Baldur's Gate 3

Baldur's Gate 3

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NPCs, Moulds missing from Adamantine Forge
I mostly cleared out the Adamantine Forge. I looked at a checklist of moulds before I used the forge itself, and noticed I was missing two: the longsword and the mace. I checked multiple guides, but the moulds were not in their listed locations.

More seriously, the NPCs have completely vanished from the forge. They are no duergar or living svirfneblin anywhere. There are still monsters, but no one I can talk to. I interacted with a few yesterday, but when I loaded my save today to complete the forge they had all vanished without me realizing it.
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Showing 1-9 of 9 comments
Overlord Byron Aug 23, 2023 @ 7:09pm 
Discovered the source of the problem: heading to camp in the forge deletes all the NPCs. Seems like a huge bug.
V_guessWho Aug 23, 2023 @ 7:18pm 
Once you arrive, you get told that Nere is choking to death.
First time you TP you your camp with full group, you get Nere telling you that he will die VERY SOON.
2nd time you do that, you "complete the quest" along with message pop up telling you that. Nere dies, Duergar loot the place and leave without waiting for you.
Not a bug
Last edited by V_guessWho; Aug 23, 2023 @ 7:18pm
Overlord Byron Aug 23, 2023 @ 7:54pm 
Originally posted by V_guessWho:
Once you arrive, you get told that Nere is choking to death.
First time you TP you your camp with full group, you get Nere telling you that he will die VERY SOON.
2nd time you do that, you "complete the quest" along with message pop up telling you that. Nere dies, Duergar loot the place and leave without waiting for you.
Not a bug

First time I got to the location I left immediately and continued exploring the Underdark, and Nere didn't die. The game also lets you explore the forge freely without consequence. Seems like taking a trip to camp--which is presented as being IN the forge--in order to swap out party members shouldn't trigger some big time skip when nothing else does.

Also doesn't explain how some items disappeared.
Settings Aug 23, 2023 @ 8:01pm 
Originally posted by Overlord Byron:
Originally posted by V_guessWho:
Once you arrive, you get told that Nere is choking to death.
First time you TP you your camp with full group, you get Nere telling you that he will die VERY SOON.
2nd time you do that, you "complete the quest" along with message pop up telling you that. Nere dies, Duergar loot the place and leave without waiting for you.
Not a bug

First time I got to the location I left immediately and continued exploring the Underdark, and Nere didn't die. The game also lets you explore the forge freely without consequence. Seems like taking a trip to camp--which is presented as being IN the forge--in order to swap out party members shouldn't trigger some big time skip when nothing else does.

Also doesn't explain how some items disappeared.

The deurgar took them. They didn't disappear, and yes some quests are time sensitive based on long rests.
Overlord Byron Aug 24, 2023 @ 11:01am 
Originally posted by ᛊᚨᛁᛚᛟᚱ ᛗᛟᛟᚾ:
Originally posted by Overlord Byron:

First time I got to the location I left immediately and continued exploring the Underdark, and Nere didn't die. The game also lets you explore the forge freely without consequence. Seems like taking a trip to camp--which is presented as being IN the forge--in order to swap out party members shouldn't trigger some big time skip when nothing else does.

Also doesn't explain how some items disappeared.

The deurgar took them. They didn't disappear, and yes some quests are time sensitive based on long rests.

I'd understand if the quest failure was triggered by a long rest, but it's not. Simply going to camp *at all* will count as a failure. But *only* if you go to camp within the forge; I can freely go to camp outside of the forge without proccing a failure.

I still say it's screwy. I acknowledge I should have paid more attention to the journal updates, but I maintain the fail state isn't handled well and doesn't really make much sense. You have free access to explore the forge without risking a failure, and indeed *have* to in order to get the items needed to complete the quest, so it's very unclear what constitutes time wasted.
Settings Aug 24, 2023 @ 11:03am 
Originally posted by Overlord Byron:
Originally posted by ᛊᚨᛁᛚᛟᚱ ᛗᛟᛟᚾ:

The deurgar took them. They didn't disappear, and yes some quests are time sensitive based on long rests.

I'd understand if the quest failure was triggered by a long rest, but it's not. Simply going to camp *at all* will count as a failure. But *only* if you go to camp within the forge; I can freely go to camp outside of the forge without proccing a failure.

I still say it's screwy. I acknowledge I should have paid more attention to the journal updates, but I maintain the fail state isn't handled well and doesn't really make much sense. You have free access to explore the forge without risking a failure, and indeed *have* to in order to get the items needed to complete the quest, so it's very unclear what constitutes time wasted.

That seems odd because the game does have a method to differentiate a Long Rest from the "Go To Camp" option since certain NPC dialogues only play on Long Rest and not the latter.
Naamtar Aug 24, 2023 @ 11:11am 
Had this same thing happen in our first playthrough.

Me: "I need to return to camp to get some things."
Friend: "You can't."
Me: "Why not?"
Friend: "Nere is going to die if we don't free him right away."

I ignored him, he was right. My misinterpretation of how the game would handle that zone was my own fault. Had my friend not made mention of it I'd of likely thought it was the game's fault, but he clearly saw it where I didn't.
Last edited by Naamtar; Aug 24, 2023 @ 11:14am
Shozou Aug 24, 2023 @ 11:13am 
lmao. Consequences of your actions aren't bugs.
Last edited by Shozou; Aug 24, 2023 @ 11:13am
Overlord Byron Aug 24, 2023 @ 12:19pm 
Originally posted by Shozou:
lmao. Consequences of your actions aren't bugs.
No, but consequences that afflict you only in very specific and inconsistent ways are, at best, questionable game design.
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Date Posted: Aug 23, 2023 @ 4:25pm
Posts: 9