Baldur's Gate 3

Baldur's Gate 3

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Xihe Aug 23, 2023 @ 4:18am
Mod to stop summons scaring folk
So I'm playing Shadowheart and usually have some summon active as well as Gale having an elemental up. And so many times I've had the game just breaks because NPCs drop whatever they're doing and run away from my summons.

I can't initiate conversation and half the time their scripts just permanently break and I have to reload.

Having to unsummon and resummon just to have a conversation is a waste of spell slots. Especially because some conversations can lead to combat...

Can we get a mod or option for this?
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Showing 1-15 of 27 comments
EricHVela Aug 23, 2023 @ 4:22am 
Chasing people around because they're backing away from the summons... or you can't stop them from following and asking if they can pet the bird... XD (It's like a mobile successful performance check without the gold.)
Malthar Aug 23, 2023 @ 4:22am 
leave the summons outside where they wont scare who youre speaking to
Ezpeasy3 Aug 23, 2023 @ 4:26am 
I totally get you. I'm skipping that necromancer book on my second playthrough; the risk of bugs is just too high.
guppy Aug 23, 2023 @ 4:26am 
Doesn't the dynamic crowd option handle this? or do you not want them reacting at all?
['w'] Aug 23, 2023 @ 4:28am 
I leave them somewhere and get them if a fight starts.

Else they will always follow into a new area even when disconnected to the summoner.

But it sucks ofc.
Sleepy Aug 23, 2023 @ 4:31am 
In my first playthrough my summons scared off Dammon into the danger zone and turned him into an undead enemy, couldn't fix karlach engine because of this.
Last edited by Sleepy; Aug 23, 2023 @ 4:32am
Shinkiro Aug 23, 2023 @ 4:48am 
You can literally ungroup them and leave them outside or away from people...
Khern Aug 23, 2023 @ 4:51am 
Originally posted by Shinkiro:
You can literally ungroup them and leave them outside or away from people...

Yeah how annoying it is with 13 summons as a necromancer ?
Malthar Aug 23, 2023 @ 4:52am 
Originally posted by Phagia:
Originally posted by Shinkiro:
You can literally ungroup them and leave them outside or away from people...

Yeah how annoying it is with 13 summons as a necromancer ?
hit the ungroup button once while outside town, theyll stay there, hit it again to have em come to you
Last edited by Malthar; Aug 23, 2023 @ 4:52am
Khern Aug 23, 2023 @ 4:55am 
Originally posted by Malthar:
Originally posted by Phagia:

Yeah how annoying it is with 13 summons as a necromancer ?
hit the ungroup button once while outside town, theyll stay there, hit it again to have em come to you

The ungroup button only work for party member on my side, zombies are not affected, i have to manually manage them.
Ezpeasy3 Aug 23, 2023 @ 4:55am 
Originally posted by Malthar:
Originally posted by Phagia:

Yeah how annoying it is with 13 summons as a necromancer ?
hit the ungroup button once while outside town, theyll stay there, hit it again to have em come to you
You've got to manually unsummon those critters one by one, or they'll tag along to new maps, causing chaos.
Malthar Aug 23, 2023 @ 5:00am 
Originally posted by Phagia:
Originally posted by Malthar:
hit the ungroup button once while outside town, theyll stay there, hit it again to have em come to you

The ungroup button only work for party member on my side, zombies are not affected, i have to manually manage them.
there is another grouping button attached to the person who did the summoning, click it

Originally posted by Ezpeasy3:
Originally posted by Malthar:
hit the ungroup button once while outside town, theyll stay there, hit it again to have em come to you
You've got to manually unsummon those critters one by one, or they'll tag along to new maps, causing chaos.
again, ungroup them and they wont follow
Lily Aug 23, 2023 @ 5:01am 
Originally posted by Malthar:
leave the summons outside where they wont scare who youre speaking to

NPCs will follow the summons outside and get killed. During one playthrough an important NPC died to the shadow curse because of it. You basically have to stick them extremely far away for that to work and worse still if you waypoint, they come with you no matter what. So you can't take the closest waypoint but the next closest. Its not a great solution. Easier just to not summon until you know it wont mess anything up. Like in a Dungeon.
Ezpeasy3 Aug 23, 2023 @ 5:01am 
Originally posted by Malthar:
Originally posted by Phagia:

The ungroup button only work for party member on my side, zombies are not affected, i have to manually manage them.
there is another grouping button attached to the person who did the summoning, click it

Originally posted by Ezpeasy3:
You've got to manually unsummon those critters one by one, or they'll tag along to new maps, causing chaos.
again, ungroup them and they wont follow
They will follow you to the new map
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Date Posted: Aug 23, 2023 @ 4:18am
Posts: 27