Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
CC is useful...sometimes early on. I found myself using it much less after level 4-5. But you can juice your life cleric up to the point where a lvl 1 healing spell will heal dumb amounts of health. Don't need healing? War/Tempest cleric. Nothing like dealing consistently 20+ per spell at level 3. You've got a caster? Give them one level into ranger and remove all of their dexterity, dump it into constitution instead. You've got a heavy armor wielding mage with virtually no penalty other than getting one less spell slot, maybe? Or you can just build an eagle barbarian capable of killing two enemies per turn at level 5.
Now, keep in mind - guaranteed sources of CC(the ones that can't be save rolled) are still incredible, because there is very few enemies immune to it. Warlock's aoe fear/charm is one that I've been using often, since it's 2 turns of basically killing people for free without wasting resources, but you've got it essentially figured out - if you can kill a group of enemies faster than the CC would last for, why bother with CC?
CC which isn't guaranteed is a waste of a turn unless you are save scumming.
I mean cleric as a healer hasn't really been a thing since DnDs inception it was just assumed they were because they "could" heal and every rpg since pigeonholed them as one. That was a weird rant though no one is taking 1 level of ranger unless they hate themselves.
Or warlocks.
Warlock is probley better.
At least early on when spellslots are limited.
Anyway my all wizard party made a mockery of any fight.
3 turns and that was because tactican difficulty increase enemy health.
I agree and the ways you can boost magic missle and it's ability to ignore literally anything make is one of the best spells in the game.
One level of ranger is great. I see virtually zero reason to not take it on any caster - especially warlock. Your hexblast will still upgrade at 4 level Warlock/1 level Ranger and spell slots on Warlock are a meme. You can turn any caster basically unkillable by the time they reach level 5 or 6 while not taking anything out of their damage budget. The joys of 5e.
Healing in combat is 90% of the time a waste of actions in this game and on table top. One could argue an aoe heal with bonus actions is okay. I can make almost any build unkillable in this game though i would rather have light cleric with aoe damage and warding flare. Why would you be bonking enemies as a life cleric when you could be actually doing damage with spells?
Being unkillable means nothing for a cleric what matters is holding your concentration.
I don't get your ranger levels