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The Hoard of Dragons/Rise of Tiamat is a Level 1-15 adventure and you fight a literal God in that game.
Out of the Abyss - 1-15 - Fighting literally Demon Lords
Baldur's Gate: Decent into Avernus - 1-13
As you can see, WOTC themselves hate going to Level 20 in their games, and it is a lot easier to cater for some of the spells you get at those higher levels with pen and paper than it ever will be in a game.
Doubtful.
complain at wizards of the coast because their balancing is above Lvl12 not existing
Nop
There is no such thing as level 16. They tacked numbers to some enemies to make them look scary.
It kinda sucks that almost all of Act3s XP is just farted into the wind but that has nothing to do with a random enemy having a sticky note with a number on it.
Hello seasoned DM here, this is a bogus thing to say. Yes you can hand tailor encounters to challenge a specific group of lvl 20's how you have to literally counter their classes, magic items etc.
So the same strat will not work for a totally different set of lvl 20's. Also it requires much pausing and DM input as you go "how would this work?", "how will we handle this?" and other such questions from players
These are all situation a video game cannot account for,
Keep farming those clown points bro.
Bosses are suppose to be harder and level helps in making them harder.
I handled elden ring with uninstall and hide in my library after the first 20 hours of trying to adapt. I was captured by the hype around the game. Was a very expensive lesson. To purchase a game and try it to long to get a refund *shrugs* Sorry that i have announce to you that the worlds is no only populated with turbo pros like yourself.
To be fair, Solasta has reached level cap 16 (same AD&D 5e rules), and pulled it off nicely. They also did the visual dicerolling (and a bunch of stuff) before BG3. Not saying it's a better game (although I would argue in some very specific areas, it is). But they managed it. It's only a matter of time before we get 16 and eventually 20. Some spells (like Control Weather) just get nerfed or abandoned, it's really no big deal.
And the whole idea is that you do campaigns. Some are for levels 1-5, others for 5-10, and so on. We shouldn't expect our hard-worked characters to cap out at 12. We should expect DLC with new campaigns and new level caps.