Baldur's Gate 3

Baldur's Gate 3

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malkavius77 Aug 24, 2023 @ 12:17am
Nova damage is king!
So after a couple play throughs it's very obviously that burst damage solves literally any fight except a few gimmick ones. Using actions to possibly disable an enemy or multiple is just much worse than guaranteed damage vs single or multiples.

Sooo why waste actions on maybes? Serious question. Not once did I ever think " hmmm my wizard or sorcerer should cast hold person/monster" instead of painting the map in AoE or single target death. Of course we can play how we want games just that easy. But disable spells just delay a fight that could have been won in a turn or 2 earlier?
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Showing 1-11 of 11 comments
bzz Aug 24, 2023 @ 12:20am 
Yes, damaging the enemy is usually how you win a fight
Zackerie Aug 24, 2023 @ 12:23am 
hold monster on rapheal is op. but you aren't suppose to use it every fight on ever monster. it is suppose to be a case by case basis when you wanna stack up a bunch of crits on one monster/humanoid. and there has been times where glyph of sleep helped more than glyph of thunder. fighting in shars temple when you don't want anyone to cast darkness for instance.
Krausser Aug 24, 2023 @ 12:27am 
It kind of depends on the stage of the game your party is in and the level disparity(early on). The higher level your party gets, the more you can break the game really. Friend who plays DnD on a weekly has pretty much opened my eyes to some of 5e's powergaming.

CC is useful...sometimes early on. I found myself using it much less after level 4-5. But you can juice your life cleric up to the point where a lvl 1 healing spell will heal dumb amounts of health. Don't need healing? War/Tempest cleric. Nothing like dealing consistently 20+ per spell at level 3. You've got a caster? Give them one level into ranger and remove all of their dexterity, dump it into constitution instead. You've got a heavy armor wielding mage with virtually no penalty other than getting one less spell slot, maybe? Or you can just build an eagle barbarian capable of killing two enemies per turn at level 5.

Now, keep in mind - guaranteed sources of CC(the ones that can't be save rolled) are still incredible, because there is very few enemies immune to it. Warlock's aoe fear/charm is one that I've been using often, since it's 2 turns of basically killing people for free without wasting resources, but you've got it essentially figured out - if you can kill a group of enemies faster than the CC would last for, why bother with CC?
alex010300 Aug 24, 2023 @ 12:27am 
Well Magic Missile is a pretty good spell, doesn't misses and level up. But it's not an AOE spell. We also got the disintegration spell at higher level. I'm glad my Avatar is a sorcerer class.
Last edited by alex010300; Aug 24, 2023 @ 12:28am
Shahadem Aug 24, 2023 @ 12:31am 
Yes this is what happens when mobs are allowed to ignore a CC via a bs dice roll they shouldn't be able to ignore or get a dice roll against.

CC which isn't guaranteed is a waste of a turn unless you are save scumming.
Last edited by Shahadem; Aug 24, 2023 @ 12:31am
malkavius77 Aug 24, 2023 @ 12:32am 
Originally posted by Krausser:
It kind of depends on the stage of the game your party is in and the level disparity(early on). The higher level your party gets, the more you can break the game really. Friend who plays DnD on a weekly has pretty much opened my eyes to some of 5e's powergaming.

CC is useful...sometimes early on. I found myself using it much less after level 4-5. But you can juice your life cleric up to the point where a lvl 1 healing spell will heal dumb amounts of health. Don't need healing? War/Tempest cleric. Nothing like dealing consistently 20+ per spell at level 3. You've got a caster? Give them one level into ranger and remove all of their dexterity, dump it into constitution instead. You've got a heavy armor wielding mage with virtually no penalty other than getting one less spell slot, maybe? Or you can just build an eagle barbarian capable of killing two enemies per turn at level 5.

Now, keep in mind - guaranteed sources of CC(the ones that can't be save rolled) are still incredible, because there is very few enemies immune to it. Warlock's aoe fear/charm is one that I've been using often, since it's 2 turns of basically killing people for free without wasting resources, but you've got it essentially figured out - if you can kill a group of enemies faster than the CC would last for, why bother with CC?


I mean cleric as a healer hasn't really been a thing since DnDs inception it was just assumed they were because they "could" heal and every rpg since pigeonholed them as one. That was a weird rant though no one is taking 1 level of ranger unless they hate themselves.
Malaficus Shaikan Aug 24, 2023 @ 12:33am 
Turn all companions into wizards.
Or warlocks.
Warlock is probley better.
At least early on when spellslots are limited.

