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martials are incredibly strong, even in 5e, but particularly here due to itemization, in 5e you dont get items anywhere like what you get in BG3, and martials benefit the most, also, haste is buffed, which in 5e is one of the best spell, in bg3 its the best spell and martials once again benefit the most.
Fighters, Paladins, Monks, are all S tier in this game.
the best casters are those with control and utility for your martials and not damage.
A bard or sorc is perfect for this.
You do not need any type of healer in your party in this game, its rather easy.
Shadowheart hits like a truck when she's built correctly. Every class gets more actions, just generally not at as brainlessly as a fighter. Fighter is meant to be the class that is really, really hard to mess up.
Paladins/Battlemasters are very strong and martial builds tend to get more powerful easier because of the way buffing works in this version of the ruleset. A rogue/thief multiclassed with a gloom stalker can kill most targets in one shot and immediately disappear, reposition, attack again, etc, all as free or extra actions. Mages and Clerics can be built to do loads of damage, especially War Domain clerics. Warlocks and Sorcerers focus more on support and control, and in higher difficulties it's better to use certain classes as support or control, as well. it becomes less about instant damage after the baby levels and on easy mode.
Casters like Gale are good for crowd control and area damage then you've the likes of Bards and Druids and Rangers that can do a bit of everything to fill out skill and utility gaps.
They've since fixed ranger, I believe, but it was wholly underpowered at the start of 5e. I haven't touched the table top game in years though.
I want to use her, but I'm having a hard time making clerics work. The weird mix of spellcasting and warrior means they're not really great at either?
She is a support character.
You use her for Bless (to make your fighter or your casters with Attack Spells hit more reliably), keeping people alive, doing long-range Revives with Healing Word, saving someone's ass with Sanctuary, etc.
Casters tend to be best with one or two reliable attack options (Magic Missile, Scorching Ray, etc), and the rest of their stuff being situational buffs and debuffs.
Sleep is SERIOUSLY amazing, especially in the early game. There is no save, no roll, you just knock out 24 HP worth of enemies, and get free Critical Hits on them. Illusion is great for stealth or getting a sneak attack in. Crown Of Madness can flip an otherwise problematic heavy hitter enemy into being an asset. Etc.
That said though, I do agree that Fighters and Barbarians and their ilk are unbelievably good (especially when supported properly). I have two on my team right now and it's VERY rare that I swap one of them out.
you turn her into a sword bard, give her ne'er misser and another hand crossbow, agility armour, saveroks helm, bloodthirst and knife of the mountion or whatever and take 3 levels of thief and watch her clean entire rooms with arrows of the many slaying
The best build for her is as a beefy frontliner that can tank concentration hits and still heal and nuke. Her biggest damage will always come from her spells, since cleric has some crazy damage spells. War Cleric makes for interesting melee gameplay with the right weapon or divine weapons, but that means you focus on CON and WIS the most, and some DEX if you're keeping her in medium armor.
edit: if we're talking about keeping people in their default classes to try to maintain some semblance of storytelling. theoretically you can make her whatever bugged out build that theorycrafters hammer out in a day without sleep, but most people don't play like that.
In a party of martials, she's basically going to be your way of clearing up small weak enemies with the aoe damage of spirit guardians.
Otherwise though, I would say that you either need to use really specific optimized/abusive builds to make a caster powerful, or sword bard can cast while competing martially with martials because ranged slashing flourish is insane.
I think you can just spam spirit guardians and spiritual weapon every fight (or bless early game and in ranged heavy fights). Spirit weapon abuses the ai (they waste turns attacking it), spirit guardians is really good aoe, and if you're not trickery domain you probably have some useful spell to cast (light domain for example gets fireball, and the reaction that imposes disadvantage which is limited in 5e is unlimited in bg3).