Baldur's Gate 3

Baldur's Gate 3

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Fast Aug 22, 2023 @ 7:10am
6
Weakest classes
Wizard : This class simply sucks, Other than its ability to have a wide spell list, it is objectively the weakest of the caster classes. Why is this the case? Because concentration alone destroys the purpose of having a diverse spell list, Sorcerers in general are better at everything , and lets not forget wizard is intel based, the worst ability score.
This class also doesnt multiclass well unless you are looking to learn spells that wont be affected by int. "1 level of wizard wow spell book cool" << no. "no damage to my party wowee", guess what a wizard doing damage is a wizard not buffing your martials damage which is better than you wizard no matter what you do...who cares. GIve you fighter 16-19 hits a turn or a paladin or monk instead with 9-12 per turn...

Druid : This class has being being a jack of all trades in fact makes it pretty terrible.
Shapeshifting is hugely limiting and much of the classes power or usage is lost whilst shapeshift for only a few small perks which are generally speaking inconsequential in bg3.
Beyond that, the spell list is pretty weak, outside of spike growth, and faerie fire (which bards get) this class feels ultimately weaker than other classes than can do what they do ...but better... They do get high wisdom saves ofc, but it doesnt make up for being outclassed by clerics and bards for more robust spell lists and shapeshifts being ultimately more limiting than not. This class also has problems multiclassing due to the nature of shapes. Druids being full casters is the only saving grace. Oh i should mention the AC of shapes is too low.

Rogue : This class was what people once used as a skill monkey for all things skill related and had some reasonable functions in combat, but then bard came along and made it worthless. the end. This class does ok for a multiclass bonus action and stealth attacks but as a primary class its pretty scuffed. From the perspective of combat, a sword bard, or dex fighter is going to do all the things rogue can but better, from the perspective of skill monkey, bard does it all better and is charisma based. Monk is also something to consider here, as monk offers better multiclass options, better utility, and better stealth and combat build options.

Barbarian : some people will think this class is strong, but the reality is, rage is nerfed heavily from 5e, and advantage is something we can get from literally anywhere else. It doesnt progress much from is level 1 state and just gets more attacks and becomes tankier. It is also strength based meaning it suffers once again from a weaker ability score pool, and doesnt offer much more than hitting things relatively hard. The problem is, paladins, and fighters hit harder...more often, and can ability score better. Paladins can obviously take the charisma route and fighters can also go dex , meaning barbs are kinda left in the dust. Multiclass options for barb are kinda scuffed as well. Dex fighters will have the best save ability score in game and paladins...well they can do all the things and multiclass well. Not forgetting monk simply being a better barb at literally everything whilst offering better stealth options than rogue.



BEING WEAKER CLASSES SIMPLY MEANS THERE ARE OTHER CLASSES THAT DO THE THING THEY CAN DO EITHER BETTER OR PRODUCE A MORE CONSISTENT OR BETTER OUTCOME. THEY ARE STILL VIABLE, JUST WEAKER THAN PLAYING SOMETHING ELSE.
Last edited by Fast; Aug 22, 2023 @ 10:20am
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Showing 76-90 of 398 comments
Quillithe Aug 22, 2023 @ 11:05am 
Originally posted by Fast:
2. Itemization is extremely important to classes in this game to the point that some items determine how good a class can be. The best examples of this are killers sweetheart, risky ring, caustic band, armour of agility, chargebound hammer, deathstalker mantle , helm of arcane acuity, etc etc.
Thing is most of these items are Act 3 specific. If you're only judging a class at endgame it's different from trying to consider it throughout.

For example Druid and Berserker are both VERY strong at early points, even if they fall off at lvl 12 endgame
Originally posted by Fast:

When it comes to utility i find that its hard to sort of be like "well they get this amount of utility and mobility" when the issues are twofold.

1. Scrolls and potions ....are so frequent, and money is essentially infinite, there are enough fly, misty step, dimension door, and featherfall scrolls in the first 2 acts to take you through every quest in the game. And you can quite easily obtain around 20 ish speed potions across the first acts without issue.
2. Itemization is extremely important to classes in this game to the point that some items determine how good a class can be. The best examples of this are killers sweetheart, risky ring, caustic band, armour of agility, chargebound hammer, deathstalker mantle , helm of arcane acuity, etc etc.
This is the actual proble of BG3. Its not the classes, but the drop and the loot.

Larian doesnt balance their games properly, and late games are usually a breeze. I had to mod all their previous games for a better combat experience. Im also counting on mods for a proper meta gaming min maxing run. So ill wait some months before diving into it.

