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Because they suck and most people hate them.
because it is, this isn't meant to be a "infinite playthrough" you are meant to achieve a thing then move on.
They pulled every string possible to deliver us the most basic game ever made but at least the visuals are nice.
Just a little comparison with BG2: Day / night cycle, time based quests, random enemy attacks while resting / traveling on world map, mini events where npcs talked with you while running around the city and on top real time combat with 1-40 enemies.
Do you have any idea how easy it is to make a time based quest?
Its not a limitation factor its a design choice.
Why do people who have absolutely no idea about developing speak on the subject?
Everyone knows table top DnD, what BG3 is emulating, is played out in real time with battles taking a few minutes to resolve as players and the DM move their minis around the table in a frantic fashion. I save time by just rolling a bucket of dice at once and having a back up person doing all the math.
DOS2 and BG3 combat may go slower than BG2's due to being turn-based instead of RTwP, but the overall time spent in combat is still comparable because Larian's encounters are fewer and specifically curated. I want to make tactical choices to assault a goblin fortification with environmental considerations, RP implications, and specific items I may find for doing so. I don't want to repeatedly battle 3d4 goblins every time I walk from A to B.
Why are you telling me that? And D&D is played in rounds jsut like BG3 is.
You are one weird dude