Baldur's Gate 3

Baldur's Gate 3

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The Reason D&D Only Allows One Leveled Spell/Turn
Just like Wizards learning any spell in the game, this cannot be allowed to remain or the game will become a joke.

And remember, this is before Thief bonus action or Bard Song of Rest + Quickened Spell multiclass shenanigans are possible.

https://youtu.be/RCSpCPrDYYs
Last edited by Pan Darius Cassandra; Mar 28, 2023 @ 5:35pm
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Showing 16-30 of 118 comments
Lord Adorable Mar 29, 2023 @ 12:44am 
Originally posted by Pan Darius Loveless:
Originally posted by Meowella:
So this is simply because Larian have changed the game?
Haste doesn't grant an action in tabletop, it grants an action with restrictions (That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action) and the creation of a 2nd bonus action for Thief.

Essentially, I wouldn't worry about anything because if Larian has chosen to change how dnd works for their video game, just adapt and enjoy your newly overpowered character.

Sure, while we're at it, can I get an xbow that kills every monster in the game the first time I shoot it and then showers me in gold?

Or how about unlimited Wish spells at level 1 for every class?
Sure, why not? Sounds like dumb fun for a few hours and then I,ll go back to playing the regular game.
WitlessScholar Mar 29, 2023 @ 1:12am 
Originally posted by Pan Darius Loveless:
Originally posted by Dusk_Army:
....this is literally how it works in the tabletop rules. I cannot see it as a design problem.

It literally isn't.

You cannot cast more than one leveled spell per turn per 5e rules. I think the only exception to this is using Action Surge.

This only applies when casting a leveled Bonus Action Spell.

Regular spells have no such limitation.
Originally posted by Pan Darius Loveless:
Originally posted by KingOfFriedChicken:

I would say dont do that... Pretty sure song of rest cant be used mid combat anyway, and while this is funny if it would make the game not fun why do it? Like you mentioned "cheats are fun for some but...." you would find them boring we all have access to cheats however we show self control and dont use them... or so one would assume, i know a few times i have decided not to lvl up to 5 again again and used them to just max out and test something, if the goal isnt playthru then i see no issue.

Now i would be ok if they decided to limit it to 1 spell per turn, but with your example its not a good one because you are not limited in turn based non combat that would be like me recording a rouge melee swinging 100 times and saying "broken" because it would let me outside of combat. Although its good to report it hopefully they will or perhaps already have changed it in full launch.

You don't use Song of Rest mid combat. You use it to recharge your 'Lock spell slots, which you are using to convert into Sorcery Points, which you will then use to Quicken Fireballs (or Lightning Bolts, or whatever) and Twin Chromatic Orbs.

Here's the gist of it:

Thief gives you extra bonus action. Twinned Haste gives you two actions. You might even be able to squeeze an extra action in there by taking a couple levels of Fighter for Action Surge.

You need a lot of Sorcery Points, so you convert your Warlock spell slots (which are the highest level they can be) and then recharge them with a short rest. Do this as many times as you can, including using Song of Rest, but leave two 'Lock spell slots for casting Fireball at highest level possible.

Figure out the math for how many 3rd level spell slots you'll need (and still have enough Sorc Pts to quicken them). Convert any remaining low level spell slots if you need to.

With just Haste and Thief bonus action alone, you could get 4x Chromatic Orbs (2 actions, x2 Twinned) and 2 Fireballs (Quickened), per character (and if you apply wet before you start, your Chromorbs deal double damage if you use Cold/Lightning) per turn.

This pretty much ends ANY encounter in one turn.

Long rest, rinse, repeat.

I think you are over complicating it here, you aren't compelled to min max spell slots and usage, this is an insane amount of set up per combat and if it isn't fun why would you do it? I can also beat the game solo with any character and the right potions and buffs... but I don't, cuz I don't think it's entiertaining to go thru the set up each time, I could beat the game significantly faster just playing it then you would waste doing this each encounter... kinda like how if I gathered all the barrels to beat an encounter, it's possible but absurd to think I will lol

Also why twin spell haste? That would apply it to 2 targets, so unless you are having 1 caster twin spell so the 2nd gets actions? Even then why twin spell it if 1 caster gets the turns? Also because of certain spells and there being no limit that would also mean it might be possible all 5 get counter spelled which would be hilarious, there is a way to balance it as it is, not that I advocate for that lol but it's possible, we shall see if they limit it in full launch, if they don't I won't be using it to my advantage personally.
Dat Girth Mar 29, 2023 @ 1:26am 
Originally posted by WitlessScholar:
Originally posted by Pan Darius Loveless:

It literally isn't.

