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This only applies when casting a leveled Bonus Action Spell.
Regular spells have no such limitation.
I think you are over complicating it here, you aren't compelled to min max spell slots and usage, this is an insane amount of set up per combat and if it isn't fun why would you do it? I can also beat the game solo with any character and the right potions and buffs... but I don't, cuz I don't think it's entiertaining to go thru the set up each time, I could beat the game significantly faster just playing it then you would waste doing this each encounter... kinda like how if I gathered all the barrels to beat an encounter, it's possible but absurd to think I will lol
Also why twin spell haste? That would apply it to 2 targets, so unless you are having 1 caster twin spell so the 2nd gets actions? Even then why twin spell it if 1 caster gets the turns? Also because of certain spells and there being no limit that would also mean it might be possible all 5 get counter spelled which would be hilarious, there is a way to balance it as it is, not that I advocate for that lol but it's possible, we shall see if they limit it in full launch, if they don't I won't be using it to my advantage personally.
Thats inherently false. Literally only action surge lets you cast another leveled spell. RaW per the DMG
Two things: The DMG does not cover spellcasting rules, so you're lying or misinformed
In Chapter 10 of the publicly available Basic Rules, it explicitly states the following:
Most spells require a single action to cast, but some spells require a bonus action, a reaction, or much more time to cast.
Bonus Action
A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn. You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action.
Reactions
Some spells can be cast as reactions. These spells take a fraction of a second to bring about and are cast in response to some event. If a spell can be cast as a reaction, the spell description tells you exactly when you can do so.
Longer Casting Times
Certain spells (including spells cast as rituals) require more time to cast: minutes or even hours. When you cast a spell with a casting time longer than a single action or reaction, you must spend your action each turn casting the spell, and you must maintain your concentration while you do so. If your concentration is broken, the spell fails, but you don't expend a spell slot. If you want to try casting the spell again, you must start over.
Edit to add: This clearly puts the limitation on spells as applying to Bonus Action spells specifically, rather than spellcasting as a whole.
So your saying we add the criclet of fire for another bonus action, cross class into fighter as well and get 7 fire balls? i like your thinking!!
However i thought of a pretty interesting combo the other day with some of this stuff and melee and if we can mix it with other spells then the circlet of fire that gives a bonus action gives it on flame scimitar... that would be interesting im not sure it works though. regardless if had the bestow curse additional damage spell from cleric, 2 bonus actions rouge and action surge, with haste, thats what 3 actions 2 bonus actions? and you triggered hellish rebuke (from tiefling) while wearing the circlet for 3 actions and 3 bonus actions while dual wielding that is 6 strikes with a melee weapon and an added 6 triggers of bestow curse 1d8 on top of their normal rolls one of those allowed to be a stealth attack presumably with the rouge cross class anyway, if you pumped any left over lvls cuz i think that only requires 9 levels? into paladin you could probably smite on top of all that in melee... its something ill have to test depending on how they limit it just as a theory craft set up... also a fire smite may be capable of triggering the circlet as well anyway lol There is truely no end to broken when they allow cross class as it is we will have to learn to control ourselves lol
not trying to mock you. just really curious where it is in a rules
How about you don't try to dictate how other people have fun? Wild take, I know.
and leave dnd for d20 system lovers XD
RAW might not say it, sure, but the only way that Pure casters can get multiple actions specifically states that it can't be used for casting, and the bonus action rule makes it just as clear.
For me it simply looks like when writing the rules they simply didn't anticipate the possibility to get multiple actions.
It's certainly an oversight in the rulebooks, to not specify it further either way.
On our tables we go with our interpretation of RAI in this case.
It's right here in the text you quoted:
I mean it's same thing with people wanting a no save-scumming mode... just use some discipline and self control, simple. Just don't do it. If people want easy mode with thief bonus etc then let them and use self control for yourself. Case closed!