Baldur's Gate 3

Baldur's Gate 3

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Razzle Aug 24, 2023 @ 9:26am
I killed everyone and everything in act one
and my companions only cares if i pet the dog or not.
The one time I saw "disapproves/approves of that"

but me murdering every innocent civilian or soldier or literally everyone else they dont care at all

is this also true to DND and it has no features for karma or whatever based on your actions ? Cuz ngl this is pretty lame
i was expecting to just be the bad guy and my companions to hate me + npcs to avoid me and story to change

but nope im still the hero.
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Showing 1-15 of 18 comments
Mormacil Aug 24, 2023 @ 9:30am 
Your party is a group of sociopaths, why would they care about you killing civilians?

As for DnD in general uses the alignment system but that's optional for anyone not under an oath like a paladin. There is no karma system beyond the DM itself.

And killing everyone will lock you out of future quests, allies and loot. There are consequences to doing so. But that will only appear dozens of hours down the line.
navigator4223 Aug 24, 2023 @ 9:30am 
You're an evil, evil man.
Razzle Aug 24, 2023 @ 9:31am 
Originally posted by navigator4223:
You're an evil, evil man.
i accidnetally killed the dog tho was accidnet
Illaoi Bot Aug 24, 2023 @ 9:32am 
i killed karlach bec i like wyll more as a human :theskull:
Last edited by Illaoi Bot; Aug 24, 2023 @ 9:32am
teksuo Aug 24, 2023 @ 9:32am 
it's a bit weird... they dont care for fights most of the time.

example: lae'zel disapproves if im rude with gyths in convos but shes fine going for a genocide of the whole creche in combat, no problem.
Last edited by teksuo; Aug 24, 2023 @ 9:32am
living_one Aug 24, 2023 @ 9:32am 
Originally posted by Mormacil:
Your party is a group of sociopaths, why would they care about you killing civilians?

As for DnD in general uses the alignment system but that's optional for anyone not under an oath like a paladin. There is no karma system beyond the DM itself.

And killing everyone will lock you out of future quests, allies and loot. There are consequences to doing so. But that will only appear dozens of hours down the line.


The solution is to do all the quests and then go on a murder spree.
thorin.hannahs Aug 24, 2023 @ 9:33am 
In DnD you deal with a living DM so most things like being a murder hobo end the campaign very quickly.

Sometimes things get broken by not long resting and that the coders can't possibly code for every web of outcomes that you choose. The game doesn't seem to handle evil outcomes and decisions all that well.

It could be a case of not having rested enough to trigger camp drama to cause companions to leave.
Mormacil Aug 24, 2023 @ 9:33am 
Originally posted by living_one:
Originally posted by Mormacil:
Your party is a group of sociopaths, why would they care about you killing civilians?

As for DnD in general uses the alignment system but that's optional for anyone not under an oath like a paladin. There is no karma system beyond the DM itself.

And killing everyone will lock you out of future quests, allies and loot. There are consequences to doing so. But that will only appear dozens of hours down the line.


The solution is to do all the quests and then go on a murder spree.
That won't allow people you save from turning into allies later ;) Like the Tiefling smith can make some sweet gear if you help him.
Kleme Aug 24, 2023 @ 9:33am 
Typical Cinema Sins's fan
dustin1280 Aug 24, 2023 @ 9:34am 
Well lets take a look at the companions
Lae'Zel is Lawful Evil and very much a "the weak don't matter type" personality initially

Shadowheart (at least at the start) worships Shar who is a Neutral Evil Deity and generally A-OKAY with murder.

Astarion might actually be Chaotic Evil from the get go

Gale cares more about power and his god then anything else

Wyll and Karlach definitely should have objected though, I am a bit surprised they don't hate you

Also let's make note of the fact that your party affection for your really only decrease/increases in scripted events/conversations. Non-scripted stuff like murdering everyone doesn't actually impact your party...
I don't think it did in the pathfinder games either...
Last edited by dustin1280; Aug 24, 2023 @ 9:40am
Elazul Aug 24, 2023 @ 9:35am 
Originally posted by Mormacil:
Your party is a group of sociopaths, why would they care about you killing civilians?

