Baldur's Gate 3

Baldur's Gate 3

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Gregorovitch Aug 25, 2023 @ 6:02am
Before you push your next enemy over a cliff take note of this
If the enemy in question has just disarmed one of your party members AND you have pushed that enemy into the chasm then the weapon in question may be lost for ever AND you may be blissfully unaware of that fact for some time, hours even if the companion so robbed is not leading your party.

This happened to me at the hands of the scumbag mimic boxes guarding the Haper's stash in the Grimforge. It's cost me two hours investigation this morning and I'm now going to have replay about 90m of my game to recover Shadowheart's precious Xyonyde mace. Grrr.

I've raised this issue on the tech board here:

https://steamcommunity.com/app/1086940/discussions/3/3819669231699566807/

But I think ya'll need to know this.
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Showing 16-24 of 24 comments
Gregorovitch Aug 25, 2023 @ 10:29am 
Originally posted by Arlen639:
SSometimes the best lessons learned in life , carry a high price to learn. How do you not notice that your cleric no longer has a weapon when her turn comes up? let alone go 90 minutes and 14 saves later, the damn weapon is on her back, or in your case, no weapon is on her back.

Because what she was doing during that fight wasn't really that important, she was tanking a bit and I wasn't concentrating on her, and later it's because she runs at the back of the party usually so she's not in view most of the time. If one is not expecting something like this there's no reason why you should notice or go out of your way to check.


Originally posted by アンジェル:
Originally posted by DoltTheWickedGerman:
It´s the proper penalty. You´re in fight of life and death, better pay attention.

It would be hugely immersion breaking and disappointing, if the mimic eats my weapon, the I push the mimic off a cliff, and then suddenly my weapon appears again.

Makes no sense, breaks immersion.

I could not agree more.

I honestly think you're just being ridiculous here really.

Consider a similar situation on the table top. The DM rolls for a disarm for the mimic and succeeds. They've told the player they're going to roll for it and they then announce the mimic has indeed eaten their weapon. Everybody knows the moment it's happened.

Now supposing there happens to be cliff next the mimic on this map - unlikely but let's say there is. So the Warlock player's turn is next and they start sizing up an Eltritch Blast on this mimic. What happens? The poor sap who just got their weapon eaten said, "Hold on mate, my weapon's still in that box!". "Oh yeah, right" says the Warlock and holds back from blasting the thing off the cliff.

So the conclusion is that this just couldn't happen in a real D&D game. But, I hear you say, this is a cRPG, video game, it's different.

Is it?

How many players who have not played pretty extensively on the table top as well would know that mimics can disarm players and then eat their weapons? From where are they going to get this information? Other D&D cRPGs? OK, which ones. They have to be D&D cRPGs that have mimic boxes that eat weapons AND have chasms into which said mimic boxes can disappear if pushed. So have we ever seen anything like that?

Er....no.

Pathfinder: WotR has mimic boxes but they are not anywhere near chasms, I don't think they actually eat weapons (too busy eating players) and in any case WotR doesn't have chasms you can push mimic boxes into. Beat the mimic box, pick up your weapon (even assuming they do eat them). Same with Kingmaker.

Solasta doesn't have any mimic boxes in it IIRC.

err.......err

Neverwinter Nights 2 I guess is about the only other D&D cRPG before that back in 2008 or whatever. Did that have any mimic boxes? I honestly can't remember. Did it have chasms you could push mimic boxes into? Er, pass. It's too long ago. But I seriously doubt it. I certainly can't remember pushing anything into a chasm in NWN2.

So I contend that no player today could reasonably be expected to know about this in advance unless they play regular table top as well, and even then I don't suppose it comes up that often in P&P. Mimic boxes eating weapons, perhaps, mimic boxes getting pushed into chasms with prize weapons on board is probably rare.

Therefore this isn't really a D&D thing it's a BG3 thing, unique. It's a cheap trap that would be very funny if it was obvious when it happened so you could reload straight away after you stopped laughing. But it isn't obvious and can easily lead to a lot of wasted time and total confusion as to what's happened. Including wondering how all you your saves have got corrupted.

As I say, it took me at least two hours investigation this morning to figure out WTF happened here. The only lesson that needs learning here is that if you want to put a very unusual but amusing little trap like this in your game the only acceptable penalty for falling for it is a quick push of the F8 button.
Last edited by Gregorovitch; Aug 25, 2023 @ 10:33am
jack_of_tears Aug 25, 2023 @ 10:34am 
Yeah. This happened to me and I shrugged, gave my character a new sword, and kept on going. That weapon wasn't as good as those you'll find or buy in Act 2, anyway.

Those are the lumps of adventuring.
RhodosGuard Aug 25, 2023 @ 10:35am 
Originally posted by Gregorovitch:
Originally posted by Arlen639:
SSometimes the best lessons learned in life , carry a high price to learn. How do you not notice that your cleric no longer has a weapon when her turn comes up? let alone go 90 minutes and 14 saves later, the damn weapon is on her back, or in your case, no weapon is on her back.

