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There is a boat you have to board(trying to avoid spoilers), in act 1 to transition between two areas.
Disband everyone till only have four members or the remainders will glitch(they just kinda vanish) during the following cutscene. Once at other side, just return to camp and “gather your party before venturing forth” again.
That’s it, we’ve had no issues otherwise and honestly not even sure if was due to coop or not.
Oh and we didn’t notice on readme for mod right away but only need to patch the .exe if want more than four players(not companions) online. If just want for solo(or have less than four players in group anyways) you only need to copy over the mod folder.
Oh x2, those comments may seem daunting but don’t forget, this mod been around since early access.
Bringing the whole cast will get clunky in combat (my experience) but if you just want 2 more to make a party of six instead of 4 it'll be fine.
The game is easy anyways, this mod at least gives you chance to enjoy whole team.
You do get the banter of the relevant party members. For example, if you do a quest regarding one of your companions then that companion will be present for it's dialogue. Random banter during quests unrelated to them seems to be random, I tried it after reloading a few times in conversations. A few times Minthara comments, sometimes Shadowheart or w/e. I'd seriously recommend you to try this mod if this is what you are looking for and try it yourself. From what I gather, you will not be disapointed.
i was able to get the 8 slots working for multiplayer but not been able to get the followers
Make sure you follow the directions.
Also. The other 1~7 that are going to play with you need to follow the directions as well.
Alas, I'm stuck using the Legacy version which you manually put into the folders, because, yep, can't run Script Extender. BTW, at this point there are several other mods that can change party size now besides this original one - but yea, they all require SE.
I find a party larger than six both becomes unmanageable and frequently getting in each other's way of pathfinding. Lots of jumping or teleporting or flying over other party members in the way of doors. Especially if all 6 also have summons. It starts to feel like managing a small army.
All I've noticed is the Grymforge boat bug. It can be worked around. Reduce your party to 4, take the boat to the forge, when you arrive put additional party members back. Simple.
There is this weird thing where sometimes your party members don't wake up properly after a long rest. Found clicking on companions who are not sleeping in the bedrolls usually makes it go away and everything resumes.
There's one final issue in the House of Hope. Only 4 characters get debtors' outfits from Hope. So if you have six, only 4 can walk around the HoH without aggroing everything for the initial steps. Have to split your party. You have to leave two behind. BTW, once everything is aggro'd against you anyway when you take the Hammer, it doesn't matter anymore and everyone can get into the fray. TBH, I mostly do everything with Tav solo up until the point we run into Haarlep and I need the other 3, because once the party is split up, grrr, there's no way to select 4 and have them move as a group.
The Raphael fight is one place where I really start to appreciate six party members (plus summons). Put some on the task of keeping Raph busy (Yurgir helps too if you can persuade him), some on handling the other mobs, and some on smashing the pillars around the room. It really feels good to have a "squad" doing this.
I imagine this could be worked around by making the two without debtors outfits invisible, but I haven't tried, and that will wear off eventually.
BUT: There is a little trick:
You don't have to install something if you ONLY play singleplayer. Than you donwload ONLY this file: Legacy standalone version.
Inside you have just some files you have to drag them into your Data folder, thats all.
This (loose files) version is mutch saver and stable than the installed version. Some confirmed this in the comments.
The only thing I will say about the legacy version is I'm using it not by choice because Script extender doesn't work on Mac. But unfortunately, this means you can't enable or disable it with a mod manager or change its load order. You have to drag it out of the folder. Fortunately, I don't *think* it's causing any severe conflicts or issues, so I don't have to.