You cannot cast more than one leveled spell per turn per 5e rules. I think the only exception to this is using Action Surge.

This only applies when casting a leveled Bonus Action Spell.

Regular spells have no such limitation.

Thats inherently false. Literally only action surge lets you cast another leveled spell. RaW per the DMG
WitlessScholar Mar 29, 2023 @ 1:40am 
Originally posted by Dat Girth:
Originally posted by WitlessScholar:

This only applies when casting a leveled Bonus Action Spell.

Regular spells have no such limitation.

Thats inherently false. Literally only action surge lets you cast another leveled spell. RaW per the DMG

Two things: The DMG does not cover spellcasting rules, so you're lying or misinformed

In Chapter 10 of the publicly available Basic Rules, it explicitly states the following:
Most spells require a single action to cast, but some spells require a bonus action, a reaction, or much more time to cast.

Bonus Action
A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn. You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action.

Reactions
Some spells can be cast as reactions. These spells take a fraction of a second to bring about and are cast in response to some event. If a spell can be cast as a reaction, the spell description tells you exactly when you can do so.

Longer Casting Times
Certain spells (including spells cast as rituals) require more time to cast: minutes or even hours. When you cast a spell with a casting time longer than a single action or reaction, you must spend your action each turn casting the spell, and you must maintain your concentration while you do so. If your concentration is broken, the spell fails, but you don't expend a spell slot. If you want to try casting the spell again, you must start over.

Edit to add: This clearly puts the limitation on spells as applying to Bonus Action spells specifically, rather than spellcasting as a whole.
Last edited by WitlessScholar; Mar 29, 2023 @ 1:42am
Originally posted by Dat Girth:
Originally posted by WitlessScholar:

This only applies when casting a leveled Bonus Action Spell.

Regular spells have no such limitation.

Thats inherently false. Literally only action surge lets you cast another leveled spell. RaW per the DMG

So your saying we add the criclet of fire for another bonus action, cross class into fighter as well and get 7 fire balls? i like your thinking!!

However i thought of a pretty interesting combo the other day with some of this stuff and melee and if we can mix it with other spells then the circlet of fire that gives a bonus action gives it on flame scimitar... that would be interesting im not sure it works though. regardless if had the bestow curse additional damage spell from cleric, 2 bonus actions rouge and action surge, with haste, thats what 3 actions 2 bonus actions? and you triggered hellish rebuke (from tiefling) while wearing the circlet for 3 actions and 3 bonus actions while dual wielding that is 6 strikes with a melee weapon and an added 6 triggers of bestow curse 1d8 on top of their normal rolls one of those allowed to be a stealth attack presumably with the rouge cross class anyway, if you pumped any left over lvls cuz i think that only requires 9 levels? into paladin you could probably smite on top of all that in melee... its something ill have to test depending on how they limit it just as a theory craft set up... also a fire smite may be capable of triggering the circlet as well anyway lol There is truely no end to broken when they allow cross class as it is we will have to learn to control ourselves lol
Simple answer is just that 5e sucks and WoTc should scrap the D20 system for a D100 system with a more streamlined action economy.
Slynx Jewel Mar 29, 2023 @ 6:27am 
Originally posted by Pan Darius Loveless:
Originally posted by Dusk_Army:
....this is literally how it works in the tabletop rules. I cannot see it as a design problem.

It literally isn't.

You cannot cast more than one leveled spell per turn per 5e rules. I think the only exception to this is using Action Surge.
out of interest: can you point me to the page in the rulebook that mentioned about 1 leveled spell per turn? cuz my memory is hazy and i wasn't able to find it outright in my PHB.
not trying to mock you. just really curious where it is in a rules
Ah yes, the usual selfish take of 'I don't like this, so no one should be able to use it, because I lack the self-control to just not use it myself.'
How about you don't try to dictate how other people have fun? Wild take, I know.
Slynx Jewel Mar 29, 2023 @ 6:39am 
Originally posted by Tech-Priest:
Simple answer is just that 5e sucks and WoTc should scrap the D20 system for a D100 system with a more streamlined action economy.
what for? if you wanna play d100 system - you go and play d100 system (like warhammer for example)
and leave dnd for d20 system lovers XD
For me it's pretty clear RAI that you aren't supposed to cast multiple slot spells per turn.
RAW might not say it, sure, but the only way that Pure casters can get multiple actions specifically states that it can't be used for casting, and the bonus action rule makes it just as clear.
For me it simply looks like when writing the rules they simply didn't anticipate the possibility to get multiple actions.
It's certainly an oversight in the rulebooks, to not specify it further either way.
On our tables we go with our interpretation of RAI in this case.
Originally posted by WitlessScholar:
Originally posted by Dat Girth:

Thats inherently false. Literally only action surge lets you cast another leveled spell. RaW per the DMG

Two things: The DMG does not cover spellcasting rules, so you're lying or misinformed

In Chapter 10 of the publicly available Basic Rules, it explicitly states the following:
Most spells require a single action to cast, but some spells require a bonus action, a reaction, or much more time to cast.

