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It's not optimal because it's not.... optimal. You can get much better results without using the 23 str gloves that you would be required to take as a dex monk to make the build work decently.
Like I said it's VIABLE, because you can get those items to make it work. It's just not optimal. Because.... it's not.
I wouldn't even call that viable considering when you get those gloves in the game and how you've potentially been speccing your monk up til then. Do you use your level 12 feat to take Tavern Brawler? Do you plan the entire build around a late-game item? The short answer to OPs question is: "don't do it because STR 10 provides no bonus for the feat to use"
There are several gloves that buff unarmed damage directly.
Right... and that would not be a dex monk lol. So you're proving our point for us. Thanks. Like I said... Viable, but not optimal.
Same buff as what, the damage from a DEX build? My point was that there are gloves that buff unarmed damage directly, and that was all. The damage is added to the Monk's combat whether they're a STR or DEX build.
At the end of the day, if you build a STR Monk for Tavern Brawler, and then use gear to buff your DEX for AC, you'll be doing slightly more damage than a pure DEX build Monk. BUT, that won't really come to fruition until ACT 2 at the earliest so you'd need to be prepared to accept that slowdown on the character's power curve, so to speak.