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Respec to a strength based monk build
Take tavern brawler
Congrats, you now hit everything with a 95% chance.
Probably just was a fluke from a small sample size. There's no reason why you should be hitting rarely as a Monk - you should have good dexterity (unless you want to go strength instead, that's viable but gives you less defense) and therefore bonuses to chance to hit.
Or maybe it actually bugged. I didn't play with Karmic Dice on, but that shouldn't affect it much.
A lot of people will suggest going a strength tavern brawler build, but frankly that's 100% unnecessary and you can do extremely well without that. It gives you a bit of an edge in damage, but if you focus on Dexterity you can do very well with a bow (especially if you dip into another class for martial weapon proficiency and longbows) with extra mobility for hit and run tactics, running in for flurry of blows and the like. That kind of flexibility, plus the extra AC you can get from dexterity, makes a difference long-term.
There is no setting or respec that will fix this.
My advice? Yea Tavern Brawler feat helps, also Lucky feat Helps (but you can still roll bad twice)
Best advice for rolling bad? Play a Sorc or Wizard and spam Magic Missiles, you literally can't miss. Also, Divination Wizard allows you to literally change dice rolls to whatever number you want. (Hands down the best way to make sure an Enemy can't save against a debilitating debuff for example)
Note: this is not a action RPG.. There is no reaction time or special move buttons combination to hit better.
because there is no reason to want a high streak in DND just because you had low rolls. There is 0. 0. 0. 0. benefit to over succeeding on a roll. dc 18 and you roll an 18 your +5 bonus is not even useful. so what is the +5 bonus useful for? when you roll a 15. you do not want the game to give you ish rolls just because you over succeed on something you probably didn't have to even succeed on in the first place. DND is made to make up for bad rolls. the bonuses aren't for when you roll well. so you don't want your dice deciding to roll well when you don't need them to, because there is no point, and the trade off is, if you had a streak of good luck, you will now get forced bad rolls to even out your "karma"
bad rolls aren't a bad thing, there is no reason to avoid them. What you want to avoid is the game deciding you need a low roll for something just because you previously succeeded.
The solution is to max out your hit chance, max out your number of hits (e.g. Haste or equivalent potion), and pick up one of the items that gives you constant Advantage (Gloves of Underdog Bravery, Risky Ring, etc.).
Tavern brawler adds 2x their str to hit and damage
So your attack bonus as a level 4 str monk will be +10, whereas it will only be +6 with dex monk.
Str monk is the way to go.