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In general you can do something like that with barb / fighter for dmg, both havin great weapon master active and 20 strength:
- fighter: greatsword 2d6 + 2 magic + 5 str + 10 gwm = 24 dmg / hit
-> 6 attacks hasted + 1 bonus attack if you crit/kill = 7 * 24 = ~175 dmg
- barb: greatsword 2d6 + 2 magic + 5 str + 10 gwm + 3 rage bonus = 27 dmg / hit
-> 5 attacks hasted -> 5*27 = ~125 dmg
You also mentioned using 2 weapons which needs at least the two hand weapon fighting skill otherwise your str modifier won'T be applied to the offhand weapon but you can only do 1 offhand attack while having 6 mainhand attacks as fighter later on @lvl11 with haste buffed so using a greatsword is in general better (one hand weapons also don't get the great weapon master dmg buff -> more dmg lost).
- fighter: d6 shortsword + 2 magic + 5 str = 10,5
-> 6 mainhand hasted + 1 offhand attack = 7 attacks * 10,5 = ~73 dmg
Congratulation you only do 40% of the possible dmg output of a fighter using dual wield.
Not sure what you mean by nerf, in terms of what, just damage output or fun abilities? Multiclassing is vastly superior in terms of damage output, even just a 2 dip can turn warlock into a wrecking ball.
uhm
Shadowheart is a healer/spell caster, would not expect her to deal same melee damage, thats not how I use this char myself, far to valuable to use her in that role.
each char in a party has a dif role in my game, these comparisons are the problem with your argument, nonsensical.
I mean, my Karlach is STR 20 and has yet to outdo my Vengeance Paladin on straight up dps, Killed the Avatar of Myrkul in 2 turns with him alone.