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DLSS 3.5 is a machine learning and reconstruction technology specifically for ray tracing that replaces, or rather improves upon, the existing denoisers to enhance details that otherwise gets lost. It doesn't necessarily improve a ton on performance, but rather improves and preserves details in rays. Cyberpunk 2077 Phantom Liberty and Alan Wake 2 will feature it, and all RTX graphics cards from the 20-series and up can use it if it has been implemented by the developers.
am i dumb lol
DLSS 3.5 is specifically for ray tracing, not the others, if that make sense. It's the ray reconsutrction that's for ray tracing.
Yeah it's confusing at first, but you can break the features down like this:
DLSS 3.5 consists of three parts:
- SR = Super Resolution = All RTX cards
The part that decreases your render resolution and then upscales it via the AI algorithm which in turn gives you better performance.
- FG = Frame Generation = Only RTX 4000 series
The part that inserts additional Frames generated by the AI algorithm to increase the perceived FPS and in turn makes everything smoother
- RR = Ray Reconstruction = All RTX cards
Specifically made for Ray Tracing to vastly improve it's visual quality. It does not necessarily enhance performance although it can in certain scenarios.
You can swap the DLSS versions btw. The .dll files are freely available and you just need to swap them out. It may or may not increase the quality when using DLSS since the algorithm changes a bit with each iteration.
You won't get the features like FG or RR (Which doesn't make sense in BG3 anyways) but you get the latest version of the SR part.
You are mixing the upscaling and frame generation. Upscaling is for all RTX cards, but frame generation is only for 4000 series. FSR3 on the other hand works with most Nvidia cards for frame generation...