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I'm sorry I wasn't more clear. A monk without their buffed AC is a poor fighter substitute. I was talking about making a STR monk that would still have high DEX, which if you go down the STR route, you cannot achieve in Act 1; instead you'll just be an easily hit, squishy character that punches things.
Now, if we made a dwarf monk that started with heavy armor (or medium) and said "just screw dexterity", sure, maybe you'd be harder to hit so you could live to do your damage output, but then you'd be walling yourself off from many of the other monk abilities.
I try and live by the old "just because you can doesn't mean you should". It's why (outside of actually playing D&D tabletop where you can better explore nuance) I don't cram my wizards and sorcerers into heavy armor. Because there are better classes (or subclasses) for what I'd be trying to do.
If you're dumping dex to 10, you're no longer building a dex monk, you're building a str monk.
The OP asked if tavern brawler was viable for a dex monk. To that I replied it's viable but not optimal. You asked why it would not be optimal, and are now stating why it's not optimal with your very posts.... I don't think you know what optimal means lol
Hell, at this point, I could tell him to just stock up on Hill Giant potions and forget all that other stuff. Tavern Brawler + Hill giant potion, AC of DEX monk.
You can't start buffing your other stats until level 8 because you used your feat at 4 for Tavern Brawler. Look, any way you slice it it's either a bad build or you're not coming into parity with the rest of the party until late-game.
The real solution is they shouldn't have taken away the human bonus feat at level one. Game gets one star from me for such a poor choice.
If you buff your DEX at 4, that brings you to base 19 with no items. That's still a +4, which is only an increase of 1 to your AC. If you buff your WIS to 18 at 4, that's still an increase of 1 to your AC and saves. Monks feasibly get 4 attacks with Ki Points and Bonus Action depending at level 4. Tavern Brawler STR Monk is hitting harder AND more often because that's how percentages work. There are too many stat-boosting items in this game to really care about boosting stats through ASIs.
That get's you 19 AC and you still hit like a truck.
The only thing you lose from wearing armor is Unarmored Movement.
That's perfectly fine as that is replaced by being able to Jump 30 Feet (STR Build) instead of 5 Feet (DEX Build).
Or just bamf around as a Shadow Monk