Baldur's Gate 3

Baldur's Gate 3

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Dear Larian, Always win dice feature. Reason in the description.
Ok, so it is going to be a little read, but it gives people something to digest and think about, so here goes...



Creating a mod for Baldur's Gate 3 that allows players to always win dice rolls and have a more deterministic outcome like in the Dragon Age series could indeed have some benefits, particularly for players who are more accustomed to the gameplay mechanics of the Dragon Age games. Here are some reasons why such a mod might be considered a good idea from my point of view... first one being:

1. Accessibility for New Players: As you mentioned, the dice roll mechanics in Baldur's Gate 3 are closely tied to Dungeons & Dragons (D&D) gameplay, which might be unfamiliar to players coming from the Dragon Age series (I myself am from the dragon age series and BG3 is my first CRPG, though I'm use to the gameplay now and enjoy itm there are a lot who struggle and leave). Implementing a mod that eliminates or reduces the impact of dice rolls could help new players feel more comfortable and less frustrated with the mechanics, potentially increasing their enjoyment of the game.

2. Wider Audience Appeal: By introducing an option that aligns more closely with the gameplay style of the Dragon Age series, the mod could attract players who might have otherwise been put off by the dice roll mechanics. This could expand the game's audience and bring in players who prefer narrative-driven experiences over the chance-based aspects of traditional D&D gameplay.

3. Reduced Frustration: Some players might find the randomness of dice rolls frustrating, especially if they are used to having more control over outcomes in other RPGs. Allowing them to have a higher chance of success could reduce frustration and encourage them to engage more deeply with the game's story and world.

4. Emphasis on Storytelling: The Dragon Age series places a strong emphasis on storytelling and player choice. By reducing the impact of dice rolls, the mod could encourage players to focus more on the narrative and their role within the game world, rather than being overly concerned with the chance-based mechanics.

5. Modding Community Engagement: Introducing a mod like this could help foster a sense of community within the modding scene for Baldur's Gate 3. Players who prefer the Dragon Age-style gameplay might be more inclined to create and share mods that align with their preferences, thus contributing to the game's overall longevity and appeal.


In conclusion, while creating a mod that allows players to always win dice rolls in Baldur's Gate 3 could potentially attract a wider audience and address the concerns of players accustomed to Dragon Age-style mechanics, it's important to carefully consider the implications and challenges associated with such a modification. Striking a balance between accessibility and the game's original design intent will be key to ensuring a positive impact on player experience and the modding community.



Just to also clarify, there doesn't need to be any disrespectful comments in response to this or one liners like "Play something else", they are not constructive feedback, helpful and will be overlooked as they aren't needed or necessary. :)
Originally posted by Faptor:
OP, I agree with your sentiment and reasons but you have to think of this as a different type of game.
Like, Darksouls is an action RPG. The main hook of the game is dieing and remembering enemys attack patterns so you can perfectly parry/dodge/know when to attack.

This game is about winning and failing dice rolls to give you a different experience every time you play. In combat it dosent work but for Dialog, you have to roll with the punches.
My first 2 play troughs I save scummed a lot, then a little and this time im just rolling with it and I have to say, its how its meant to be played.

The real treat is being drip fed story elements through multiple play troughs. Its hard to get used too but if you just let it happen, you will have a much better, less frustrating experience.

Like I said, I agree with your sentiment and understand where your coming from but seriously just roll with the dice and you will feel far more rewarded in the end.
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Showing 1-15 of 47 comments
Arlen Aug 22, 2023 @ 8:19pm 
This is D&D, failing dice rolls is a big part of the game, Larian is not going to do this. Now, there probably is a Mod for it on the nexus, but Larian is not going to nullify one of the major aspects of the game because you want to never fail. You have two options, savescum or use a mod. I would say the savescum angle IS larians appeasement to the "I never want to lose skill checks" crowd
Last edited by Arlen; Aug 22, 2023 @ 8:23pm
Kyutaru Aug 22, 2023 @ 8:20pm 
D&D already has something like this itself, with take 10 and take 20 being options, as well as combat numbers being averaged and just given as flat amounts (instead of 1d6 dmg, it just says 4 dmg).

But considering WOTC has to sign off on anything they do officially, making the game like something that isn't D&D doesn't help them attract a wider D&D audience. If you don't like dice rolling, stay away from D&D.
Originally posted by Arlen639:
This is D&D, failing dice rolls is a big part of the game, Larian is not going to do this. Now, there probably is a Mod for it on the nexus, but Larian is not going to nullify one of the major aspects of the game because you want to never fail.
Oh I understand that completely. I'm use to the dice system. If you read that part in the message and didnt just look at the title :)
Originally posted by Kyutaru:
D&D already has something like this itself, with take 10 and take 20 being options, as well as combat numbers being averaged and just given as flat amounts (instead of 1d6 dmg, it just says 4 dmg).

But considering WOTC has to sign off on anything they do officially, making the game like something that isn't D&D doesn't help them attract a wider D&D audience. If you don't like dice rolling, stay away from D&D.
Am I right in thinking BG3 uses a 4d roll?

