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GPU load is totally fine, it maxes out my CPU though.
Something is really unoptimized in this game, and there are too many culprits to narrow it down, seems like. I just played 10 hours in Act 1 without a crash, but I try and reload one cutscene in Act 2 in a different game... Crash after a CPU load spike that redlines my fan.
My I9 also never goes over 30/40% and never goes over 40C. Then again I have 8 cores verses many users who have 4 cores. Not sure the cause for you'll but air cooled always runs hot and always throttles your CPU down to keep itself cool.
The only thing I would turn down is Clouds to low. Who cares about clouds anyway.
Pathfinding on this game is CPU heavy, it's why the city slogs. CPU bottlenecked.
CPU temperature is not a "usage" metric, it tells the temperature of the CPU (hopefully the cores) .
Neither of these metrics on their own mean much, and one certainly cannot determine if a system is running as it should using but one metric.
However, with that one metric, 91C for temperature, one can conclude the CPU is reaching its limit (and likely is being throttled, and there is another metric for that).
That alone indicates a problem -- the cooling system is unable to keep the CPU out of high temperature ranges.
How severe the problem is, that is hard to say without understanding the CPU utilization metric. Because if a CPU only reaches high temps if it is pegged at 100%, that is less of a problem that if the temps went high when the CPU is pushed to 50%.
Since the problem stated is in the context of being when this game is played, then I'd say CPU isn't likely pegged at 100% for extended periods. More realistically, CPU probably hovers around 50% or less.
Therefore, CPU temp of 91C is a major concern.
How to solve it? Well, take it out of the context of this game, and stress and stability test the system using a combination of tools -- hwinfo for seeing the metrics, while you push CPU high with either a CPU benchmark (nice one built into CPU-Z), or something similar. I like to use Prime 95 to stress the CPU and memory -- and prime 95 will use and stress pretty much all the CPU that you throw at it, e.g run the CPU to 100% and keep it there.
You do this while monitoring CPU core temp in hwinfo. Ideally, in a proper system, CPU will never climb to high limits (or cross limits) even if the CPU is driven to 100% for hours.
I would expect OP to find their system has a problem here, that CPU temp climbs and climbs until it hits the limit and then throttling is the only thing keeping the CPU from being burned up.
TL;DR it isn't the game, its a system build problem.
I can't even begin to say what needs to be done to "fix" the underlying cooling problem. It may be insufficient to begin with, or it might just be clogged with dust/hairs, and need a cleaning.
But most likely it needs a cooling system upgrade.