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Seriously, it's pretty bad that I immediately knew she was going to be a major character who forces us to accept obviously terrible decisions again. Come on Diablo, at least don't reuse the same plot twice with the exact same main character.
And then stuff like bosses? There are about 4 total bosses.
Itemization? It's like they came in really drunk and made all the item stats in about three hours and then never looked the next morning when sober.
The programmers aren't so bad, but the entire game design team should probably just be fired.
I was not aware of that number, ofc I have questions as to where you got it but, even if I take half of it, your point still sticks lol...
Its kind of sad that the studios who do NOT deserve our money, are the ones with the most ways to take our money.
Larian DESERVES our money (Personally I added the digital deluxe to the cart when buying literally just thinking I wanna give these guys the extra 10 bucks, I still have no idea what the Deluxe actually got me), and yet, they just gave as a complete, finished and awesome game with a ton of content...
They will burn through hundreds of years worth of experienced devs to make them quit so they can save a pittance and hire more malleable interns who wont try to fight back like more experienced vets would.
As long as young students apply to such companies in masses, nothing will change. They get burned out and thrown away. Anyone worth their salt will switch to another area than gaming after that and earn tripple.
I know that Ubisoft in Germany pays their unity devs 2400€ a month (It's a little higher these days). When I asked a recruiter once if he is serious or he hit his head somewhere, he goes "oh, but making games is fun. It's games. Why would you not want fun?". I laughed him in the face and told him I already earn 3800€ in my current job developing ♥♥♥♥♥♥ browser games (today I earn 5600€, same employer). Doesn't matter, people still go to these companies, because these stupid arguments work.
I also believe they were mostly the marketing teams.
Blizzard are all PR investment and solid art direction, their actual development team around the meat of games are trash. Partially because all of the innovative developers left the company a long, long time ago due to the issues corporate culture bring to stifling the artistic process.
There's no way 9.166 DEVELOPERS worked on Diablo 4, that's PR hype. Blizzard's PR team has a notorious reputation within the industry as being absolute scumbags.