Hence why I nitpick the point that I dont think classes are the actual problem here. Is Larian that has immense difficulty in balancing mid and late game combat. Obsidian's Pillars of Eternity did a much better job at that.

At least they arent trash late game like Bioware rpgs, jesus christ, some of their games on higher difficulties are just a slog fest.
Fast Aug 22, 2023 @ 11:07am 
Originally posted by Quillithe:
Originally posted by Fast:
2. Itemization is extremely important to classes in this game to the point that some items determine how good a class can be. The best examples of this are killers sweetheart, risky ring, caustic band, armour of agility, chargebound hammer, deathstalker mantle , helm of arcane acuity, etc etc.
Thing is most of these items are Act 3 specific. If you're only judging a class at endgame it's different from trying to consider it throughout.

For example Druid and Berserker are both VERY strong at early points, even if they fall off at lvl 12 endgame
all of these are act 2.
Technically available from around level 6
I specifically chose those because ofc we could talk about bloodthirst and saveroks hat but those are in act 3 and one might say too late in the day.

Barb is good until about level 4 then a paladin or fighter or monk or even ranger will just hit harder and offer more out of combat utility.
Druid honestly....I tried it, and tried it, and tried it...outside of giving me buffs in camp ive found it utterly terrible.
Last edited by Fast; Aug 22, 2023 @ 11:08am
Fast Aug 22, 2023 @ 11:09am 
Originally posted by Friends with Benedicts:
Originally posted by Fast:

When it comes to utility i find that its hard to sort of be like "well they get this amount of utility and mobility" when the issues are twofold.

1. Scrolls and potions ....are so frequent, and money is essentially infinite, there are enough fly, misty step, dimension door, and featherfall scrolls in the first 2 acts to take you through every quest in the game. And you can quite easily obtain around 20 ish speed potions across the first acts without issue.
2. Itemization is extremely important to classes in this game to the point that some items determine how good a class can be. The best examples of this are killers sweetheart, risky ring, caustic band, armour of agility, chargebound hammer, deathstalker mantle , helm of arcane acuity, etc etc.
This is the actual proble of BG3. Its not the classes, but the drop and the loot.

Larian doesnt balance their games properly, and late games are usually a breeze. I had to mod all their previous games for a better combat experience. Im also counting on mods for a proper meta gaming min maxing run. So ill wait some months before diving into it.

Hence why I nitpick the point that I dont think classes are the actual problem here. Is Larian that has immense difficulty in balancing mid and late game combat. Obsidian's Pillars of Eternity did a much better job at that.

At least they arent trash late game like Bioware rpgs, jesus christ, some of their games on higher difficulties are just a slog fest.

Yeh i dont think anyone is gonna disagree that the itemization parity is terrible.

SOme classes get all the things and others...well they dont exist... it seems.
Wedge Aug 22, 2023 @ 11:12am 
Wiz would be a great multi if the fkers would of gave us kensai.
mutantspicy Aug 22, 2023 @ 11:12am 
Originally posted by Toblm:
Originally posted by Honey Drake:

There are some sub classes which are straight out worse. No clues why anyone would pick Aassassin over Thief, for example (once again ignoring multiclassing)
Why would someone pick an extra bonus action a round and fall damage resistance compared to auto crits and free advantage?

What are you those bonus actions for? Sneaking, which involves a check, in order get advantage? When you can just have the advantage, and still net the same number of bonus actions.
Psst. Two weapon fighting. Off hand attack is a bonus actions. Thief can take 3 shortsword attack per round. Make that one particular finesse longsword and a rapier if you take the dual wielding feat and have a certain set of gloves giving you bonus damage on off hand attacks. Add Haste and You become a human blender.
Quillithe Aug 22, 2023 @ 11:13am 
Originally posted by Fast:
Originally posted by Quillithe:
Thing is most of these items are Act 3 specific. If you're only judging a class at endgame it's different from trying to consider it throughout.

For example Druid and Berserker are both VERY strong at early points, even if they fall off at lvl 12 endgame
all of these are act 2.
Technically available from around level 6
I specifically chose those because ofc we could talk about bloodthirst and saveroks hat but those are in act 3 and one might say too late in the day.

Barb is good until about level 4 then a paladin or fighter or monk or even ranger will just hit harder and offer more out of combat utility.
Druid honestly....I tried it, and tried it, and tried it...outside of giving me buffs in camp ive found it utterly terrible.
Eh, the armor isn't. And killer's sweetheart is TERRIBLE unless you're long resting after every battle, which is another factor that's going to skew classes too.
DontMisunderstand Aug 22, 2023 @ 11:13am 
Sorcerer is literally just Wizard but weaker. Druid is basically the strongest class in the game by a wide margin when it comes to dps, tanking, AND battlefield control. All at the same time. Its only weakness is that the rest of your party needs to rest long before the druid does, meaning either the druid is soloing encounters half the time or you rest when the druid has multiple wildshapes and almost all of their spell slots left. The Rogue is the literal best class in the game when it comes to reliable burst damage. The game is almost unplayable without having one in your party, because they're an auto-win for most combat encounters. Barbarian I've had mixed results with. They're very good at what they do, but some options are just stronger than others. Eagle Totem Barbarian is absurdly good in basically all combat circumstances. Others are significantly more niche.

