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Anyway, I also noticed some enemies you always have disadvantage on ranged attacks against on Tactician.
But the AI is dumb as a brick, it'll use random items/spells just because they're there to no tactical benefit. And improving AI isn't a small change.
Adding more enemies would be laborious, because it requires manual placement of the new units in a lot of instances, but it's an approach I also prefer to inflating HP pools.
Other than keeping isobel alive I suppose.
Try making it out of the nautiloid on both difficulties and see what the difference is with the fight against the little brains in the wreckage.
On tactician the AI does marginally smarter things like hit'n'hide tactics. It also sometimes refuses to just run through AoEs at choke points, just opting to waiting a turn instead.
The enemies do have some additional HP (you'll notice when you realize that lvl1 'sleep' gets less useful much earlier into the run), and the to-hit chances are lower for you. They occasionally get additional resistances from the difficulty level. Or skills (usually translates to additional damage).
So you'll have to be somewhat smarter to counter these things in tactician, and at low levels when your hit chance sucks it's extra meh. You'll outlevel the disadvantages though. And you'll compensate with smarter tactics.
When first beating Ethel on normal mode, I thought she was hard. When fighting her on tactician later on I re-did the fight three times because I kept failing to keep her alive such that she'd offer you her deal (she only does when it's her turn and she's low on health). I brought her from 50% or so health down to 0 within a single turn, so her deal offering cutscene would not trigger. That's not a flex, that's just how you'll get used to playing on tactician - especially when you know what the fight will be.
Agree that more difficulty sliders would be welcome. And there's already more than stats bloat. On the other hand, I'd prefer the AI played 'enemy immersive', i.e. beasts blindly attack, but smarter creatures play smarter, or have cooperative tactics (like a pack of goblins should).