Baldur's Gate 3

Baldur's Gate 3

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Aria Athena Aug 23, 2023 @ 11:38am
Helmet of Arcane Acuity
'Sup with this item, is it a practical joke by the developers :lunar2019crylaughingpig:? Who thought it was a good idea. There are other items that grant arcane acuity, but this is on another level. I'm going to give them the benefit of the doubt and assume it's not supposed to stack, at least not with itself. My character was embarrassed for using it, for now it's going into the deepest corner of the camp's stash.
Last edited by Aria Athena; Aug 23, 2023 @ 11:39am
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Showing 1-15 of 17 comments
KingOfFriedChicken Aug 23, 2023 @ 11:44am 
Yes it is meant to stack like that +1 per turn remaining they have several items like this that are crazy strong if you get them stacks!
Recjawjind Aug 23, 2023 @ 11:46am 
There is an even better arcane acuity hat in the game :>
Aria Athena Aug 23, 2023 @ 11:55am 
Originally posted by KingOfFriedChicken:
Yes it is meant to stack like that +1 per turn remaining they have several items like this that are crazy strong if you get them stacks!

This is the first one I found, or at least paid attention to, and it's ridiculous. My bard can get to 40 DC in two turn, which already is useful only for the lolz.

Originally posted by Recjawjind:
There is an even better arcane acuity hat in the game :>

HAHAHAHA, who is responsible for this? There is no way none of the testers noticed, they know. This is basically an in-game, dev certified exploit.
KingOfFriedChicken Aug 23, 2023 @ 12:41pm 
Originally posted by Aria Athena:
Originally posted by KingOfFriedChicken:
Yes it is meant to stack like that +1 per turn remaining they have several items like this that are crazy strong if you get them stacks!

This is the first one I found, or at least paid attention to, and it's ridiculous. My bard can get to 40 DC in two turn, which already is useful only for the lolz.

Originally posted by Recjawjind:
There is an even better arcane acuity hat in the game :>

HAHAHAHA, who is responsible for this? There is no way none of the testers noticed, they know. This is basically an in-game, dev certified exploit.

There is a set of gloves( or was it a ring?) that stack 2 stacks of radiant orb per hit (-1 to attack rolls i believe) If you are illuminated, a weapon that lights you up is easy to find. With eldrtich blast you can fire 3 blasts by end game that is 6 stacks per cast of eldritch blast. With 3 points into Rouge you can get 2 bonus actions 2 points into warlock for eldritch blast power and 7 points into sorcerer you can cast quite a bit of quickened spells cantrips are cheap to do as well with Haste 2 actions either bloodlust elixir 3 actions for that's 15 eldritch blast shots for 30 stacks of radiant orb in 1 round lol now what enemy an hit you with -30 to attack? Haha still I don't think they should change it cuz us Meta players are to good lol
Careful stacking the buffs andxdebuffs there are reported issues over 24 stacks of crashing the game
Last edited by KingOfFriedChicken; Aug 23, 2023 @ 12:42pm
Aestrea Aug 23, 2023 @ 12:52pm 
The radiant orb thing can only stack to 6-7 max if i remember correctly and the enemies will still hit you despite that massive attack penalty because RNG.
Recjawjind Aug 23, 2023 @ 12:54pm 
Originally posted by Aria Athena:
HAHAHAHA, who is responsible for this? There is no way none of the testers noticed, they know. This is basically an in-game, dev certified exploit.
Lets just say..
One third level scorching ray instantly stacks it to max, +7 to spell attack rolls and spellsave DCs :))))))
So, play sorc, quicken cast scorching ray at third level, then cast whatever spell you like, with such a high DC that it's literally impossible to save against :)
Originally posted by Aestrea:
The radiant orb thing can only stack to 6-7 max if i remember correctly and the enemies will still hit you despite that massive attack penalty because RNG.
I didnt know it had a limit but you can stack it on a lot of enemies that's quite a few enemies with I have never gone above 6 or so personally but you could theoretically get it that high. But I often stagger it across foes not hit one with them all xD
Aria Athena Aug 23, 2023 @ 1:09pm 
Originally posted by KingOfFriedChicken:
There is a set of gloves( or was it a ring?) that stack 2 stacks of radiant orb per hit (-1 to attack rolls i believe) If you are illuminated, a weapon that lights you up is easy to find. With eldrtich blast you can fire 3 blasts by end game that is 6 stacks per cast of eldritch blast. With 3 points into Rouge you can get 2 bonus actions 2 points into warlock for eldritch blast power and 7 points into sorcerer you can cast quite a bit of quickened spells cantrips are cheap to do as well with Haste 2 actions either bloodlust elixir 3 actions for that's 15 eldritch blast shots for 30 stacks of radiant orb in 1 round lol now what enemy an hit you with -30 to attack? Haha still I don't think they should change it cuz us Meta players are to good lol
Careful stacking the buffs andxdebuffs there are reported issues over 24 stacks of crashing the game

I think they totally should change it, cause these things are straight up broken. You described a meta way to push the limits of a broken item and give a ridiculous -30 to enemy attacks. The thing is, my character can get a -8 in a round just playing normally, -12 with haste. Even a simple -4 every round is already very strong. Those things need a cap and a very low one at that, so they end up being only very strong items.

