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It has been always like that in previous Baldur's Gate games.
That's not true, for instance there was a lot of value in holding on to a rogue stone if you found one in both BG2 and Throne of Bhaal. Both had a smith who would craft special items from special finds and loot in the game.
Lovely
Well it kind of does because I used to keep all the higher quality gems in a pouch specifically designed for gems in that game because they didn't weigh anything and there were a lot of recipes for items which required one or another of those. That was an example not the only instance.
Systems that involve collecting junk and lugging it around are bad systems that detract from the fun parts of the game.
Fair, but my original comment is still entirely accurate, the gems have no use beyond selling *at this point* which is the result of content being cut.
It's also a bit misleading sounding - the gems aren't there as the result of a mechanic that was cut. It's a D&D standard to get some gems to vendor, and that's why they're around.
But anyway, fair enough