Because what she was doing during that fight wasn't really that important, she was tanking a bit and I wasn't concentrating on her, and later it's because she runs at the back of the party usually so she's not in view most of the time. If one is not expecting something like this there's no reason why you should notice or go out of your way to check.


Originally posted by アンジェル:

I could not agree more.

I honestly think you're just being ridiculous here really.

Consider a similar situation on the table top. The DM rolls for a disarm for the mimic and succeeds. They've told the player they're going to roll for it and they then announce the mimic has indeed eaten their weapon. Everybody knows the moment it's happened.

Now supposing there happens to be cliff next the mimic on this map - unlikely but let's say there is. So the Warlock player's turn is next and they start sizing up an Eltritch Blast on this mimic. What happens? The poor sap who just got their weapon eaten said, "Hold on mate, my weapon's still in that box!". "Oh yeah, right" says the Warlock and holds back from blasting the thing off the cliff.

So the conclusion is that this just couldn't happen in a real D&D game. But, I hear you say, this is a cRPG, video game, it's different.

Is it?

How many players who have not played pretty extensively on the table top as well would know that mimics can disarm players and then eat their weapons? From where are they going to get this information? Other D&D cRPGs? OK, which ones. They have to be D&D cRPGs that have mimic boxes that eat weapons AND have chasms into which said mimic boxes can disappear if pushed. So have we ever seen anything like that?

Er....no.

Pathfinder: WotR has mimic boxes but they are not anywhere near chasms, I don't think they actually eat weapons (too busy eating players) and in any case WotR doesn't have chasms you can push mimic boxes into. Beat the mimic box, pick up your weapon (even assuming they do eat them). Same with Kingmaker.

Solasta doesn't have any mimic boxes in it IIRC.

err.......err

Neverwinter Nights 2 I guess is about the only other D&D cRPG before that back in 2008 or whatever. Did that have any mimic boxes? I honestly can't remember. Did it have chasms you could push mimic boxes into? Er, pass. It's too long ago. But I seriously doubt it. I certainly can't remember pushing anything into a chasm in NWN2.

So I contend that no player today could reasonably be expected to know about this in advance unless they play regular table top as well, and even then I don't suppose it comes up that often in P&P. Mimic boxes eating weapons, perhaps, mimic boxes getting pushed into chasms with prize weapons on board is probably rare.

Therefore this isn't really a D&D thing it's a BG3 thing, unique. It's a cheap trap that would be very funny if it was obvious when it happened so you could reload straight away after you stopped laughing. But it isn't obvious and can easily lead to a lot of wasted time and total confusion as to what's happened. Including wondering how all you your saves have got corrupted.

As I say, it took me at least two hours investigation this morning to figure out WTF happened here. The only lesson that needs learning here is that if you want to put a very unusual but amusing little trap like this in your game the only acceptable penalty for falling for it is a quick push of the F8 button.
That's a lot of words for "I ♥♥♥♥♥♥ around and found out"
jack_of_tears Aug 25, 2023 @ 10:40am 
Originally posted by RhodosGuard:
That's a lot of words for "I ♥♥♥♥♥♥ around and found out"

The OP needs to learn to quicksave more often or live with the consequences of not doing so. If I ♥♥♥♥ up and lose an item, even to a trap, and my last save was two hours back - I don't get angry at the game, I get angry at myself for not using this basic tool at my disposal.

If you quicksaved ever 15 minutes, then even if you were weak-willed and reloaded, you'd only lose a short amount of time.
MrSoul Aug 25, 2023 @ 10:42am 
Mimics are already push overs. Remove that and they’re a pointless fight.
Gregorovitch Aug 25, 2023 @ 10:54am 
Originally posted by jack_of_tears:

That's a lot of words for "I ♥♥♥♥♥♥ around and found out"

Oh come off it, man, use your brain.

I have never played table top D&D. I've played every cRPG since BG1 was first released and I can't remember a single occasion when a mimic box ate somebody's weapon. I had absolutely no reason to expect a mimic box to do this and no warning it had happened.

Additionally BG3 is doing something here that could never happen in a table top game for the reasons I explained above unless one player decided to deliberately screw over another.

For those reasons wasting four hours of player' time over a trick like this is so obviously unacceptable it's hardly worth debating. You cannot penalize players like that for something they couldn't reasonably be expected to know or deduce. It needs sorting out.
VladK02 Aug 25, 2023 @ 10:57am 
mace is average, just get a new weapon and move on.
Shadowheart spellcasts, and doesnt do melee anyways.
Hit someone for 1d6+4 in melee, or smash someone's face in with a moonbeam, crowdcontrol, or, radiant cantrip for 3d10? Hmm, touch choice....
Last edited by VladK02; Aug 25, 2023 @ 11:00am
Naamtar Aug 25, 2023 @ 11:00am 
Mimics are working as intended, but there were a lot of reports early on of people getting disarmed and their weapons just disappearing instead of being on the ground. I haven't seen any in a couple patches now, so I'm assuming it's fixed.
TripSin Aug 25, 2023 @ 11:02am 
That mace isn't even that good. Just use a different weapon.
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Date Posted: Aug 25, 2023 @ 6:02am
Posts: 24