As for DnD in general uses the alignment system but that's optional for anyone not under an oath like a paladin. There is no karma system beyond the DM itself.

And killing everyone will lock you out of future quests, allies and loot. There are consequences to doing so. But that will only appear dozens of hours down the line.

Yup. If I was the DM I would for sure send a Bounty Hunter team after the players if they slaughtered a Druid Grove.
Razzle Aug 24, 2023 @ 9:35am 
Originally posted by Mormacil:
Your party is a group of sociopaths, why would they care about you killing civilians?

As for DnD in general uses the alignment system but that's optional for anyone not under an oath like a paladin. There is no karma system beyond the DM itself.

And killing everyone will lock you out of future quests, allies and loot. There are consequences to doing so. But that will only appear dozens of hours down the line.
thing is
they all made such a big deal about astarion being a vampire and killing innocent people
as if i didnt just annhilate an entire grove of women n children for funsies
Liz-with-a-Smile Aug 24, 2023 @ 9:36am 
Originally posted by Razzle:
and my companions only cares if i pet the dog or not.
The one time I saw "disapproves/approves of that"

but me murdering every innocent civilian or soldier or literally everyone else they dont care at all

is this also true to DND and it has no features for karma or whatever based on your actions ? Cuz ngl this is pretty lame
i was expecting to just be the bad guy and my companions to hate me + npcs to avoid me and story to change

but nope im still the hero.


DnD is like...structured house, a purely imagination based game, with strict rules. So, unless the players themselves react badly to you being a bad person, then, there are no structured consequences to your moral choices.

A video game has limits in that, it can't be as free form as your imagination.
And seeing as, this game is based on DnD, where players are encouraged to pick evil, good, ect, moral structures, its unlikely they would deeply penalize a player for picking the choices embedded directly into the game, beyond locking you out of quests you could have done or something...

But yeah, pretty sure your party is ...non-judgmental for most unscripted activities.
Razzle Aug 24, 2023 @ 9:36am 
Originally posted by Elazul:
Originally posted by Mormacil:
Your party is a group of sociopaths, why would they care about you killing civilians?

As for DnD in general uses the alignment system but that's optional for anyone not under an oath like a paladin. There is no karma system beyond the DM itself.

And killing everyone will lock you out of future quests, allies and loot. There are consequences to doing so. But that will only appear dozens of hours down the line.

Yup. If I was the DM I would for sure send a Bounty Hunter team after the players if they slaughtered a Druid Grove.
i will kill them too :@
Razzle Aug 24, 2023 @ 9:38am 
Originally posted by Liz-with-a-Smile:
Originally posted by Razzle:
and my companions only cares if i pet the dog or not.
The one time I saw "disapproves/approves of that"

but me murdering every innocent civilian or soldier or literally everyone else they dont care at all

is this also true to DND and it has no features for karma or whatever based on your actions ? Cuz ngl this is pretty lame
i was expecting to just be the bad guy and my companions to hate me + npcs to avoid me and story to change

but nope im still the hero.


DnD is like...structured house, a purely imagination based game, with strict rules. So, unless the players themselves react badly to you being a bad person, then, there are no structured consequences to your moral choices.

A video game has limits in that, it can't be as free form as your imagination.
And seeing as, this game is based on DnD, where players are encouraged to pick evil, good, ect, moral structures, its unlikely they would deeply penalize a player for picking the choices embedded directly into the game, beyond locking you out of quests you could have done or something...

But yeah, pretty sure your party is ...non-judgmental for most unscripted activities.
i just think it wouldv been cooler if this game had more karma/allignment type of stuff
cuz rn it just feels a bit stupid , game tries so hard to set this deep universe which is really cool but then this just takes so much out of it that i just regretted playing this way cuz it added nothing new and just took out some optional quests i guess , so it just takes out content cuz theres no gain from killing and game wants you to talk and avoid battles and be the good guy and please everyone to see the "real content"

idk just feels limiting and i expected more i guess
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Date Posted: Aug 24, 2023 @ 9:26am
Posts: 18