Baldur's Gate 3

Baldur's Gate 3

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Wild Shapes useless later?
I heard that Wild Shapes basically don't scale and have terrible armor class, so later on enemies basically one-shot your shape form.

Is that true? Any moon circle Druid playing late game? How does it feel? I am playing moon Druid now in Act 1 and wanna know if I should continue or if there is no point cuz shapes are useless later?
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Showing 1-15 of 21 comments
Gingermonkey Aug 23, 2023 @ 7:52pm 
You unlock stronger forms as you level up. They remain viable, if perhaps not "optimal"
Zackerie Aug 23, 2023 @ 7:56pm 
spores druid wild shape with armor of the sporeskeeper is lit bc you get haste spore cloud. they are suppose to be once per long rest, at least that's what the ui says. but you can cast it again if you get knocked out of fungal form, and then it's even more broken because you can cast it again again when you wildshape back into fungal form. the cloud lasts like 4 turns or something too.
MugiCharlie Aug 23, 2023 @ 7:57pm 
they are strong. its always bonus hp so even if you get hit you got a big pool. but one thing is that land druid MIGHT be better for a shifter.
A lot of great abilities from the shapeshift use bonus actions. example web and the leap from owl bear. they both use bonus action and a moon druid uses up their bonus action to wildshape. Land druid would be better here since they shape using action and then can use their bonus action for these strong abilities. but druid is still a full caster. they are great imo. the ONLY negative for me is that a lot of the stat stick equipment doesnt transfer over to when you are shifted.
Qubert Aug 23, 2023 @ 7:59pm 
The big advantage of wild shape is the free HP twice per short rest. Even if they don't scale as high as a player with good gear does, you still have your normal form HP + gear and abilities, then just pop back into wild shape.
Hobocop Aug 23, 2023 @ 8:04pm 
You can take Tavern Brawler to boost the accuracy of any Strength-based shapes, but it currently does not boost the damage. Not the worst thing ever, since the forms tend to have extra damage dice or larger damage dice in general, and it remains to be seen if it's intended for Tavern Brawler to work. If it is, and they patch it later, it'll make them that much stronger.

The level 6 ability Primal Strike to ignore nonmagical resistance for Moon Druids is also currently not working, and I think Moon Druids exclusively also get Extra Attack for their forms; two attacks at level 5 and three attacks at level 10.

All in all, a solid melee brawler that can fall back into a full caster role with a spell list packed with AoE control, utility and a bit of healing if the situation calls for it, even on Tactician. And you can wear medium armor, use a shield, and swing in melee for a D8 using your Wisdom modifier to boot, and there's no shortage of nice quarterstaves to pick from.
Last edited by Hobocop; Aug 23, 2023 @ 8:13pm
Grim Aug 23, 2023 @ 8:05pm 
I did my first playthrough with a Moon Druid MC.
Wild shapes ranged from OK to strong in my opinion. Played on Balanced difficulty.

A Fighter will dish out more damage for sure - but the shapeshifting gave my Druid a crazy HP pool to soak damage. AC was fine, but not great. Didn’t bother me since the HP was a bonus.

Very, very rarely did my Druid’s wild shape form get one shot, and if it did, it made me happy she soaked the damage. Just wild shaped again on the next turn.

She was also a decent spellcaster when the situation called for it, and a decent healer.

All-in-all, I enjoyed the Wild Shape mechanic from level 1 through 12, and you get new, stronger forms, so you are never weak. Definitely pulled her weight.

TLDR; Moon Druid was perfectly viable in my opinion, and in fact very flexible.
Who knoes if that lvl 6 Moon Druid feature works? The one that gives magical damage on attacks in Wild Shape? People say it's been bugged and simply does nothing
Sir_Baldur Aug 24, 2023 @ 6:56am 
I turned into a fire elemental with Halsin - and he gets multi-attack. WIld form is very viable depending on the form you pick.
ManDudely Aug 24, 2023 @ 6:57am 
Originally posted by Grim:
I did my first playthrough with a Moon Druid MC.
Wild shapes ranged from OK to strong in my opinion. Played on Balanced difficulty.

A Fighter will dish out more damage for sure - but the shapeshifting gave my Druid a crazy HP pool to soak damage. AC was fine, but not great. Didn’t bother me since the HP was a bonus.

Very, very rarely did my Druid’s wild shape form get one shot, and if it did, it made me happy she soaked the damage. Just wild shaped again on the next turn.

She was also a decent spellcaster when the situation called for it, and a decent healer.

All-in-all, I enjoyed the Wild Shape mechanic from level 1 through 12, and you get new, stronger forms, so you are never weak. Definitely pulled her weight.

TLDR; Moon Druid was perfectly viable in my opinion, and in fact very flexible.
Wilshapes refresh on Short Rest too, right? That's hella good for sustaining a long day of adventuring.

One of them, the saber tooth, even has persistent regeneration. Unlike the regen items, it works out of combat too.
Last edited by ManDudely; Aug 24, 2023 @ 6:58am
LD-50 Aug 24, 2023 @ 7:00am 
Raven so slept on, its mobility is top notch, CC machine. Bear...meh unless your Moon Dood, which will see you soaking up alot of damage for the party. Badger is cool, you can get into weird places with it, and cat has a perception modifer i do believe. Not to mention the other forms later on (7+)
Originally posted by DoS3:
Raven so slept on, its mobility is top notch, CC machine. Bear...meh unless your Moon Dood, which will see you soaking up alot of damage for the party. Badger is cool, you can get into weird places with it, and cat has a perception modifer i do believe. Not to mention the other forms later on (7+)
But Raven dies to 1 or at best 2 hits from anything. So you just blind once and then lose your shape charge basically.

And Bear is only available to Moon druids anyway.

I suppose class viability doesn't really matter cuz I am not gonna be playing Tactician, so I'll just stick to Moon Druid for now. Maybe I'll respecc into Spore Druid for summoning type of character, seems fun too.
Molotov! Aug 24, 2023 @ 10:59am 
Go owlbear > enlarge > jump on things. Its honestly kind of broken. But for the other forms, they're very underwhelming imo.
Mijj Aug 24, 2023 @ 11:02am 
Don't listen people on this forum the only thing they want is "DamAgE" they don't get that you play a video game for FUN. And let's agree that the moon druid is fun to play
Texas_Jake Aug 24, 2023 @ 11:05am 
By the time the enemy makes it out of the thorns they are met with an enraged Owlbear all jacked up on Elixir of the Colossus. Not a good day to be a bad guy.
['w'] Aug 24, 2023 @ 11:08am 
I'm playing as a druid of the land and I can say I love it, jack of all traits so to say, even once fought with three druids, very funny to have so many shapeshifters at once.

even got a main enemy maulted by my lvl 12 shapeshifter char, it can be very strong, but ofc fighter is superior
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Date Posted: Aug 23, 2023 @ 7:51pm
Posts: 21