Originally posted by Recjawjind:
Lets just say..
One third level scorching ray instantly stacks it to max, +7 to spell attack rolls and spellsave DCs :))))))
So, play sorc, quicken cast scorching ray at third level, then cast whatever spell you like, with such a high DC that it's literally impossible to save against :)

It has no max for me, I've gotten it to at least +24. There is a bug, where if you first choose metamagic and then spell, you don't use up any sorcery points, but I no longer feel bad that I keep doing by mistake
Admittedly this is not near as broken as our free cast skill, which when turned on never falls so we have unlimited spell slots and can upcast everything we want, honestly I love it to some extent xD let's me test a lot of spells to.
Aria Athena Aug 23, 2023 @ 1:12pm 
Originally posted by KingOfFriedChicken:
Admittedly this is not near as broken as our free cast skill, which when turned on never falls so we have unlimited spell slots and can upcast everything we want, honestly I love it to some extent xD let's me test a lot of spells to.

What's the free cast skill?
Originally posted by Aria Athena:
Originally posted by KingOfFriedChicken:
Admittedly this is not near as broken as our free cast skill, which when turned on never falls so we have unlimited spell slots and can upcast everything we want, honestly I love it to some extent xD let's me test a lot of spells to.

What's the free cast skill?

A tier 3 tadpol power that is meant to give you 1 free cast per short rest... in my game it just never stops functioning and can be reset quite easy if for some reason it does stop no rest required.
Aria Athena Aug 23, 2023 @ 1:21pm 
Originally posted by KingOfFriedChicken:
Originally posted by Aria Athena:

What's the free cast skill?

A tier 3 tadpol power that is meant to give you 1 free cast per short rest... in my game it just never stops functioning and can be reset quite easy if for some reason it does stop no rest required.

Right, I haven't used any tadpoles, but a friend of mine showed me the 'brain' tab next to alchemy.
Originally posted by Aria Athena:
Originally posted by KingOfFriedChicken:

A tier 3 tadpol power that is meant to give you 1 free cast per short rest... in my game it just never stops functioning and can be reset quite easy if for some reason it does stop no rest required.

Right, I haven't used any tadpoles, but a friend of mine showed me the 'brain' tab next to alchemy.

Yeah also every time mintahra leaves and renters our party I get 4 more tadpoles free so everyone in our camp is maxed on powers xD I actually have to many rofl
Raging Cacti Nov 2, 2023 @ 9:55am 
Originally posted by Aestrea:
The radiant orb thing can only stack to 6-7 max if i remember correctly and the enemies will still hit you despite that massive attack penalty because RNG.

Ive maxed out at 9. My Shadowheart glows with the fury of ~9 suns
robotalien Nov 13, 2023 @ 5:43pm 
Originally posted by KingOfFriedChicken:
Originally posted by Aria Athena:

This is the first one I found, or at least paid attention to, and it's ridiculous. My bard can get to 40 DC in two turn, which already is useful only for the lolz.



HAHAHAHA, who is responsible for this? There is no way none of the testers noticed, they know. This is basically an in-game, dev certified exploit.

There is a set of gloves( or was it a ring?) that stack 2 stacks of radiant orb per hit (-1 to attack rolls i believe) If you are illuminated, a weapon that lights you up is easy to find. With eldrtich blast you can fire 3 blasts by end game that is 6 stacks per cast of eldritch blast. With 3 points into Rouge you can get 2 bonus actions 2 points into warlock for eldritch blast power and 7 points into sorcerer you can cast quite a bit of quickened spells cantrips are cheap to do as well with Haste 2 actions either bloodlust elixir 3 actions for that's 15 eldritch blast shots for 30 stacks of radiant orb in 1 round lol now what enemy an hit you with -30 to attack? Haha still I don't think they should change it cuz us Meta players are to good lol
Careful stacking the buffs andxdebuffs there are reported issues over 24 stacks of crashing the game

I'm not sure if it was changed at some point, but Eldritch Blast uses Sorcery Points per beam. So, even though you're only "casting" Eldritch Blast once and it's a cantrip, the cost in Sorcery Points can be rather steep.
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Date Posted: Aug 23, 2023 @ 11:38am
Posts: 17