite the powerhouse, 2 hits of EB at 5 make his ranged capability fine too, throw a hand crossbow on top of that and his 14 dex (for medium armor bonus) won't be that far behind for an offhand shot.
I think there's also an illithid power that does something with bonus attacks?
Heck, trickery clerics, while not the most powerful in combat among the druids, is an absolute beast outside of it.
Just imagine as a class feature giving Astarion advantage on all stealth checks and not needing concentration (blessing of the trickster), giving Karlach and Lae'zel advantage on every melee attack they make thanks to invoke duplicity (and being able to cast spells through the illusion as if you were there, which is how it should work), being able to talk to the dead you yourself killed because of the disguise self spell and so on.
They are more utility than a war or tempest domain cleric, but even trickery have a lot of mileage you can get out of their abilities.
I couldn't make the cleric class work. Although I'm rather new to d&d.
Mages can use mage armor, and have shield or other protective spells. You do need to keep them out of the way though.
Spore druid definitely feels more like the dedicated caster to me really - since you can wildshape as one but you have better uses for the charges.
Oh, I haven't been playing as much of a caster so much as I've been on the front lines like an almost fighter. Spore druids are at their most effective being in the thick of things, but have the versatility to fall back and be a caster if truly needed.
Standard Cleric Approach
Round 1 cast Spiritual Weapon and Spirit Guardians. Move into melee or choke point.
Round 2 Profit even if you did nothing or only be a healbot.
It's funny to watch them try to attack her.