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So in BG3, a Sorcerer can use their regular action to cast an upleveled Fireball, then their haste action to cast an upleveled Fireball, then quicken an upleveled Fireball and do more damage than any other class in the game (moreso if they are a Draconic Sorcerer--red/gold/brass bloodline--who can add their CHA modifier to the damage of each enemy hit).
But this one seems backwards, or am I just reading it wrong?
I am actually using it sparsely. It is powerful? YES, but its also quite expensive on lower levels and its usefulness varies depending on the encounter. It might also be very dangerous for your party unless you play Evocation Wizard. I actually find myself using 3rd level spell slots on Counterspell, Haste, Slow and Stinking Cloud more often than on Fireball.
Haste on the other hand works for up to 10 rounds.
There are many reasons not to use it.
1. It's a level 3 spell. That's a valuable spell slot for emergencies or hyper specific needs and you should not be using it for every single encounter. Besides, AoE in a pinch is why you carry smokepowder barrels.
2. Friendly fire. Avoiding this means you basically have to be an evocation wizard. If you don't want to be an evocation wizard, then friendly fire in and of itself is a check on Fireball's power.
3. You don't want to blow something up or burn someone that you'll want to interact with after the fight.
4. It's a level 3 spell. Oh sorry....did I already mention that?
What I meant was --
5. It's a level 3 spell.
Shoot. I meant to say --
6. It's a level 3 spell.
Like the grease/fire combo? Firebolt.
Or an alchemist fire.
Or literally anything else that won't take up a level 3 spell slot unnecessarily.
Like ---- literally a candle will do it. lol
For clarity: That specific rule only applies to levelled spells that you cast as a Bonus Action, instead of a regular one, limiting you to cantrips for your Action.