Baldur's Gate 3

Baldur's Gate 3

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1 wizard level dip
So question. Is it a smart idea to grab 1 level of wizard for learning from scrolls and than grab the rest into either sorcerer or warlock?
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Showing 16-25 of 25 comments
Abisha Aug 23, 2023 @ 12:11pm 
Originally posted by Yagger:
don't forget to use the headband of intellect
yea you could but you missing out on some really good Circlets and it's only +17
Skaldy Aug 23, 2023 @ 12:16pm 
Originally posted by Torpex:
Sorc6/Wlk3/Wiz3 or Sorc3/Wlk3/Wiz3/Rge3.

Wlk will fuel sorcery points over short rests, wiz will give spell slots and rge extra action. Thief is optional if you want to get at least one feat.
sorceres and warlock makes sense since they use CHA for casting but lol wizard sticks like a sore thumb wit INT casts. Even if you cast, you cant concentrate on multiple spells, +low stat bonus and DC bonuses wont land your spells.
Torpex Aug 23, 2023 @ 1:36pm 
As people stated 17 Int headband is available pretty early. OP asked about Wiz, it is possible.

I personally would just play Coffelock as it is more forgiving.
Strez Aug 23, 2023 @ 2:13pm 
Use it to grab utility spells or ones that don't use int for the attack roll/hit chance, like Cloud of Daggers.
Originally posted by Soothing Starlight:
So question. Is it a smart idea to grab 1 level of wizard for learning from scrolls and than grab the rest into either sorcerer or warlock?

no because its not meant to work like that and will likely get patched out. If that's not your issue then it is probably fine but likely works better on a cleric.
dingobean Aug 23, 2023 @ 2:20pm 
I think learning from scrolls is level gated, but casting learned spells is not, so if you want to scribe a lvl 5 wizard spell like Conjure Elemental, then you'd have to first be a level10 wizard to learn the spell, and then respec to Sorceror 11, wiz 1 to cast it with your sorc mp from the prepared wizard slot. You need to keep in mind that prepared wizard spells all scale off Int, so they're only good for utility spells, summons, or buffs, because anything that targets enemies will most likely miss. Personally I found more value in dipping two points into bard for the general exploration spells and extra short rest, but I roll around with two martial classes in my party, so I don't need my sorc to do much in battle besides soften targets with upcasted fireball and cast twinned haste on my two frontliners. It worked well enough for me in chapter 2, and I reckon it'll work in chapter 3.
dustin1280 Aug 23, 2023 @ 2:26pm 
I recently got an amulet of major health which raises con to 23 and immediately respecce'd my main into a Sorc 9/Wiz 1/Warlock 2

Warlock 2 gets me hex and max eldritch blast
Wiz 1 gets me the ability to learn ALL scrolls
Sorc 9 is what is left for primary.

I dumped Str and Con on the respec (since my con is gong to be 23 anyway) and I put that into I want to say
8 str
12 dex
8 con (bumped to 23 by amulet)
15 int
14 wis
17 Cha

I also have a permanent +1 to cha so my max level stats now are
8 str
12 dex
16 int (4 wiz slots for utility)
14 wis
20 Cha

Until I got that amulet though I was using that headband to give me the wiz slots...
The nice thing about 1 level of wiz is you can learn all spells from scrolls (spell learning is based on whatever you highest caster level is, not wizard levels) and slot the non-save spells as you wish whenever you want.
Last edited by dustin1280; Aug 23, 2023 @ 2:28pm
NorthernDavid Aug 23, 2023 @ 2:27pm 
One note for the combo, for your effective caster level when multiclassing to determine the number of spell slots (And level of slots) you do the following.
Add your level in: Wizard, Sorc, Cleric, Druid, Bard
Add half your level in Paladin, Ranger
Add 1/3 of your level in arcane trickster or eldritch knight

BG3 you round normally, meaning .5 or higher up, otherwise down, Tabletop is always down.

So a wizard 1, sorc 11, would have all the spell slots of a level 12 caster.

Warlocks are special, they don't contribute to the overall spell slots for other casters, but do their own thing.

So a wizard 1, warlock 11, would have the long rest slots of a 1st level wizard, and the short rest warlock slots of a 11th level warlock.

A wizard can learn from scrolls any spell that they have a spell slot to cast, so the 1 wizard 11 sorc could learn 6th level spells, and so could a 1 wizard, 11 cleric or druid (really good as a camp caster follower. Camp caster meaning you use that companion/hireling, to cast the buff spells that don't require concentration and last until long rest on your main party, then switch them out and leave them at camp. In most cases those spells do not benefit from stats and having the enormous variety works great for that role.)
Army of Optimists Aug 23, 2023 @ 2:42pm 
Originally posted by AzureTheGamerKobold:
Originally posted by Soothing Starlight:
So question. Is it a smart idea to grab 1 level of wizard for learning from scrolls and than grab the rest into either sorcerer or warlock?

no because its not meant to work like that and will likely get patched out. If that's not your issue then it is probably fine but likely works better on a cleric.

In an interview with Larian before launch, they specifically said they changed how it works to make multiclassing into multiple casting classes more appealing. It's intentional, not a bug.

BG3 throws out half the 5e rulebook. I wouldn't rely on how it works in the 5e rules for anything in this game except very basic actions. Haste is different, ranges are different, basic actions (dodge, ready, shove) are different, spells are different, some classes are reimagined (ranger, barbarian, warlock), and so on. Most of these changes aren't because they won't work in a video game, since Solasta does them all just fine. They were changed because Larian put their own ideas ahead of the 5e rules.
Asgo Aug 23, 2023 @ 2:43pm 
if you go with wizard 2, you get to choose the subclass and its feature depending on choice.
if it makes sense to you depends.
for example with evocation you can sculpt spells to AoE to completely miss allies, which might be nice if you want your sorcerer to cast lots of fireballs for example - with less restrictions on placement.
In the end it depends what you want to do with your caster.

That said, learning spells is a little weird in BG3, on the one hand it's a little easier than in DnD and on the other hand it is less useful. BG3 throws so many scrolls at you that the benefit of a learned spell is less than in most DnD sessions. At the end of my first run I still had backpacks full of scrolls, including stuff like cloud kill, circle of death etc that I never needed to use.
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Date Posted: Aug 23, 2023 @ 11:29am
Posts: 25