Baldur's Gate 3

Baldur's Gate 3

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LOCUS Mar 27, 2023 @ 3:50pm
Not true to original content?
Looking at the trailers and basing my decision off of that
Unless I am mistaken and the original content has changed.
Mind Flayers Do Not Fly.
And that is not how Mind Flayers are made.

I'm not interested in tokien adjacent or DnD adjacent.:nwfail:
Last edited by LOCUS; Mar 27, 2023 @ 5:12pm
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Showing 1-15 of 27 comments
skullymex Mar 27, 2023 @ 3:53pm 
Mind flayers can levitate as a spell yea.
sevensided Mar 27, 2023 @ 3:55pm 
Originally posted by LOCUS:
I'm not interested in tokien adjacent or DnD adjacent.:nwfail:

What are you interested in out of curiosity.


Originally posted by LOCUS:
Unless I am mistaken

You are. Illithids can levitate at will. Which is what it was doing in the trailer, and what they tend to do in general.

https://youtu.be/FZBnqsiQQrk
Last edited by sevensided; Mar 27, 2023 @ 3:55pm
Yojo0o Mar 27, 2023 @ 4:19pm 
Mind Flayers can levitate at will.

Ceremorphosis has been the method of Illithid reproduction since 1998.

Why on earth would you just... assume differently? This is easily googled.
Kakashi Okazaki Mar 27, 2023 @ 4:27pm 
Originally posted by LOCUS:
Looking at the trailers and basing my decision off of that
Unless I am mistaken and the original content has changed.
Mind Flayers Do Not Fly.
And that is not how Mind Flayers are made.

I'm not interested in tokien adjacent or DnD adjacent.:nwfail:
Dang man why even say this ♥♥♥♥ if you don't actually know.
Lord Adorable Mar 27, 2023 @ 4:27pm 
As others have already said, Illithids can levitate at will and ceremorphosis is (Supposed to be avoided) how they reproduce.
They even show rapid ceremorphosis(Which is one of the mysteries of this game) in the first trailer.
https://www.youtube.com/watch?v=WvMf_DcyWbI&t=3s
LOCUS Mar 27, 2023 @ 4:32pm 
@kakashi, because I'm a second class consumer that's tired of rehashed material, and listens to old scool fans not new age. Sooo yes Feet in mouth:nwfail:
Kakashi Okazaki Mar 27, 2023 @ 4:44pm 
Originally posted by LOCUS:
@kakashi, because I'm a second class consumer that's tired of rehashed material, and listens to old scool fans not new age. Sooo yes Feet in mouth:nwfail:
Well fair enough but its always best to do your own research into something. Old school fans might be misremembering and new ones can have points. Also to note my guy they have legit had levitation since at least ADnD as that's the oldest monster manual I own and could verify.
高天原 Mar 27, 2023 @ 4:59pm 
Mind Flayers in Baldur's Gate 3 are true to their source material.
AncientsLegacy Mar 27, 2023 @ 5:00pm 
This is how Mind Flayers are made, they just added something to make it take longer somehow. The levitate spell doesn't let you float around though. If you want to move while levitating you have to push or pull against a fixed object. So you were right about that being wrong. Larian homebrew maybe, haven't checked the spell in game.
Last edited by AncientsLegacy; Mar 27, 2023 @ 5:06pm
Slynx Jewel Mar 27, 2023 @ 5:09pm 
Originally posted by AncientsLegacy:
This is how Mind Flayers are made, they just added something to make it take longer somehow. The levitate spell doesn't let you float around though. If you want to move while levitating you have to push or pull against a fixed object. Larian homebrew maybe, haven't checked the spell in game.
Levitate
2 transmutation
Casting Time: 1 action
Range: 60 feet
Target: One creature or object of your choice that you can see within range
Components: V S M (Either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end)
Duration: Up to 10 minutes
Classes: Sorcerer, Wizard
One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.
The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target’s altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell’s range.
When the spell ends, the target floats gently to the ground if it is still aloft.