P.s yes you're so right. I mean I doubt they would do that.. but it's something that would bring in more people. I was a bit nervous myself starting as I didnt have a clue.. the closest I ever played to a turn based game was Final Fantasy X and that's not anything like BG3's.

Though myself as I said am use to it now, but for those that are leaving due to the difficulty of their choices not taking effect, it's just a voice for them. I know the dice for some is hard to chew when they want to just play the story.
Last edited by |THE-ALL-FORESEEING-ODIN|; Aug 22, 2023 @ 8:23pm
Martin Aug 22, 2023 @ 8:23pm 
For me this is necessary for 2 reasons.
1 Losing Sucks.
2 Why make all that content to put it behind a gated dice roll? What an immense waste of time and effort to make all the dungeons, all the quest materials, place all the traps and critters.. only for the player to fail a dice roll and never see it.
Papa Nurgle Aug 22, 2023 @ 8:24pm 
always winning dice rolls breaks the whole point of what the game is. at that point you really should just play something else
Arlen Aug 22, 2023 @ 8:24pm 
Originally posted by Kyutaru:
D&D already has something like this itself, with take 10 and take 20 being options, as well as combat numbers being averaged and just given as flat amounts (instead of 1d6 dmg, it just says 4 dmg).

But considering WOTC has to sign off on anything they do officially, making the game like something that isn't D&D doesn't help them attract a wider D&D audience. If you don't like dice rolling, stay away from D&D.
taake 10 is not official in 5e, and is up to the DDM's discretion, like any other homebrewed thing.
cheetah1546 Aug 22, 2023 @ 8:24pm 
Not needed.

And won't happen.

Except of course for the mod route.
I think they should add it like the did with DOS2 add ons, requested features that let you change gameplay via settings menu, I would say they should expand it, 2 buttons one auto fail the other auto success so we can properly get the exact experience we want with a click on the screen during the dice check. In case anyone wants to see what a failure would do or wants to customize the full experience.
Last edited by KingOfFriedChicken; Aug 22, 2023 @ 8:24pm
Originally posted by Martin:
For me this is necessary for 2 reasons.
1 Losing Sucks.
2 Why make all that content to put it behind a gated dice roll? What an immense waste of time and effort to make all the dungeons, all the quest materials, place all the traps and critters.. only for the player to fail a dice roll and never see it.
I hear you, I really do. Though there's many people coming from DA that aren't use to this and still find it difficult. I personally want more people to come over to DnD... I'm even looking to do DnD but have no clue where to start lol... but for those that are leaving because of the dice feature, maybe just having an optional accessibility feature would help them still be able to delve into the world and story of this 10/10 game.
Originally posted by cheetah1546:
Not needed.

And won't happen.

Except of course for the mod route.
I know.. most likely wont, though I'm happy to say something rather than nothing at all. People really need to experience this game and its world.
Arlen Aug 22, 2023 @ 8:28pm 
Originally posted by Martin:
For me this is necessary for 2 reasons.
1 Losing Sucks.
2 Why make all that content to put it behind a gated dice roll? What an immense waste of time and effort to make all the dungeons, all the quest materials, place all the traps and critters.. only for the player to fail a dice roll and never see it.
Aww, pity poor player who loses a dice roll. doesn't realize that thats the whole point of the dice rolls. Losing sucks, and this is why everything has participation trophies. grow up, or don't play RNG games. Savescum until you succeed, the mechanic is there
Originally posted by Arlen639:
Originally posted by Kyutaru:
D&D already has something like this itself, with take 10 and take 20 being options, as well as combat numbers being averaged and just given as flat amounts (instead of 1d6 dmg, it just says 4 dmg).

But considering WOTC has to sign off on anything they do officially, making the game like something that isn't D&D doesn't help them attract a wider D&D audience. If you don't like dice rolling, stay away from D&D.
taake 10 is not official in 5e, and is up to the DDM's discretion, like any other homebrewed thing.
Forgive me I don't know what 5e means in DnD. first timer :)
Kyutaru Aug 22, 2023 @ 8:29pm 
Originally posted by Arlen639:
taake 10 is not official in 5e, and is up to the DDM's discretion, like any other homebrewed thing.
Take 10/take 20 are understandings, not homebrews. Take 20 for example can be used any time you have plenty of time. The understanding involved is that you COULD just sit there rolling and rolling and rolling until you get a 20 because there is no failure on the task, a requirement for taking 20, so the DM cannot stop you from just doing that. It saves the table time by declaring I'm taking 20. Take 10 meanwhile is more about going with the average result when non-threatened and multiple attempts are plausible, because most rolls will actually be higher than 10 and taking this option means you're forgoing rolling for a number that's below the average given the understanding that it's very likely you would have rolled higher than that on some attempt. Passive rolls even default to assuming a 10 roll, which 5e does support.
Arlen Aug 22, 2023 @ 8:30pm 
Originally posted by |THE-ALL-FORESEEING-ODIN|:
Originally posted by Arlen639:
taake 10 is not official in 5e, and is up to the DDM's discretion, like any other homebrewed thing.
Forgive me I don't know what 5e means in DnD. first timer :)
5th edition of D&D rules, which the game is built upon.
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Date Posted: Aug 22, 2023 @ 8:16pm
Posts: 47