Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Lore does not cap anything.
Rules cap at 20 normally, but as higher the level as more unbalanced it gets.
Above 12, if I recall correctly, some spells start to come up which just breaks the game (like Wish, which... as the name states just grants you a free wish with pretty less limits) and overall characters tend to get unkillable in some builds (which is even at 12 pretty overkill sometimes)
Edit:
I'm just starting in Act3 as level 11 half to 12... so as I reached 12 I did nearly no quests in Act3... I guess this is done so that even people who only do play the main story and maybe a small amount of side content can get to maxlevel.
i think its a lot better hitting the cap earlier personally and still having many hours and fights to play around with your builds and gear.
the extra exp is also there to be had for people that took a more direct route to act 3. there's a large difference in level if you go directly along the main story vs exploring everything and doing all the side quests and both paths into act 2.
Fully expected from a Larian game. I said this would happen before release.
My exact words were, "You won't need to kill every last bird and squirrel for XP."
There's always more than enough XP to go around in a Larian game.
I was capped out somewhere at the start of Act III. Simply because I try to experience everything that a game has to offer.
Essentially you would be reaching a level of power where every encounter is trivial.
And we could use all higher level spells plus some pseudo epic ones for 2e specifically.
In BG3 the caps ends at the level of the highest level enemies. The player cannot surpass them even if completing every quest and killing every enemy till then. Its rather sad...
The 40 cap in Bg2 is sort of interesting. It was the result of content creep, and to keep the gameplay relevant they had to double the levels.
Really makes you think how powerfull Melissan was to be a serious threat to a party who basically has 20 Divine levels.
Speak for yourself I'm in a level 15 game and the magic legalesse nonsense is hilarious.