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Yes the 9 meters is a really bad thing.
What i am wondering if True Seeing counters invis? Since you are able to see into the Astral Plane, and if i know well all living thigns should have some kind of an Astral body there, which they are able to separate with astral projection. Or i might be completely wrong.
But digging deeper, Does the save happen only after the first time you come within range or does she have to save again everytime she reveals herself to cast a spell or attack. Because she was able to remain hidden for 3 turns in a row and attacked all 3 turns. Her mistake was she chose to go after Karnach who had polearm master and therefore got an opportunity attack all 3 times and dropped her. She essentially killed herself because she had me at a loss, without being able to find her.
According to fextralife: "When interacting with items, casting spells, or attacking, the entity needs to succeed on a Stealth Check to maintain Invisibility. The Check becomes harder with each successful attempt (DC 15 +1 per time a check is triggered)."
So yes, she can remain invisible and attacking several times, she needs to make a check per attack.
This seems like to me both See Invisibility and Greater Invisibilty are nerfed in a way that both sucks for the player, and make the mechanics unnecessarily complicated. So she has to make a stealth check, which is somewhat of a nerf but one could argue about sonic reveal, but this should apply to the hide check not invisiblity. This is a dumb rule. In core you can still attack an invisible creature at disadvantage, but if they are hiding you cannot. But as for See Invisibiity adding a dex check is also a nerf from core rules, but in this scenario you paint, shouldn't she have to also make a dex save on top of the stealth check? All of this to say if they had just simply stuck to core rules, the game mechanics would have been much easier to calculate in battle as well as make actual sense in game.
Anyway, they are shadows, so daylight or light spell prevents them from using their innate invis while obscured stuff at least.
Not sure you can directly attack by clicking their portrait, but it'll center regardless