Baldur's Gate 3

Baldur's Gate 3

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Adahn Aug 22, 2023 @ 2:28am
Party Limit Begone MOD
Any solo player can give feedback on this mod ? Gamebreaking bugs ?

Seems delicious but 1811 comments on nexusmod is always huge problems
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Showing 31-45 of 50 comments
MrSoul Aug 22, 2023 @ 9:54am 
Used it solo and coop(much further in game on this playthrough than my solo), we only had one serious issue:
There is a boat you have to board(trying to avoid spoilers), in act 1 to transition between two areas.

Disband everyone till only have four members or the remainders will glitch(they just kinda vanish) during the following cutscene. Once at other side, just return to camp and “gather your party before venturing forth” again.

That’s it, we’ve had no issues otherwise and honestly not even sure if was due to coop or not.

Oh and we didn’t notice on readme for mod right away but only need to patch the .exe if want more than four players(not companions) online. If just want for solo(or have less than four players in group anyways) you only need to copy over the mod folder.

Oh x2, those comments may seem daunting but don’t forget, this mod been around since early access.
Last edited by MrSoul; Aug 22, 2023 @ 10:01am
Dekent Aug 22, 2023 @ 10:09am 
Grymforge boat is the only real nasty bug with it. Otherwise it works great and companions jump in dialogue when they have something unique to contribute even if they aren't 'in the background'

Bringing the whole cast will get clunky in combat (my experience) but if you just want 2 more to make a party of six instead of 4 it'll be fine.
VNTERMU7E Aug 22, 2023 @ 10:14am 
Originally posted by yasko21:
the game will be to easy with more in the party :/

The game is easy anyways, this mod at least gives you chance to enjoy whole team.
Damphair Aug 22, 2023 @ 3:36pm 
Originally posted by krunjar:
Originally posted by jhughes:
Look at the number of downloads and endorsements compared to the number of complaints. It has 200K endorsements.

Of course it does .. It's the party size mod. Most people are going to endorse it right after they download it. And very few ill bother to retract that after it destroys their save. That's just how it goes with key mods like this.
70 hours in in single player, and 30 hours with my mates and we play a party of 5. There's nothing that indicates a breaking of the save game. I can even uninstall the mod if my save is at 4 party limit and resume the same save.
Damphair Aug 22, 2023 @ 3:41pm 
Originally posted by Adahn:
Originally posted by homekeys:
i used it a little bit and ive noticed if ur over the default party cap, some cutscenes and dialogues wont trigger. nothing game-breaking but party members missed a lot of reaction lines or references to their personal quests.




no thats basically it. drop ur party down to 4 ppl before u use the boat. u will know the boat when u see it i promise


I mean if some dialogues/cutscenes won't trigger because of 5 people whats the point of the mod other than combat ? I want a 5 party men only to get all the interactions/banters and stuff....

You do get the banter of the relevant party members. For example, if you do a quest regarding one of your companions then that companion will be present for it's dialogue. Random banter during quests unrelated to them seems to be random, I tried it after reloading a few times in conversations. A few times Minthara comments, sometimes Shadowheart or w/e. I'd seriously recommend you to try this mod if this is what you are looking for and try it yourself. From what I gather, you will not be disapointed.
Larian should have just included the option in the game. Make things simple for us.
Adahn Aug 22, 2023 @ 4:16pm 
Originally posted by Damphair:
Originally posted by Adahn:


I mean if some dialogues/cutscenes won't trigger because of 5 people whats the point of the mod other than combat ? I want a 5 party men only to get all the interactions/banters and stuff....

You do get the banter of the relevant party members. For example, if you do a quest regarding one of your companions then that companion will be present for it's dialogue. Random banter during quests unrelated to them seems to be random, I tried it after reloading a few times in conversations. A few times Minthara comments, sometimes Shadowheart or w/e. I'd seriously recommend you to try this mod if this is what you are looking for and try it yourself. From what I gather, you will not be disapointed.
i want it ! Problem is you can't know what you miss, no ?
Faceless Dec 18, 2023 @ 1:24pm 
No issues in solo Play, but when I make a multiplayer game I dont get the 8 slots, only 4 slots.
LtRedScorpion Dec 26, 2023 @ 10:07pm 
Originally posted by Faceless:
No issues in solo Play, but when I make a multiplayer game I dont get the 8 slots, only 4 slots.

i was able to get the 8 slots working for multiplayer but not been able to get the followers
Echo2Omega Dec 26, 2023 @ 10:15pm 
Originally posted by Faceless:
No issues in solo Play, but when I make a multiplayer game I dont get the 8 slots, only 4 slots.

