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Nahlásit problém s překladem
Haste, on the other hand restrict casting. Online attacking, dashing and etc.
But again, this whole discussion is kinda dumb. A 5th level Sorcerer can cast Fireball 5 times a day, if they dump all their resources into doing so. Big whoop, that's just how Sorcery Points work. I'm not seeing where in this demonstration the player is getting more than one Fireball per round, especially since they don't even have the SP left to use Quicken Spell.
That's how Sorcerer works, so what? Nothing about this video addresses in combat situations, because that's not how combat works in BG3.
At the end of all that, you're still out of spells and points. Powerful? Yes. Game breaking? Not unless you consider 3rd level spells themselves game breaking.
Unless the OP wants to post a video that actually says what they say it says, it's a nothingburger.
To all the people arguing over quicken and haste and etc. etc. etc. the OP can't do that after doing this. They are straight up out of resources.
This OP is straight up misinformation.
I would note that there is a bunch of Haste potions in the game as is, also they are suggesting you use a bard to song of Rest and recover sorcery points? But I'm not sure how this works in combat... I guess I could test it out? But I'm not really a video posting kinda person but I could inform of the results in a real combat scenario I guess, I'll give it a shot as I wanna see if this is possible honestly.
And if you're mutliclassing to get access to Thief stuff, your casting, spell slot and Sorcerery point progression will suffer for a significant chunk of the game.
Never mind that you need a bonus action for each step of the sorcery point/spell slot conversion process.
So, congrats, you're an 8th-level character, limited to 3rd level spells at best who can throw a fireball or two and get halfway through converting two of your lower level spell slots into a 3rd level slot. How delightfully unimpressive for the investment of three non-caster levels.
And if we assume Warlock, pact spell level depends on your Warlock level. So, now we need to invest heavily into Warlock to get mileage out of converting them into sorcery points for each short rest, and be Sorcerer 3 minimum for Quickened Spell. By the time this build even gets rolling, you're 11th level, the campaign is nearly over, and monoclass casters will have long had access to much more impactful spells.
You need to waste 4 level 1 spell slots to have 3 lvl 3 spells slots, a lvl 2 spell slot to get 4 lvl 3 slots and if you convert and leave the rest of the lvl 2 spell slots as sorc points you have 5 left, thats not enough to twin spell twice so no matter how you roll it you can only cast 3 fireballs in 1 turn right now.
Haste not needed with circlet but thats another 3 point quick spell, and this is quite tedious you would also burn thru so much food there might not be enough per combat in the end lol but the other option would be you need to cast haste with another caster or drink a potion and wait an entire round to do so wasting a total of 4 lvl 3 spell slots to cast 3 fireballs.
NOW if you theory craft a broken build where you are also a warlock that gets 2 spell slots back per short rest, you could leave more sorc points on the table with and waste all of your short rests and bards song to cast more but im not gonna do the math on that and whats possible the absolute max with cross class would be 7 though.
Sorry im not a video person but i made a mock up i ended on bard cuz i was gonna keep fighting but i realized i showed what needed to be shown and stopped recording but i easily beat the commander obviously, Yes i did give myself lvl 5 on the nautaloid i wasnt about to lvl up to 5 for a simple test legit lol but no other alterations were made this is all possible in game otherwise. This also takes 2 casters because with casting haste on yourself the max fireballs on turn 1 is 2. I felt that doing 2 sorc made this more clear and the bard was to test song of rest and it has no effect on spell slots at this juncture as we all would have guessed.
https://youtu.be/ZOaOqiERC94
So it does work and they might wanna fix that interaction but i think it would be so resource consuming that you would get sick of doing it real quick honestly i was sick of doing it after 4 times on the nautaloid and that has instant refresh pods lol
I mean its not whining if its just for reporting purposes. If no feedback is allowed because "whining" then whats the point of EA at all? it is valid to bring it up, the question is really is it worth fixing? I think wasting all your spell slots each interaction is gonna be rough though. Complaining about cross classing and stuff isnt as needed but its worth pointing out how it might increase the issue for a better understanding for balance reasons
But, yes, Quicken should should be nerfed back to tabletop guidelines, but it's sorcery point cost should also probably be reduced to one, as it's not that good of a meta-magic in tabletop.
Now lets see you try it in actual combat.... where you get one action per turn.....