Baldur's Gate 3

Baldur's Gate 3

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mutantspicy Aug 21, 2023 @ 12:05pm
See Invisibility working???
During the Shah trials, the combat one. The battle included enemies who could cast greater invisibility and they did. Except my character with see invisibility could not see them. Am I missing something here? I've seen fairie fire work, but See Invisibility didn't seem to work.

The unsung hero that got me through being sneak attacked. Glaive wielding Karnach with polearm master feat.
Last edited by mutantspicy; Aug 21, 2023 @ 12:07pm
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Showing 16-30 of 32 comments
Nordil(Hun) Aug 21, 2023 @ 12:54pm 
Originally posted by mutantspicy:
Originally posted by Wiegs:
Yeah you need to be pretty close for the effect to trigger

The range of the spell is supposed to be 9m.

Originally posted by Makkura:
See invisible gives you the ability to see invisible things as if they were visible.
The "hidden" rules still apply. If they are hidden you still need to do the check wether the creature successfully stays in hiding, just as with any other creature that is hidden but not invisible.

Yeah I was thinking this may have been what was going on. Except given the scenario and who was invisible, I know that character doesn't have hide as a bonus action nor did she have a way to cast haste. There was no way she could have been hiding and attacking in the same round 3 times.

Yes the 9 meters is a really bad thing.

What i am wondering if True Seeing counters invis? Since you are able to see into the Astral Plane, and if i know well all living thigns should have some kind of an Astral body there, which they are able to separate with astral projection. Or i might be completely wrong.
Kam Aug 21, 2023 @ 12:57pm 
I noticed the same thing. It looks like it is a bug.
mutantspicy Aug 21, 2023 @ 12:58pm 
Originally posted by R4ampage:
See Invisibility has Both a Range and a Save for it to work, and the Range depends on Darkvision as well.

So first the Invisible creature needs to be in Range of your Vision (which can be shorter because of Darkness) and then the creature starts doing Dex saves, if it fails it get's revealed.

So it's not an Auto Win but still very usefull in my experience and has saved my ass quite a lot of times!
Small room and my character has darkvision. I'm pretty sure it was the dex save thing, which is a significant nerf to the spell IMO.

But digging deeper, Does the save happen only after the first time you come within range or does she have to save again everytime she reveals herself to cast a spell or attack. Because she was able to remain hidden for 3 turns in a row and attacked all 3 turns. Her mistake was she chose to go after Karnach who had polearm master and therefore got an opportunity attack all 3 times and dropped her. She essentially killed herself because she had me at a loss, without being able to find her.
Last edited by mutantspicy; Aug 21, 2023 @ 1:00pm
Makkura Aug 21, 2023 @ 1:01pm 
Greater Invisibility in BG3 is arguably weaker than 5e.
According to fextralife: "When interacting with items, casting spells, or attacking, the entity needs to succeed on a Stealth Check to maintain Invisibility. The Check becomes harder with each successful attempt (DC 15 +1 per time a check is triggered)."
So yes, she can remain invisible and attacking several times, she needs to make a check per attack.
Arngrim Aug 21, 2023 @ 1:08pm 
See invisibility only works if the invisible creature fails the saving throw, so it might just be that.
mutantspicy Aug 21, 2023 @ 1:09pm 
Originally posted by Makkura:
Greater Invisibility in BG3 is arguably weaker than 5e.
According to fextralife: "When interacting with items, casting spells, or attacking, the entity needs to succeed on a Stealth Check to maintain Invisibility. The Check becomes harder with each successful attempt (DC 15 +1 per time a check is triggered)."
So yes, she can remain invisible and attacking several times, she needs to make a check per attack.

This seems like to me both See Invisibility and Greater Invisibilty are nerfed in a way that both sucks for the player, and make the mechanics unnecessarily complicated. So she has to make a stealth check, which is somewhat of a nerf but one could argue about sonic reveal, but this should apply to the hide check not invisiblity. This is a dumb rule. In core you can still attack an invisible creature at disadvantage, but if they are hiding you cannot. But as for See Invisibiity adding a dex check is also a nerf from core rules, but in this scenario you paint, shouldn't she have to also make a dex save on top of the stealth check? All of this to say if they had just simply stuck to core rules, the game mechanics would have been much easier to calculate in battle as well as make actual sense in game.
Last edited by mutantspicy; Aug 21, 2023 @ 1:10pm
Arngrim Aug 21, 2023 @ 1:11pm 
Originally posted by mutantspicy:
Originally posted by Makkura:
Greater Invisibility in BG3 is arguably weaker than 5e.
According to fextralife: "When interacting with items, casting spells, or attacking, the entity needs to succeed on a Stealth Check to maintain Invisibility. The Check becomes harder with each successful attempt (DC 15 +1 per time a check is triggered)."
So yes, she can remain invisible and attacking several times, she needs to make a check per attack.

