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I'd say its more about subclasses when it comes to weak and strong, base classes by themselves are all decent if played right.
Rogue... man, i don't know what to say to you. Rogues are downright solid.
I also don't get your point about concentration with regards to wizards. Sorcs also need to concentrate on concentration spells. All caster classes do.
evocation wizard rules, basically have a lot of aoe dmg spells without friendy fire, and you just need 1 spell with concentration (haste) for more damage xd
I disagree with wizard not multiclassing well.
Level 1 in wizard + full int , secondary class cleric
= you get all wizard spells and all cleric spells + if you do it right you can get both 20 int and 18 wisdom.
Also remember all gear that pump spell cast DC affects BOTH wizard and cleric.
About the Wizzard, there is an item That gives 17 int when equipped, and getting that item would actually make Wizzards better for multiclassing, as you can pump up another stat
Additionally:
Abjuration Wizards are actually quite tanky
Necromancer Wizards can also be very good frontline fighters, especially if you go Dwarf for Medium Armor Proficiency.
Sorcerers only let their friends succeed saves so you can still TPK yourself. The only reason Sorcerers may have the upper hand is quickened Spell and one-shotting encounters by throwing 2 fireballs in, or casting Lightningbolt or Call Lightning into Wet enemies, but that's also something a Wizard can do, at least with Lightningbolt.
I'm not going to completely disagree with you. But a few things. There are multiple feats that fix the concentration issue. Along with some potions. The wide spell selection is the reason to go with wiz. Since you can change prepared spells outside of combat and outside of combat you can cast anything with the Ritual tag without using a slot wiz is a really good utility buffer for your group. Also the subclass Evocation is really good for when you want to fire ball right into your own groups melee range.
Barbarians are very solid on their own, sure, but as you said, the class is very frontloaded, giving most of it's benefits at early levels, meaning if you can add barbarian to other classes for very strong benefits, specially in BG3 where they work even on dex builds.
And wizzard can be taken as a dip for every spellcasting class, and you'll end up with all of the spells from your base class AND all of the spells from the wizzard class, plus the same spell slots from not multiclassing at all, there is basically no negative to doing this on every caster in the game. Some people have mentioned a certain abjuration(I think?) build that gets over 30 AC, so it never gets hit, and when it gets hit, it reduces all damage taken to zero anyway, so there's that.
I would claim Cleric is the "weakest" one. Lack of spells, underwhelming class features which are outshined by most others, too.
But then again Cleric is actually fine.
There are some sub classes which are straight out worse. No clues why anyone would pick Aassassin over Thief, for example (once again ignoring multiclassing)
yeah - you lose, OP
You can actually dump stat everything but wisdom and charisma, if you are willing to complement that with items later on and don't go for max spell dc.
It's really a good way to make mega skill check chars, specially bard multiclasses.
Example : you literally start with 8 /8/8/ 8/15/17 ( then toss leftover points what ever ) And still have darn high stat average in long term.
( 18 dex from gloves, 17 or 19 int from head, 23 con from necky... permanent potions and buffs can get you easy 10 str ,, so on)