Make sure you follow the directions.
Also. The other 1~7 that are going to play with you need to follow the directions as well.
REVERIE Dec 26, 2023 @ 10:20pm 
I finished this game with this mod.
seeker1 Dec 27, 2023 @ 5:07am 
I like using a party of 6, lets me get a nice mix of origin companions and custom hirelings I'm testing out, and it also was the norm for, for example, BG2, or more recently Pathfinder: WotR. I get that the game was balanced for a party of 4, (at level 12), but it's the same thing with the lvl 20 curve mod. If you want, you can up the difficulty for yourself.

Alas, I'm stuck using the Legacy version which you manually put into the folders, because, yep, can't run Script Extender. BTW, at this point there are several other mods that can change party size now besides this original one - but yea, they all require SE.

I find a party larger than six both becomes unmanageable and frequently getting in each other's way of pathfinding. Lots of jumping or teleporting or flying over other party members in the way of doors. Especially if all 6 also have summons. It starts to feel like managing a small army.

All I've noticed is the Grymforge boat bug. It can be worked around. Reduce your party to 4, take the boat to the forge, when you arrive put additional party members back. Simple.

There is this weird thing where sometimes your party members don't wake up properly after a long rest. Found clicking on companions who are not sleeping in the bedrolls usually makes it go away and everything resumes.

There's one final issue in the House of Hope. Only 4 characters get debtors' outfits from Hope. So if you have six, only 4 can walk around the HoH without aggroing everything for the initial steps. Have to split your party. You have to leave two behind. BTW, once everything is aggro'd against you anyway when you take the Hammer, it doesn't matter anymore and everyone can get into the fray. TBH, I mostly do everything with Tav solo up until the point we run into Haarlep and I need the other 3, because once the party is split up, grrr, there's no way to select 4 and have them move as a group.

The Raphael fight is one place where I really start to appreciate six party members (plus summons). Put some on the task of keeping Raph busy (Yurgir helps too if you can persuade him), some on handling the other mobs, and some on smashing the pillars around the room. It really feels good to have a "squad" doing this.

I imagine this could be worked around by making the two without debtors outfits invisible, but I haven't tried, and that will wear off eventually.
Last edited by seeker1; Dec 27, 2023 @ 5:11am
Rappeldrache Dec 27, 2023 @ 5:35am 
I finished the game with this mod. No bigger problems.

BUT: There is a little trick: :shibuya:
You don't have to install something if you ONLY play singleplayer. Than you donwload ONLY this file: Legacy standalone version.
Inside you have just some files you have to drag them into your Data folder, thats all.

This (loose files) version is mutch saver and stable than the installed version. Some confirmed this in the comments.
Last edited by Rappeldrache; Dec 27, 2023 @ 5:35am
seeker1 Dec 27, 2023 @ 5:51am 
Yeah, I'm only using it single player. The multi player version requires you to patch the game application itself. And the author does, rightly, tell you to back up the original app before doing this.

The only thing I will say about the legacy version is I'm using it not by choice because Script extender doesn't work on Mac. But unfortunately, this means you can't enable or disable it with a mod manager or change its load order. You have to drag it out of the folder. Fortunately, I don't *think* it's causing any severe conflicts or issues, so I don't have to.
Knightfell Dec 27, 2023 @ 5:58am 
Originally posted by Action Man:
I used the mod, and I had an issue after one Long Rest cutscene where the four party members were permanently incapacitated on the bedroll. Could not heal/talk/move/etc.. I reloaded an earlier save and brought my team down to 4, replayed with no issues.
easy fix without reloading: click on either lae'zel or karlach and it'll end sleep dunno why it likes these two but it works..
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Date Posted: Aug 22, 2023 @ 2:28am
Posts: 50