Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2: Its weaker low levels, but UTTERLY TURBOBROKEN at high levels. Past level 10, it feels like your wizard suddenly turned on godmode. Warding bond the wizard and you quite literally get THOUSANDS of effective HP. Recharge it with shield, counterspell and glyph of warding when you drop below like 20 charges.
3: It should totally stack with temp HP, but past a certain level you literally take 0 damage from all sources, so the temp HP might as well not exist.
Past level 10, my gale has literally taken a grand total of 0 damage, on tactician.. (yes, i kept track.)
Although it's more powerful in BG3.
Especially when you get the perk that gives you a shield equal to your Wizard level when you Short Rest. 12 instant stacks. That's almost 80 invisible HP they have to smash through. But this scales as you can just upcast Glyph of Warding every turn (better than Fireball in every way.) You've got an unkillable Mage at that point.
I see. Do you need to make use of multiclassing or gimmicks to make it that strong or does it get that strong on its own? I'm trying to stay a pure Wizard in my playthrough, so I'm just curious how well that'll hold up on its own.
All you need is someone that can cast warding bond, like a cleric. There are also 2 rings that let one person cast warding bond on the other.
Because it effectively doubles the size of your ward, you take 0 damage from practically everything, so whoever warding bonded them also takes 0, since it's post-mitigation damage that gets transfered. Also means no concentration saves, since well, 0 damage.
Your Ward simply becomes overpowered at Level 10 when you Short Rest.
You also get Otto's Irresistable Dance at Level 11 which essentially one-shot's bosses and doesn't have a saving throw.
So if you did want to multiclass it's only advisable to do so after Level 11 for a one level dip in say Light Cleric or Ranger for Heavy Armor and Shield proficiency. Or respec and go Fighter 1 / Wizard 11 when you hit level 12.
Become even more untouchable than you already are! Ascend as abju wizard!
(or just have shadowheart cast sanctuary on you)
As a bonus maybe 1 level of a martial class to run around with magic plate + heavy armor master for another 5 damage absorb which is already pretty silly.
The first hit would absorb 5 points
The second hit would absorb 4 points
The third hit would absorb 3 points
The last hit would absorb 2 points.
It is not based on the number of rounds but the number of times you are hit. As you cast more Abjuration spells, that number increases.
These are not temp HP so any source of temp HP would not be affected. But what if you say had 1 level in Sorc and picked cold draconic bloodline? Well then you have an easy source of temp HP on top of that. On top of that Armor of Agathys happens to also be Abjuration so you get free base points to start. Upcast it for even more protection.
Throw in a level of War Cleric as well and you can also wear heavy armor, some of which can also absorb damage.
On its own it can be quite powerful but with help from other classes it can turn your mage into a tank.
Glyph of warding DOES NOT break sanctuary :)))))))))))
That spell is a bit much I think
At level 12.
Lo and behold, I was right :>
And even so Shadowheart and GALE usually have 90% hit chances on enemies! I feel like they could use a little more armor, everything feels a bit strong.
Summons
Stacking +spell dc items
This silly helm jaheira has that lets her get +2 spell dc stacks when she hits an enemy. And she's dual wielding. Just be gross on a dual wielding hasted fighter/caster with action surge, you could break saves
Honestly, most items? So many stackable -attack and -saves on enemies feels a bit much really.
hehehehe spellsave dc30 goes brr
I eat legendary resistance for breakfast
Literally unsaveable hold person
https://steamcommunity.com/id/Recjawjind/screenshot/2012599246975795092/