Anyway my all wizard party made a mockery of any fight.
3 turns and that was because tactican difficulty increase enemy health.
malkavius77 Aug 24, 2023 @ 12:34am 
Originally posted by alex010300:
Well Magic Missile is a pretty good spell, doesn't misses and level up. But it's not an AOE spell. We also got the disintegration spell at higher level. I'm glad my Avatar is a sorcerer class.

I agree and the ways you can boost magic missle and it's ability to ignore literally anything make is one of the best spells in the game.
alex010300 Aug 24, 2023 @ 12:36am 
Originally posted by malkavius77:
Originally posted by alex010300:
Well Magic Missile is a pretty good spell, doesn't misses and level up. But it's not an AOE spell. We also got the disintegration spell at higher level. I'm glad my Avatar is a sorcerer class.

I agree and the ways you can boost magic missle and it's ability to ignore literally anything make is one of the best spells in the game.
I used it to aim at objects a room away and it doesn't misses at all, just moves around like a homing missile.
Krausser Aug 24, 2023 @ 12:40am 
Originally posted by malkavius77:
Originally posted by Krausser:
It kind of depends on the stage of the game your party is in and the level disparity(early on). The higher level your party gets, the more you can break the game really. Friend who plays DnD on a weekly has pretty much opened my eyes to some of 5e's powergaming.

CC is useful...sometimes early on. I found myself using it much less after level 4-5. But you can juice your life cleric up to the point where a lvl 1 healing spell will heal dumb amounts of health. Don't need healing? War/Tempest cleric. Nothing like dealing consistently 20+ per spell at level 3. You've got a caster? Give them one level into ranger and remove all of their dexterity, dump it into constitution instead. You've got a heavy armor wielding mage with virtually no penalty other than getting one less spell slot, maybe? Or you can just build an eagle barbarian capable of killing two enemies per turn at level 5.

Now, keep in mind - guaranteed sources of CC(the ones that can't be save rolled) are still incredible, because there is very few enemies immune to it. Warlock's aoe fear/charm is one that I've been using often, since it's 2 turns of basically killing people for free without wasting resources, but you've got it essentially figured out - if you can kill a group of enemies faster than the CC would last for, why bother with CC?


I mean cleric as a healer hasn't really been a thing since DnDs inception it was just assumed they were because they "could" heal and every rpg since pigeonholed them as one. That was a weird rant though no one is taking 1 level of ranger unless they hate themselves.
Life cleric gives a bonus healing(either scaling with level or with wis, can't remember) and allows you to use heavy armor. You can make them virtually unkillable. With two items(gloves from saving the grove and quarterstaff in the arcane tower) your heal will also apply a heavily buffed bless and blade ward to everyone while being able to use a bonus action heal to effectively negate any sort of punishment for a level 1 or 2 cast. You get a free aoe heal per short rest too. Give that cleric a trait for quarterstaves and a shield, and they'll be standing in the frontline bonking people and struggling to die.

One level of ranger is great. I see virtually zero reason to not take it on any caster - especially warlock. Your hexblast will still upgrade at 4 level Warlock/1 level Ranger and spell slots on Warlock are a meme. You can turn any caster basically unkillable by the time they reach level 5 or 6 while not taking anything out of their damage budget. The joys of 5e.
malkavius77 Aug 24, 2023 @ 12:55am 
Originally posted by Krausser:
Originally posted by malkavius77:


I mean cleric as a healer hasn't really been a thing since DnDs inception it was just assumed they were because they "could" heal and every rpg since pigeonholed them as one. That was a weird rant though no one is taking 1 level of ranger unless they hate themselves.
Life cleric gives a bonus healing(either scaling with level or with wis, can't remember) and allows you to use heavy armor. You can make them virtually unkillable. With two items(gloves from saving the grove and quarterstaff in the arcane tower) your heal will also apply a heavily buffed bless and blade ward to everyone while being able to use a bonus action heal to effectively negate any sort of punishment for a level 1 or 2 cast. You get a free aoe heal per short rest too. Give that cleric a trait for quarterstaves and a shield, and they'll be standing in the frontline bonking people and struggling to die.

One level of ranger is great. I see virtually zero reason to not take it on any caster - especially warlock. Your hexblast will still upgrade at 4 level Warlock/1 level Ranger and spell slots on Warlock are a meme. You can turn any caster basically unkillable by the time they reach level 5 or 6 while not taking anything out of their damage budget. The joys of 5e.

Healing in combat is 90% of the time a waste of actions in this game and on table top. One could argue an aoe heal with bonus actions is okay. I can make almost any build unkillable in this game though i would rather have light cleric with aoe damage and warding flare. Why would you be bonking enemies as a life cleric when you could be actually doing damage with spells?

Being unkillable means nothing for a cleric what matters is holding your concentration.

I don't get your ranger levels
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Date Posted: Aug 24, 2023 @ 12:17am
Posts: 11