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In Act III you can get a legendary trident with +3d4 Thunder AOE, but it doesn't work in low-ceilinged rooms.
Edit:(probably one extra bug in a line of many...)
and the system is half made UI wise...
Act 1 Ring: +1d4 throwing
Act 1 Gloves: +1d4 throwing
Act 1 Pike: Returns to user when thrown
Act 3 Trident: Returns to user when thrown
Feat: Tavern Brawler - Adds STR modifier to attack and damage a second time
Berserker: Enraged Throw - throws knock enemies prone and deal Rage damage bonus, can use throw as a Bonus Action
With all of those combined you do absolutely absurd damage.
that said, anything with an extra dice roll still seems to apply (like if it had 1d4 ice on it)
Does it not specify melee attacks? I recall thinking the same thing for my str thrower but I thought I read it was melee attacks that generated lightning charges. It's been a while so maybe I am wrong.
The wording on that spear is "When the wielder deals damage using this weapon, they gain 2 Lightning Charges."