Baldur's Gate 3

Baldur's Gate 3

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Reaper Mar 28, 2023 @ 4:16am
Random Encounters?
Why isn't this a thing, I have replayed the EA to death and the one thing that gets boring is an empty map. Why not have a more dynamic population to encourage replay. e.g. Orcs move into the village after the ogres and goblins have been cleaned out etc. Roaming patrols in the Underdark, finding the village wiped out start a search. All easy to do and stops it feeling like a game on a rail heading in one direction to the Finale.
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Showing 1-15 of 39 comments
Lord Adorable Mar 28, 2023 @ 4:26am 
Because this is an adventure RPG game designed with replays in mind due to the sheer amount of reactivity each encounter has, not an open-world sandbox game.
dulany67 Mar 28, 2023 @ 4:30am 
Originally posted by Dakthar:
Why isn't this a thing,

Because they suck and most people hate them.
Rusted Metal Mar 28, 2023 @ 4:38am 
Originally posted by Dakthar:
rail heading in one direction to the Finale.

because it is, this isn't meant to be a "infinite playthrough" you are meant to achieve a thing then move on.
Zaris Mar 28, 2023 @ 6:00am 
Larian games are known for a - let's call it - simple world design since Divinity 2. No night/day cycle, no enemy respawns, no mini events. Even the combat system is turn based which is easier to implement than real time combat.

They pulled every string possible to deliver us the most basic game ever made but at least the visuals are nice.

Just a little comparison with BG2: Day / night cycle, time based quests, random enemy attacks while resting / traveling on world map, mini events where npcs talked with you while running around the city and on top real time combat with 1-40 enemies.
Lord Adorable Mar 28, 2023 @ 6:15am 
Originally posted by Zaris:
Larian games are known for a - let's call it - simple world design since Divinity 2. No night/day cycle, no enemy respawns, no mini events. Even the combat system is turn based which is easier to implement than real time combat.

They pulled every string possible to deliver us the most basic game ever made but at least the visuals are nice.

Just a little comparison with BG2: Day / night cycle, time based quests, random enemy attacks while resting / traveling on world map, mini events where npcs talked with you while running around the city and on top real time combat with 1-40 enemies.
You're gonna need to elaborate on how the game is basic instead of explaining why you do not like turn-based RPG's.
Zabu Mar 28, 2023 @ 6:23am 
Originally posted by Zaris:
Larian games are known for a - let's call it - simple world design since Divinity 2. No night/day cycle, no enemy respawns, no mini events. Even the combat system is turn based which is easier to implement than real time combat.

They pulled every string possible to deliver us the most basic game ever made but at least the visuals are nice.

Just a little comparison with BG2: Day / night cycle, time based quests, random enemy attacks while resting / traveling on world map, mini events where npcs talked with you while running around the city and on top real time combat with 1-40 enemies.

Do you have any idea how easy it is to make a time based quest?

Its not a limitation factor its a design choice.

Why do people who have absolutely no idea about developing speak on the subject?
dulany67 Mar 28, 2023 @ 6:25am 
Originally posted by Zaris:
Larian games are known for a - let's call it - simple world design since Divinity 2. No night/day cycle, no enemy respawns, no mini events. Even the combat system is turn based which is easier to implement than real time combat.

They pulled every string possible to deliver us the most basic game ever made but at least the visuals are nice.

Just a little comparison with BG2: Day / night cycle, time based quests, random enemy attacks while resting / traveling on world map, mini events where npcs talked with you while running around the city and on top real time combat with 1-40 enemies.
All of which is to say you should not have bought this game.
Capo Rip Mar 28, 2023 @ 6:34am 
Originally posted by Zabu:

Do you have any idea how easy it is to make a time based quest?

Its not a limitation factor its a design choice.

Why do people who have absolutely no idea about developing speak on the subject?

Everyone knows table top DnD, what BG3 is emulating, is played out in real time with battles taking a few minutes to resolve as players and the DM move their minis around the table in a frantic fashion. I save time by just rolling a bucket of dice at once and having a back up person doing all the math.
Last edited by Capo Rip; Mar 28, 2023 @ 6:35am
Yepp, we definitively never had a single encounter last 4h+ at the table. I mean who would want that...Everything in excess of 10-15 minutes is not possible for modern humans, after all. And even that is stretching it.
Yojo0o Mar 28, 2023 @ 6:56am 
The random encounters in the BG series were a low point of those games. I don't want to fight random groups of wild dogs or skeletons just to move back and forth across a map talking to different NPCs, it's boring and grindy. I especially hated the insane respawn rate of shadows inside the Temple Ruins in BG2, where any time you weren't babysitting a character a shade would pop out and level-drain them. Just... let me clear the dungeon, don't pester me with respawns.

DOS2 and BG3 combat may go slower than BG2's due to being turn-based instead of RTwP, but the overall time spent in combat is still comparable because Larian's encounters are fewer and specifically curated. I want to make tactical choices to assault a goblin fortification with environmental considerations, RP implications, and specific items I may find for doing so. I don't want to repeatedly battle 3d4 goblins every time I walk from A to B.
Dremall Mar 28, 2023 @ 7:14am 
I don't know guys, but it's almost like they were trying to create an adventure module for D&D 5e like Decent into Avernus but instead of using theater of the mind they turned it into a PC game. Also 5e encounters are designed around the adventuring day.
Zabu Mar 28, 2023 @ 7:34am 
Originally posted by Capo Rip:
Originally posted by Zabu:

Do you have any idea how easy it is to make a time based quest?

Its not a limitation factor its a design choice.

Why do people who have absolutely no idea about developing speak on the subject?

Everyone knows table top DnD, what BG3 is emulating, is played out in real time with battles taking a few minutes to resolve as players and the DM move their minis around the table in a frantic fashion. I save time by just rolling a bucket of dice at once and having a back up person doing all the math.

Why are you telling me that? And D&D is played in rounds jsut like BG3 is.

You are one weird dude
高天原 Mar 28, 2023 @ 7:45am 
Originally posted by Zabu:
Originally posted by Capo Rip:

Everyone knows table top DnD, what BG3 is emulating, is played out in real time with battles taking a few minutes to resolve as players and the DM move their minis around the table in a frantic fashion. I save time by just rolling a bucket of dice at once and having a back up person doing all the math.

Why are you telling me that? And D&D is played in rounds jsut like BG3 is.

You are one weird dude
I think they are being sarcastic. :o
Malus Mar 28, 2023 @ 8:07am 
I think the only way to do this would be during camping. Which I would like.
haasi Mar 28, 2023 @ 8:20am 
probably too much work, most of the time is spent in dialog anyway
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Date Posted: Mar 28, 2023 @ 4:16am
Posts: 39