Baldur's Gate 3

Baldur's Gate 3

View Stats:
recoveryjedi Aug 21, 2023 @ 7:14pm
Is Tavern Brawler viable for a Dex monk?
If it's a Strength bonus modifier. What if strength is only 10 (no bonus)? Will the Tavern Brawler feat do anything for this build?
< >
Showing 1-15 of 23 comments
wardenwolf Aug 21, 2023 @ 7:15pm 
No bonus, no effect from the feat.
Vizual Aug 21, 2023 @ 7:16pm 
viable? Sure. The game is very easy so literally anything can be viable. Is it optimal though? Not even close.
Ephemerant Aug 21, 2023 @ 7:16pm 
It's definitely supposed to be a STR thing. You can make a viable STR Monk though, so if that's what interests you, go for it.
wardenwolf Aug 21, 2023 @ 7:17pm 
Originally posted by Vizual:
viable? Sure. The game is very easy so literally anything can be viable. Is it optimal though? Not even close.
You completely avoided OP's question pertaining to the feat and the stat, good job.
Ephemerant Aug 21, 2023 @ 7:22pm 
Originally posted by Vizual:
viable? Sure. The game is very easy so literally anything can be viable. Is it optimal though? Not even close.
How is it not optimal? The game has so many stat boosting items you can make anything and lose zero functionality.
Ihateeverybody Aug 21, 2023 @ 7:24pm 
You get access to max dex items before strength though so I would recommend STR Monk. You can always respec later. If I had continued thats what I planned to do.
Vizual Aug 21, 2023 @ 7:27pm 
Originally posted by Ephemerant:
Originally posted by Vizual:
viable? Sure. The game is very easy so literally anything can be viable. Is it optimal though? Not even close.
How is it not optimal? The game has so many stat boosting items you can make anything and lose zero functionality.

It's not optimal because it's not.... optimal. You can get much better results without using the 23 str gloves that you would be required to take as a dex monk to make the build work decently.

Like I said it's VIABLE, because you can get those items to make it work. It's just not optimal. Because.... it's not.
Zartanyen Aug 21, 2023 @ 7:28pm 
Theirs a mod that changes it to dex.
wardenwolf Aug 21, 2023 @ 7:37pm 
Originally posted by Vizual:
Originally posted by Ephemerant:
How is it not optimal? The game has so many stat boosting items you can make anything and lose zero functionality.

It's not optimal because it's not.... optimal. You can get much better results without using the 23 str gloves that you would be required to take as a dex monk to make the build work decently.

Like I said it's VIABLE, because you can get those items to make it work. It's just not optimal. Because.... it's not.

I wouldn't even call that viable considering when you get those gloves in the game and how you've potentially been speccing your monk up til then. Do you use your level 12 feat to take Tavern Brawler? Do you plan the entire build around a late-game item? The short answer to OPs question is: "don't do it because STR 10 provides no bonus for the feat to use"
Ephemerant Aug 21, 2023 @ 7:42pm 
Originally posted by Vizual:
Originally posted by Ephemerant:
How is it not optimal? The game has so many stat boosting items you can make anything and lose zero functionality.

It's not optimal because it's not.... optimal. You can get much better results without using the 23 str gloves that you would be required to take as a dex monk to make the build work decently.

Like I said it's VIABLE, because you can get those items to make it work. It's just not optimal. Because.... it's not.
You can just switch your stats around at character creation to focus STR instead of Dex and use Dex gloves and it's literally the same as a Dex Monk, even gives you +1 to Attack rolls. There really aren't any essential Monk gloves that would need to fill that slot.
wardenwolf Aug 21, 2023 @ 7:44pm 
Originally posted by Ephemerant:
Originally posted by Vizual:

It's not optimal because it's not.... optimal. You can get much better results without using the 23 str gloves that you would be required to take as a dex monk to make the build work decently.

Like I said it's VIABLE, because you can get those items to make it work. It's just not optimal. Because.... it's not.
You can just switch your stats around at character creation to focus STR instead of Dex and use Dex gloves and it's literally the same as a Dex Monk, even gives you +1 to Attack rolls. There really aren't any essential Monk gloves that would need to fill that slot.

There are several gloves that buff unarmed damage directly.
Ephemerant Aug 21, 2023 @ 7:49pm 
Originally posted by wardenwolf:
Originally posted by Ephemerant:
You can just switch your stats around at character creation to focus STR instead of Dex and use Dex gloves and it's literally the same as a Dex Monk, even gives you +1 to Attack rolls. There really aren't any essential Monk gloves that would need to fill that slot.

There are several gloves that buff unarmed damage directly.
Yeah but they aren't essential, either. Tavern Brawler adds the STR bonus to your damage and attacks twice. If you built the character right at character creation, TB is bringing you to +4 (18) STR. That's +8 to damage AND Attack rolls. Functionally it makes the same buff.
Vizual Aug 21, 2023 @ 8:04pm 
Originally posted by Ephemerant:
Originally posted by wardenwolf:

There are several gloves that buff unarmed damage directly.
Yeah but they aren't essential, either. Tavern Brawler adds the STR bonus to your damage and attacks twice. If you built the character right at character creation, TB is bringing you to +4 (18) STR. That's +8 to damage AND Attack rolls. Functionally it makes the same buff.

Right... and that would not be a dex monk lol. So you're proving our point for us. Thanks. Like I said... Viable, but not optimal.
wardenwolf Aug 21, 2023 @ 8:04pm 
Originally posted by Ephemerant:
Originally posted by wardenwolf:

There are several gloves that buff unarmed damage directly.
Yeah but they aren't essential, either. Tavern Brawler adds the STR bonus to your damage and attacks twice. If you built the character right at character creation, TB is bringing you to +4 (18) STR. That's +8 to damage AND Attack rolls. Functionally it makes the same buff.

Same buff as what, the damage from a DEX build? My point was that there are gloves that buff unarmed damage directly, and that was all. The damage is added to the Monk's combat whether they're a STR or DEX build.

At the end of the day, if you build a STR Monk for Tavern Brawler, and then use gear to buff your DEX for AC, you'll be doing slightly more damage than a pure DEX build Monk. BUT, that won't really come to fruition until ACT 2 at the earliest so you'd need to be prepared to accept that slowdown on the character's power curve, so to speak.
Ephemerant Aug 21, 2023 @ 8:13pm 
Originally posted by wardenwolf:
Originally posted by Ephemerant:
Yeah but they aren't essential, either. Tavern Brawler adds the STR bonus to your damage and attacks twice. If you built the character right at character creation, TB is bringing you to +4 (18) STR. That's +8 to damage AND Attack rolls. Functionally it makes the same buff.

Same buff as what, the damage from a DEX build? My point was that there are gloves that buff unarmed damage directly, and that was all. The damage is added to the Monk's combat whether they're a STR or DEX build.

At the end of the day, if you build a STR Monk for Tavern Brawler, and then use gear to buff your DEX for AC, you'll be doing slightly more damage than a pure DEX build Monk. BUT, that won't really come to fruition until ACT 2 at the earliest so you'd need to be prepared to accept that slowdown on the character's power curve, so to speak.
It's not a slowdown though, and it's achievable in Act 1. You can dump Dex to 10, and all of your attacks would use STR since it's higher. It would be the same until level 4 where you take Tavern Brawler, and you're heavily outdamaging Dex Monk because you hit more often, and have a higher modifier being added.
< >
Showing 1-15 of 23 comments
Per page: 1530 50

Date Posted: Aug 21, 2023 @ 7:14pm
Posts: 23