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At the very first levels perhaps, but you wont be able to use the whole stunning attacks with it, wich imo is the biggest strenght of a monk.
You can certainly make weapons work for weapon effects (like sussur silence for instance). Monk weapons are just any weapons you are proficient with that are not heavy or two handed.
Despite a lot of people saying that tavern brawler/open hand is the only way to go, I am 100% sure you can beat tactician with any four character/class combo.
So D&D 5e critical strikes common sense now? The art of stunning with a fist strike magically goes through one end of the weapon to the other. *sighs* I mean its one thing to kind of instantly switch back and forth from melee to range attack in midfight wich afaik in older versions was a full action wich finished your turn/round whatever one combat cycle is called in english (the other was 10 cycles or something). But magically loosing your weapon to do a fist strike to then close the grip around the hovering weapon wich waited for you or something.. *♥♥♥♥♥♥♥♥*
It's so good.
Stunning Strike
Starting at 5th level, you can interfere with the flow of ki in an opponent's body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.
Nowhere it is written that you NEED to be unarmed, you can stun strike with a weapon
And as Mijj already wrote, you can stunning strike with a melee weapon.
Also, that instant switching weapons is only a BG3 (or video game) thing. It would still be an action in 5e.
I tried out Sina'Zith with dual wielding katanas. (I also needed a mod to add those, as there is only one vanilla katana in the game). As a Kensei, she was also a beast.
the best option is probably a multiclass