I'm not sure what you're seeing from these characters. Might I suggest actually judging them based on performance in Baldur's Gate 3 rather than what you think of 5e?
Fast Aug 22, 2023 @ 11:14am 
Originally posted by Quillithe:
Originally posted by Fast:
all of these are act 2.
Technically available from around level 6
I specifically chose those because ofc we could talk about bloodthirst and saveroks hat but those are in act 3 and one might say too late in the day.

Barb is good until about level 4 then a paladin or fighter or monk or even ranger will just hit harder and offer more out of combat utility.
Druid honestly....I tried it, and tried it, and tried it...outside of giving me buffs in camp ive found it utterly terrible.
Eh, the armor isn't. And killer's sweetheart is TERRIBLE unless you're long resting after every battle, which is another factor that's going to skew classes too.

you use it on bosses , it allows you to essentially 1 turn any boss fight in the game.
Yeh sorry that from the armoury guy in rivington i forgot.
But alas, the rest are act 2 there is actually a bunch of stuff in act 1 also dont forget, the adamantine forge armours allow you to proc arcane acuity for example , or the darkfire bow with haste on it.
Last edited by Fast; Aug 22, 2023 @ 11:16am
Quillithe Aug 22, 2023 @ 11:15am 
Originally posted by Fast:
Originally posted by Quillithe:
Eh, the armor isn't. And killer's sweetheart is TERRIBLE unless you're long resting after every battle, which is another factor that's going to skew classes too.

you use it on bosses , it allows you to essentially 1 turn any boss fight in the game.
Yeah, not swapping my equipment out just to make a disappointingly easy boss fight even easier
MrJ Aug 22, 2023 @ 11:16am 
Originally posted by DontMisunderstand:
I'm not sure what you're seeing from these characters. Might I suggest actually judging them based on performance in Baldur's Gate 3 rather than what you think of 5e?

Oh, as far as 5e is concerned, he's pretty much objectively wrong on everything :P
Jajko Aug 22, 2023 @ 11:16am 
It all depends on team composition and build.

Wizard - Can learn spells, his aoe dmg can no deal dmg to your ally, it's op when you have 2-3 melee in team.

Druid - He can change form two times in one fight so thats mean he can have around 200hp in one battle. He have animal to explore, stealth, aoe dmg, tank, single target dmg and as human form he can be support or dd mage. Also Circle of the Spores offer you best necromancer build in game.

There is more team comp to choose than standard: tank, support, dd and lockpicker. And there is more team comp to choose because you have flexibility classes like Bard, Cleric, Druid or Wizard.
dolby Aug 22, 2023 @ 11:18am 
Originally posted by Honey Drake:
(once again ignoring multiclassing)
see that's the problem right there
Last edited by dolby; Aug 22, 2023 @ 11:18am
Fast Aug 22, 2023 @ 11:24am 
Originally posted by Quillithe:
Originally posted by Fast:

you use it on bosses , it allows you to essentially 1 turn any boss fight in the game.
Yeah, not swapping my equipment out just to make a disappointingly easy boss fight even easier

surgeons subjugation amulet is also good for this.
DontMisunderstand Aug 22, 2023 @ 11:25am 
Originally posted by Hangman:
Very good summary , in 5e my favourite is Druid Circle of Spores but here he is so BAD , wasted potential because you are punished for going melee ( loosing your spore aura = loosing your subclass powers ) . You are punished for being to far ( you cannot attack with your spores or resurrect fallen if you are to far ) .
- Stealth is not so good in this game because when enemys find you they nuke your ass to the death = pure Rogue is bad idea
- Barbarian is ok but ... there are better choices for melee/tank/dps like Warrior or Palladin
- Wizard - tons of spells but most of them useless , better to have Sorcerer and focus on DPS or AoE etc.
Currently using a circle of spores druid in my playthrough. Being the strongest in the party in dps, tanking AND battlefield control simultaneously while also soloing 70% of encounters simply because it takes forever to run out of resources with them and the rest of the party ran out long ago. It's not bad, it's OP.
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Date Posted: Aug 22, 2023 @ 7:10am
Posts: 398