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As a default, unavoidable mechanic? Absolutely not.
When you cleared an area of enemies, then that's it. They do not respawn. Same goes for quests & exploration. So how exactly would you level companions in camp when you go to the next act & have to do their personal quests, when every enemy is a higher level than they are?
I find actual RPG groups are dropping the notion of individual exp as well, because it's just dumb to have one member of the party a level behind because they had to miss some sessions. Also it's less book-keeping to have just one exp bar to keep track of.
I just swap them out for whoever seems to have the most relevant goals to whatever is currently going on.
I am very glad they didn't do that. it would have been terrible.