judging by the description if you're the target you can still move with an action. you need pushing if you're targeted by someone else
AncientsLegacy Mar 27, 2023 @ 5:13pm 
Originally posted by Slynx Jewel:
Originally posted by AncientsLegacy:
This is how Mind Flayers are made, they just added something to make it take longer somehow. The levitate spell doesn't let you float around though. If you want to move while levitating you have to push or pull against a fixed object. Larian homebrew maybe, haven't checked the spell in game.
Levitate
2 transmutation
Casting Time: 1 action
Range: 60 feet
Target: One creature or object of your choice that you can see within range
Components: V S M (Either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end)
Duration: Up to 10 minutes
Classes: Sorcerer, Wizard
One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.
The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target’s altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell’s range.
When the spell ends, the target floats gently to the ground if it is still aloft.

judging by the description if you're the target you can still move with an action. you need pushing if you're targeted by someone else


Levitate: the spell says you can move the target up or down. If it meant any direction, it would say that instead.

from Jeremy Crawford

https://www.sageadvice.eu/levitate-can-you-use-your-action-to-move-the-target-in-any-direction/
Last edited by AncientsLegacy; Mar 27, 2023 @ 5:16pm
Kakashi Okazaki Mar 27, 2023 @ 5:21pm 
Originally posted by AncientsLegacy:
Originally posted by Slynx Jewel:
Levitate
2 transmutation
Casting Time: 1 action
Range: 60 feet
Target: One creature or object of your choice that you can see within range
Components: V S M (Either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end)
Duration: Up to 10 minutes
Classes: Sorcerer, Wizard
One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.
The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target’s altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell’s range.
When the spell ends, the target floats gently to the ground if it is still aloft.

judging by the description if you're the target you can still move with an action. you need pushing if you're targeted by someone else


Levitate: the spell says you can move the target up or down. If it meant any direction, it would say that instead.

from Jeremy Crawford

https://www.sageadvice.eu/levitate-can-you-use-your-action-to-move-the-target-in-any-direction/
Levitate as a passive and they have ESP as a passive giving them low level flight.
AncientsLegacy Mar 27, 2023 @ 5:31pm 
Originally posted by Kakashi Okazaki:
Originally posted by AncientsLegacy:


Levitate: the spell says you can move the target up or down. If it meant any direction, it would say that instead.

from Jeremy Crawford

https://www.sageadvice.eu/levitate-can-you-use-your-action-to-move-the-target-in-any-direction/
Levitate as a passive and they have ESP as a passive giving them low level flight.

Levitate is an at will spell not a passive and they dont have ESP

https://www.dndbeyond.com/monsters/17104-mind-flayer






Originally posted by Darth Waldi:
https://www.dndbeyond.com/monsters/302441-mind-flayer-psion
he has
https://www.dndbeyond.com/spells/telekinesis
Or alternatively creative use of
https://www.dndbeyond.com/spells/mage-hand

Or you could just go with "It's cool"...

The psion doesn't have Levitate though like normal Mind Flayers, I'd say they are just going with the "it's cool" thing for the cinematic.
Originally posted by AncientsLegacy:
Originally posted by Kakashi Okazaki:
Levitate as a passive and they have ESP as a passive giving them low level flight.

Levitate is an at will spell not a passive and they dont have ESP

https://www.dndbeyond.com/monsters/17104-mind-flayer






Originally posted by Darth Waldi:
https://www.dndbeyond.com/monsters/302441-mind-flayer-psion
he has
https://www.dndbeyond.com/spells/telekinesis
Or alternatively creative use of
https://www.dndbeyond.com/spells/mage-hand

Or you could just go with "It's cool"...

The psion doesn't have Levitate though like normal Mind Flayers, I'd say they are just going with the "it's cool" thing for the cinematic.
He doesn't need Levitate. Telekinesis can be used for that.
If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air.

On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.
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Date Posted: Mar 27, 2023 @ 3:50pm
Posts: 27