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TB 5e was designed to appeal to masses struggling with simple percentages at restaurants. And it was a commercial success for WotC.
I personally prefer a more intricate systems like Pathfinder. And as cRPGs go, Wrath of the Righteous is a better game than BG3 for me personally.
Where BG3 wins hands down is visuals, overall quality and ability to run a coop. Act1 is a solid lvl1-5 DnD module you can run with friends over a week 2 hrs per night. That's if they have enough self control to focus on adventuring vs extracurricular activities.
5e seems ok. I bought the PHB years ago but have never played it.
The worldbuilding suffers a lot from the fact that you can basically win the game with cantrips and some low level spells and high AC.
The rules are easier to understand though (mostly). You don't have things like THAC0 any more, and so 'higher' always means 'better' now.
Concentration has been added such that sets of lingering spells are now mutually exclusive. They are each more powerful now, but in general you can't layer lingering AoE on top of lingering Debuffs, on top of lingering Buffs etc. Your caster can only focus on one spell that requires concentration (and that's most of lingering spells) and needs to do a concentration check if they are hit on combat or the spell goes 'puff'.
Other things like sneak attacks have been streamlined, that is cool.
One big downside for people who don't live and breathe the rulebooks is the lack of transparency as to what you get on level ups. Things like Kingmaker give you the table up front for each class, so you know what you're getting and where you're going with your build.
BG3 goes full forrest gump chocolate box on ya. You'll see what ya get when you get there, which is really a bad oversight.
'Which cleric domain would you like to chose?'
'I dunno, what are they like when they mature?'
'It chooses its cleric domain now, or it gets the hose again!? (Yes, sweetie the hose!)'
3.5 sucks because it focuses on OUT OF COMBAT and character building steps. If you enter combat without prebuffing, you're going to lose. If you don't min-max your characters to stack Attack to +80 and AC to 100, you're going to have a bad time. How your characters position in battle barely matters because +2 flanking bonus means nothing when you have a massive attack already, there's lots of ways to grant total immunity to things enemies can do, and you can just let your murder ball go forth and attack things in real time once you're set and done.
5e changes all that by making the character building only a fraction of the formula and focuses more on what you actually DO in combat. Actions to support allies, flank for advantage, positioning mattering greatly, consumables being of great help midbattle, Downed status being a fact of life, Concentration mechanic encouraging dispatching enemy casters, all of it feels a lot more like a tactics board game. It's more like chess than other editions, where you "solved" the battle before even entering the battle.
3.5e:
I use my maximized feat to make my fireball do max damage.
I also stack so many buff's i become untouchable.
Ow and i summon a devil to fight for me.
5e:
Damm all these feats are useless.
All buff got consatration so i can only use 1.
Why are all the summons so weak and few?
5e is a water down version.
But it also fixed the needing to buff the party with half a billion spells or creative interperations of the rules.
There is a reason why many spells now have anywhere you can see in there discription.
After all if you can summon puppies anywhere within 30 feet.
It includes inside your enemies.
However if you can summon puppies anywhere you can see in 30 feet.
You can no longer 1 shot the big bad using clevery wording.
5e nerfed a lot.
But it also made the game a lot faster.
As my friends say:
5e is good for learning D&D.
3.5 is good for playing D&D.
3.5 was incredibly complex. A rogue at level 1 might have to choose some 20 skills to invest into, instead of like 4 in BG3. A fighter got a feat at level 1, two of them if a human, and could pick from some 50+ feats. Now you get a feat at level 4 if you didn't multiclass, same as all other classes, and you have maybe 3 viable choices to pick from and another 15 or so nonsense (which are viable and which are nonsense depends on your class and goals!). It went from being bloated and incomprehensible to new players to 'any 10 year old can understand it and memorize it' ... they gutted it and took it way too far IMHO. They did good stuff too, like removal of the alignment restrictions.
The biggest complaint I have with BG3 is it was designed to make multiclassing unattractive, which has been a big deal for a custom character design in previous versions.
I will always prefer 3.5/pf1e/ffd20 to 5e but 5e is far from the worst system out there.
Keep in mind larian has done alot of house ruling to make the game easier/smoother.
Examples:
Shove is an ACTION not a bonus action,
Drinking a potion is an action not a bonus action
ect ect.
You need a monk
3E
The monk don't need you
4E
What's a monk?
5E
I come up with an idea on a new class called monk
That is why I love pathfinder.
If i wanted to focus on combat i would play a shooter or action game and not a crpg.
From other replies i have gathered that 5th edition is for ♥♥♥♥♥♥♥.