Baldur's Gate 3

Baldur's Gate 3

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Adeptus Aug 22, 2023 @ 2:03am
I'm Level 12 and not even halfway through act III
Over 30000 extra EP. Is this supposed to be like that? Im am not familiar with DnD Lore, but why the level cap at 12? Is Level 13 some Demigod grade?
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Showing 1-15 of 25 comments
TheLuckyAce Aug 22, 2023 @ 2:06am 
Originally posted by Adeptus:
Over 30000 extra EP. Is this supposed to be like that? Im am not familiar with DnD Lore, but why the level cap at 12? Is Level 13 some Demigod grade?

Lore does not cap anything.
Rules cap at 20 normally, but as higher the level as more unbalanced it gets.
Above 12, if I recall correctly, some spells start to come up which just breaks the game (like Wish, which... as the name states just grants you a free wish with pretty less limits) and overall characters tend to get unkillable in some builds (which is even at 12 pretty overkill sometimes)

Edit:
I'm just starting in Act3 as level 11 half to 12... so as I reached 12 I did nearly no quests in Act3... I guess this is done so that even people who only do play the main story and maybe a small amount of side content can get to maxlevel.
Last edited by TheLuckyAce; Aug 22, 2023 @ 2:07am
Benethor Aug 22, 2023 @ 2:06am 
Yep, exactly that. Level seven spells is where it becomes ridiculous
Zoid13 Aug 22, 2023 @ 2:16am 
isnt it better that way so you get to play the game at its intended max load out for a good chunk of an act as opposed to exp being tightly distributed and calculated so you hit level 12 at the last fight and get to play with the max level skills for like 1 fight and your done?

i think its a lot better hitting the cap earlier personally and still having many hours and fights to play around with your builds and gear.

the extra exp is also there to be had for people that took a more direct route to act 3. there's a large difference in level if you go directly along the main story vs exploring everything and doing all the side quests and both paths into act 2.
eLeSDi^ Aug 22, 2023 @ 2:18am 
12 is fine, the game needs harder difficulties, too easy as it is on tactician
katzenkrimis Aug 22, 2023 @ 2:18am 
Originally posted by Adeptus:

Is this supposed to be like that?


Fully expected from a Larian game. I said this would happen before release.

My exact words were, "You won't need to kill every last bird and squirrel for XP."

There's always more than enough XP to go around in a Larian game.

I was capped out somewhere at the start of Act III. Simply because I try to experience everything that a game has to offer.

Last edited by katzenkrimis; Aug 22, 2023 @ 2:18am
Snake_In_The_Eye Aug 22, 2023 @ 2:19am 
levels of enemies are hard coded. Meaning if you level up too much it is just a walk in the park. High level spells are also not in game.

Essentially you would be reaching a level of power where every encounter is trivial.
CloudKira Aug 22, 2023 @ 2:23am 
In BG2 ToB there was a cap of level 40 despite players comfortably ending the game at like level 25.

And we could use all higher level spells plus some pseudo epic ones for 2e specifically.

In BG3 the caps ends at the level of the highest level enemies. The player cannot surpass them even if completing every quest and killing every enemy till then. Its rather sad...
ez game ez life Aug 22, 2023 @ 2:29am 
Considering how much optional content there is in the first two acts, along with the fact that once you enter the city you can't go back, the developers had to make sure that someone who skips almost everything optional and just follows the main story would still be able to finish the game.
Luna ~ Aug 22, 2023 @ 2:30am 
if the game i based on dnd then the cap should be the same as DnD no idea why its not 20. caring about balance in a PvE game is wack yo
Last edited by Luna ~; Aug 22, 2023 @ 2:31am
Teddy Aug 22, 2023 @ 2:30am 
Originally posted by Benethor:
Yep, exactly that. Level seven spells is where it becomes ridiculous
Solasta had cap at 12 as well, but it has been raised recently, I'm sure Larian will increase it as well with expansion, dlc or whatever.
Caldrin Aug 22, 2023 @ 2:32am 
Originally posted by Lulu:
if the game i based on dnd then the cap should be the same as DnD no idea why its not 20.
Because no one really runs table top games much past 12 as the spells and so on get super op and next to impossible to balance..
UnholyDentist Aug 22, 2023 @ 2:33am 
Originally posted by eLeSDi^:
12 is fine, the game needs harder difficulties, too easy as it is on tactician
Agreed, plus difficulties should be split up into other settings like in Owlcat games.
Solem Aug 22, 2023 @ 3:14am 
Originally posted by CloudKira:
In BG2 ToB there was a cap of level 40 despite players comfortably ending the game at like level 25.

And we could use all higher level spells plus some pseudo epic ones for 2e specifically.

In BG3 the caps ends at the level of the highest level enemies. The player cannot surpass them even if completing every quest and killing every enemy till then. Its rather sad...

The 40 cap in Bg2 is sort of interesting. It was the result of content creep, and to keep the gameplay relevant they had to double the levels.

Really makes you think how powerfull Melissan was to be a serious threat to a party who basically has 20 Divine levels.
Last edited by Solem; Aug 22, 2023 @ 3:14am
Proper Skux Aug 22, 2023 @ 3:16am 
Originally posted by Caldrin:
Originally posted by Lulu:
if the game i based on dnd then the cap should be the same as DnD no idea why its not 20.
Because no one really runs table top games much past 12 as the spells and so on get super op and next to impossible to balance..

Speak for yourself I'm in a level 15 game and the magic legalesse nonsense is hilarious.
Wiegs Aug 22, 2023 @ 3:28am 
Originally posted by Adeptus:
Is Level 13 some Demigod grade?
Kind of, you get spells like Reverse Gravity and other ridiculously powerfull stuff
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Date Posted: Aug 22, 2023 @ 2:03am
Posts: 25