Bonus Action
A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn. You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action.

Reactions
Some spells can be cast as reactions. These spells take a fraction of a second to bring about and are cast in response to some event. If a spell can be cast as a reaction, the spell description tells you exactly when you can do so.

Longer Casting Times
Certain spells (including spells cast as rituals) require more time to cast: minutes or even hours. When you cast a spell with a casting time longer than a single action or reaction, you must spend your action each turn casting the spell, and you must maintain your concentration while you do so. If your concentration is broken, the spell fails, but you don't expend a spell slot. If you want to try casting the spell again, you must start over.

Edit to add: This clearly puts the limitation on spells as applying to Bonus Action spells specifically, rather than spellcasting as a whole.

It's right here in the text you quoted:

Bonus Action
A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn. You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action.
Originally posted by Razorblade:
Originally posted by Rusted Metal:
Unbalanced? Just a little. Fun? Absolutely.
Hard disagree. Trivializing a game's difficulty is not fun, and having to police myself to avoid accidentally doing it is tedious.

I mean it's same thing with people wanting a no save-scumming mode... just use some discipline and self control, simple. Just don't do it. If people want easy mode with thief bonus etc then let them and use self control for yourself. Case closed!
Coldhands Mar 29, 2023 @ 8:32am 
Originally posted by Razorblade:
Originally posted by Rusted Metal:
Unbalanced? Just a little. Fun? Absolutely.
Hard disagree. Trivializing a game's difficulty is not fun, and having to police myself to avoid accidentally doing it is tedious.

DnD has some really smart game designers balancing it; it would behoove Larian to show their work some reverence.
Agreed. If some players want an easy experience, they can set the difficulty on Easy. Designing a game to be trivially easy and then saying players don't have to interact with those mechanics, or can manually restrain themselves from playing as well as the game will let them removes all satisfaction from accomplishing anything. : \
Izunyami Mar 29, 2023 @ 9:23am 
Originally posted by KingOfFriedChicken:
Originally posted by Pan Darius Loveless:

You don't use Song of Rest mid combat. You use it to recharge your 'Lock spell slots, which you are using to convert into Sorcery Points, which you will then use to Quicken Fireballs (or Lightning Bolts, or whatever) and Twin Chromatic Orbs.

Here's the gist of it:

Thief gives you extra bonus action. Twinned Haste gives you two actions. You might even be able to squeeze an extra action in there by taking a couple levels of Fighter for Action Surge.

You need a lot of Sorcery Points, so you convert your Warlock spell slots (which are the highest level they can be) and then recharge them with a short rest. Do this as many times as you can, including using Song of Rest, but leave two 'Lock spell slots for casting Fireball at highest level possible.

Figure out the math for how many 3rd level spell slots you'll need (and still have enough Sorc Pts to quicken them). Convert any remaining low level spell slots if you need to.

With just Haste and Thief bonus action alone, you could get 4x Chromatic Orbs (2 actions, x2 Twinned) and 2 Fireballs (Quickened), per character (and if you apply wet before you start, your Chromorbs deal double damage if you use Cold/Lightning) per turn.

This pretty much ends ANY encounter in one turn.

Long rest, rinse, repeat.

I think you are over complicating it here, you aren't compelled to min max spell slots and usage, this is an insane amount of set up per combat and if it isn't fun why would you do it? I can also beat the game solo with any character and the right potions and buffs... but I don't, cuz I don't think it's entiertaining to go thru the set up each time, I could beat the game significantly faster just playing it then you would waste doing this each encounter... kinda like how if I gathered all the barrels to beat an encounter, it's possible but absurd to think I will lol

Also why twin spell haste? That would apply it to 2 targets, so unless you are having 1 caster twin spell so the 2nd gets actions? Even then why twin spell it if 1 caster gets the turns? Also because of certain spells and there being no limit that would also mean it might be possible all 5 get counter spelled which would be hilarious, there is a way to balance it as it is, not that I advocate for that lol but it's possible, we shall see if they limit it in full launch, if they don't I won't be using it to my advantage personally.
It's the same people (person?) who complains about barrels despite them not being an actual problem or the insane prep time needed for one fight. And also want the broken darkness/darkvision combo to be invulnerable lmao
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Date Posted: Mar 28, 2023 @ 4:41pm
Posts: 118