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It usually doesn't beat a quick AoE arrow or grenade though and half the time they're betrayed by some status ring so you know where to aim that.
The "hidden" rules still apply. If they are hidden you still need to do the check wether the creature successfully stays in hiding, just as with any other creature that is hidden but not invisible.
The advantage of greater invisibility is that it does not have the description "The spell ends for a target that attacks or casts a spell."
It was working fine for me with the cat things in the monastery. Haven't come across anything invisible yet though.
The range of the spell is supposed to be 9m.
Yeah I was thinking this may have been what was going on. Except given the scenario and who was invisible, I know that character doesn't have hide as a bonus action nor did she have a way to cast haste. There was no way she could have been hiding and attacking in the same round 3 times.
So first the Invisible creature needs to be in Range of your Vision (which can be shorter because of Darkness) and then the creature starts doing Dex saves, if it fails it get's revealed.
So it's not an Auto Win but still very usefull in my experience and has saved my ass quite a lot of times!
This does not apply to other characters. For those the creature is still invisible, even if they know it's location.