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As for DnD in general uses the alignment system but that's optional for anyone not under an oath like a paladin. There is no karma system beyond the DM itself.
And killing everyone will lock you out of future quests, allies and loot. There are consequences to doing so. But that will only appear dozens of hours down the line.
example: lae'zel disapproves if im rude with gyths in convos but shes fine going for a genocide of the whole creche in combat, no problem.
The solution is to do all the quests and then go on a murder spree.
Sometimes things get broken by not long resting and that the coders can't possibly code for every web of outcomes that you choose. The game doesn't seem to handle evil outcomes and decisions all that well.
It could be a case of not having rested enough to trigger camp drama to cause companions to leave.
Lae'Zel is Lawful Evil and very much a "the weak don't matter type" personality initially
Shadowheart (at least at the start) worships Shar who is a Neutral Evil Deity and generally A-OKAY with murder.
Astarion might actually be Chaotic Evil from the get go
Gale cares more about power and his god then anything else
Wyll and Karlach definitely should have objected though, I am a bit surprised they don't hate you
Also let's make note of the fact that your party affection for your really only decrease/increases in scripted events/conversations. Non-scripted stuff like murdering everyone doesn't actually impact your party...
I don't think it did in the pathfinder games either...
Yup. If I was the DM I would for sure send a Bounty Hunter team after the players if they slaughtered a Druid Grove.
they all made such a big deal about astarion being a vampire and killing innocent people
as if i didnt just annhilate an entire grove of women n children for funsies
DnD is like...structured house, a purely imagination based game, with strict rules. So, unless the players themselves react badly to you being a bad person, then, there are no structured consequences to your moral choices.
A video game has limits in that, it can't be as free form as your imagination.
And seeing as, this game is based on DnD, where players are encouraged to pick evil, good, ect, moral structures, its unlikely they would deeply penalize a player for picking the choices embedded directly into the game, beyond locking you out of quests you could have done or something...
But yeah, pretty sure your party is ...non-judgmental for most unscripted activities.
cuz rn it just feels a bit stupid , game tries so hard to set this deep universe which is really cool but then this just takes so much out of it that i just regretted playing this way cuz it added nothing new and just took out some optional quests i guess , so it just takes out content cuz theres no gain from killing and game wants you to talk and avoid battles and be the good guy and please everyone to see the "real content"
idk just feels limiting and i expected more i guess