Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Because what she was doing during that fight wasn't really that important, she was tanking a bit and I wasn't concentrating on her, and later it's because she runs at the back of the party usually so she's not in view most of the time. If one is not expecting something like this there's no reason why you should notice or go out of your way to check.
I honestly think you're just being ridiculous here really.
Consider a similar situation on the table top. The DM rolls for a disarm for the mimic and succeeds. They've told the player they're going to roll for it and they then announce the mimic has indeed eaten their weapon. Everybody knows the moment it's happened.
Now supposing there happens to be cliff next the mimic on this map - unlikely but let's say there is. So the Warlock player's turn is next and they start sizing up an Eltritch Blast on this mimic. What happens? The poor sap who just got their weapon eaten said, "Hold on mate, my weapon's still in that box!". "Oh yeah, right" says the Warlock and holds back from blasting the thing off the cliff.
So the conclusion is that this just couldn't happen in a real D&D game. But, I hear you say, this is a cRPG, video game, it's different.
Is it?
How many players who have not played pretty extensively on the table top as well would know that mimics can disarm players and then eat their weapons? From where are they going to get this information? Other D&D cRPGs? OK, which ones. They have to be D&D cRPGs that have mimic boxes that eat weapons AND have chasms into which said mimic boxes can disappear if pushed. So have we ever seen anything like that?
Er....no.
Pathfinder: WotR has mimic boxes but they are not anywhere near chasms, I don't think they actually eat weapons (too busy eating players) and in any case WotR doesn't have chasms you can push mimic boxes into. Beat the mimic box, pick up your weapon (even assuming they do eat them). Same with Kingmaker.
Solasta doesn't have any mimic boxes in it IIRC.
err.......err
Neverwinter Nights 2 I guess is about the only other D&D cRPG before that back in 2008 or whatever. Did that have any mimic boxes? I honestly can't remember. Did it have chasms you could push mimic boxes into? Er, pass. It's too long ago. But I seriously doubt it. I certainly can't remember pushing anything into a chasm in NWN2.
So I contend that no player today could reasonably be expected to know about this in advance unless they play regular table top as well, and even then I don't suppose it comes up that often in P&P. Mimic boxes eating weapons, perhaps, mimic boxes getting pushed into chasms with prize weapons on board is probably rare.
Therefore this isn't really a D&D thing it's a BG3 thing, unique. It's a cheap trap that would be very funny if it was obvious when it happened so you could reload straight away after you stopped laughing. But it isn't obvious and can easily lead to a lot of wasted time and total confusion as to what's happened. Including wondering how all you your saves have got corrupted.
As I say, it took me at least two hours investigation this morning to figure out WTF happened here. The only lesson that needs learning here is that if you want to put a very unusual but amusing little trap like this in your game the only acceptable penalty for falling for it is a quick push of the F8 button.
Those are the lumps of adventuring.
The OP needs to learn to quicksave more often or live with the consequences of not doing so. If I ♥♥♥♥ up and lose an item, even to a trap, and my last save was two hours back - I don't get angry at the game, I get angry at myself for not using this basic tool at my disposal.
If you quicksaved ever 15 minutes, then even if you were weak-willed and reloaded, you'd only lose a short amount of time.
Oh come off it, man, use your brain.
I have never played table top D&D. I've played every cRPG since BG1 was first released and I can't remember a single occasion when a mimic box ate somebody's weapon. I had absolutely no reason to expect a mimic box to do this and no warning it had happened.
Additionally BG3 is doing something here that could never happen in a table top game for the reasons I explained above unless one player decided to deliberately screw over another.
For those reasons wasting four hours of player' time over a trick like this is so obviously unacceptable it's hardly worth debating. You cannot penalize players like that for something they couldn't reasonably be expected to know or deduce. It needs sorting out.
Shadowheart spellcasts, and doesnt do melee anyways.
Hit someone for 1d6+4 in melee, or smash someone's face in with a moonbeam, crowdcontrol, or, radiant cantrip for 3d10? Hmm, touch choice....