This seems like to me both See Invisibility and Greater Invisibilty are nerfed in a way that both sucks for the player, and make the mechanics unnecessarily complicated. So she has to make a stealth check, which is somewhat of a nerf but one could argue about sonic reveal, but this should apply to the hide check not invisiblity. This is a dumb rule. In core you can still attack an invisible creature at disadvantage, but if they are hiding you cannot. But as for See Invisibiity adding a dex check is also a nerf from core rules, but in this scenario you paint, shouldn't she have to also make a dex save on top of the stealth check? All of this say if they had just simply stuck to core rules, the game mechanics would have been much easier to calculate in battle.
Stealth check is for doing actions while under greater invisibility. Dex save is for being detected by someone with detection.
mutantspicy Aug 21, 2023 @ 1:13pm 
Originally posted by Arngrim:


Stealth check is for doing actions while under greater invisibility. Dex save is for being detected by someone with detection.
Yep that seems to be what we have determined. It doesn't make sense. Why would they get a saving throw for a spell I cast on myself? Also, the stealth check should be for remaining hidden while invisible.
Last edited by mutantspicy; Aug 21, 2023 @ 1:14pm
Phero Aug 21, 2023 @ 1:16pm 
I got the eye but that devil fight he was never visible. Dude exploded while being invisible.
Arngrim Aug 21, 2023 @ 1:19pm 
Originally posted by mutantspicy:
Originally posted by Arngrim:


Stealth check is for doing actions while under greater invisibility. Dex save is for being detected by someone with detection.
Yep that seems to be what we have determined. It doesn't make sense. Why would they get a saving throw for a spell I cast on myself? Also, the stealth check should be for remaining hidden while invisible.

Anyway, they are shadows, so daylight or light spell prevents them from using their innate invis while obscured stuff at least.
⇧⇨⇩⇩⇩ Aug 21, 2023 @ 1:22pm 
Ah see here is the problem they case greater invisibility and you only had see invisibility. You need to cast greater see invisibility to see greater invisibly cloaked enemies. :3
wyndhambarnhill Aug 21, 2023 @ 1:29pm 
Fun tip: you can just click on the invisible enemy's portrait and it will center the screen on them. AoE not even necessary, as you can fairly easily gauge where they are with that technique.
Not sure you can directly attack by clicking their portrait, but it'll center regardless
mutantspicy Aug 21, 2023 @ 1:32pm 
Originally posted by Arngrim:
Originally posted by mutantspicy:
Yep that seems to be what we have determined. It doesn't make sense. Why would they get a saving throw for a spell I cast on myself? Also, the stealth check should be for remaining hidden while invisible.

Anyway, they are shadows, so daylight or light spell prevents them from using their innate invis while obscured stuff at least.
Well I think most people would realize I'm referring to the party Mirror fight, are you saying those were shadows. It wasn't a hard fight, I was just annoyed that see invisibility didn't work at all. In general Daylight has been a wonderful spell for the entirety of the shadow curse area, but I didn't use it here for whatever reason.
mutantspicy Aug 21, 2023 @ 1:34pm 
Originally posted by wyndhambarnhill:
Fun tip: you can just click on the invisible enemy's portrait and it will center the screen on them. AoE not even necessary, as you can fairly easily gauge where they are with that technique.
Not sure you can directly attack by clicking their portrait, but it'll center regardless
Ah. Good tip. I'm playing with a controller mostly and selecting portaits with the dpad, the invisible ones get skipped. So I haven't figured out this trick with a controller yet.
wyndhambarnhill Aug 21, 2023 @ 1:43pm 
Originally posted by mutantspicy:
Originally posted by wyndhambarnhill:
Fun tip: you can just click on the invisible enemy's portrait and it will center the screen on them. AoE not even necessary, as you can fairly easily gauge where they are with that technique.
Not sure you can directly attack by clicking their portrait, but it'll center regardless
Ah. Good tip. I'm playing with a controller mostly and selecting portaits with the dpad, the invisible ones get skipped. So I haven't figured out this trick with a controller yet.
Ahh, yea I've played it on PC with m/kb. This was also before the last patch, so not sure if that changed anything.
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Date Posted: Aug 21, 2023 @ 12:05pm
Posts: 32