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is Larian's Divinity-style game design, not D&D.
That's *all* it's supposed to do: slow down enemies (difficult terrain) and potentially cause victims to fall down. It doesn't coat them in oil and make them vulnerable to fire, etc.
Many strong spells are concentration because if they weren't, then casters would be completely busted.
Also, as you mentioned, the balance is all over the place. Some of the better spells don't require concentration while some of the weakest spells as they are do, like mirror image vs shield of faith.
Summons don't require concentration and don't even disappear if you are down, and these are already some of the strongest spells you have.
Casters still pop off hard at higher levels, just not as hard as they typically do in older editions.
1) counter play, you can break concentration. e.g. if the BBEG use hold person on your party members, your martial character can break free your party members simply try to attack him few times
2) prevent stacking effect. for example shield of faith +2AC, haste +2AC...etc without concentration to prevent stacking, your character can turn into a god even at like lvl5
The only problem is that if you can chose only one buff, why would you chose a bad one? A lot of spells simply don't find any use as a result.
And some great buff/debuff spells don't require concentration and hence become a no-brainer.
Yeah, 5e was made hypersimplistic to make it "more open to a greater range of players". Part of this was removing all of the buffing involved in 3e (and apparently 4e though I have no experience of that) and introducing the concentration system.
It's also the reason why every class basically plays the same, and why there's so few spells, and why to hit chances are basically the same from lvl 1 to lvl 20 (called "bounded accuracy"). 3e had such a huge variety of potential power levels you could build for characters that it potentially meant one player could be the only one who ever did anything in a campaign, making the other players feel useless and bad. By making every class an identical greyish blob everyone performs identically and so is identically valuable.
This gradual weakening of casters is something that has been going on since 2nd edition. 2nd edition casters were literal gods that could, for example, spawn armies of dragons out of their ass by lvl 8 or so. 3rd edition casters were piss weak compared to martials but still situationally powerful. 5e everything is the same.