Baldur's Gate 3

Baldur's Gate 3

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-Eon-Tarkus Aug 21, 2023 @ 9:22am
What is the point of having skills if the Dice always rolls at its lowest?
It's extremely stupid that we dice roll on our skills! I have a high skill level and still get ruined cause the dice rolls the lowest!
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Showing 61-75 of 79 comments
Originally posted by Forblaze:
Originally posted by The Custodians of The Cosmos:
I've got a feeling you've set up your character weird, I play a hafling fighter/eldritch knight so naturally I chose to put one of my proficiencies into Arcana...lo and behold...he sucks at it when compared to Gale, who who has a much higher chance of passing these checks

What modifiers do you have that make this the case? You both presumably have proficiency, so the only thing left should be your attribute modifier. Unless you have 10 int vs Gale's 20, I don't think the difference is at much as you think it is.

Originally posted by The Custodians of The Cosmos:
Astarion, who can in fact can pick EVERY non-magical lock in the game unless

Astarion is presumably a rogue, with Expertise and Reliable Talent. These two things are *huge* compared to anything anyone else gets. Like I mentioned before, Rogues are actually good at things.

My Tav has I think +4 to Arcana checks, his spellcasting modifier is Int which is at 12 (he is mainly a fighter, 3 attacks per turn is epic) whereas Gale has Arcana +9 and his spellcasting modifier I believe is Wisdom (I can't remember right now) which is at 19, natrually Gale is far better at those types of checks than my Tav, who in turn is far better than Astarian or Shadowheart at those same checks.

Astarion is set up so he cannot roll below a 10 on sleight of hand checks no matter what.
Miss Me Aug 21, 2023 @ 12:59pm 
Originally posted by Huey:
Originally posted by latinaparfait:
because using a feature that the game gives you is now not playing the game.
Yes, abusing a feature that it clearly wasn't designed for is not playing the game. You're correct - failing a roll and then reloading every time you do so isn't playing the game properly. Just like enabling cheats in a game where it's very easy to do so isn't actually 'playing the game'.
Nah, this is not exploiting a feature, this is you don't know how to play the game with its full potential.

The fact you can quick save/load during dialogue and battle means it's there to use as tool for those situations. The fact there are inspiration points to re-roll also means it's there for that. So using these as a tool is no more exploitative than lining the entire goblin camp with explosives and blowing it up.
Axetwin Mar 11, 2024 @ 12:00pm 
I know this is a necroed thread, but something that frustrates me about this game compared to other DnD based games is you can't gradually increase your non-weapon proficiencies. At level 1 you get to tag a couple proficiences to get a +3 in and that's basically it. With the exception of Lore Bard, there's no ways to increase your bonuses as you gain levels and that's WILDLY different from previously versions of DnD.
The Yeen Queen Mar 11, 2024 @ 12:16pm 
Originally posted by Axetwin:
I know this is a necroed thread, but something that frustrates me about this game compared to other DnD based games is you can't gradually increase your non-weapon proficiencies. At level 1 you get to tag a couple proficiences to get a +3 in and that's basically it. With the exception of Lore Bard, there's no ways to increase your bonuses as you gain levels and that's WILDLY different from previously versions of DnD.

You know. Other than feats and improving your stats and....
Axetwin Mar 11, 2024 @ 1:28pm 
Originally posted by Night Foxx:
Originally posted by Axetwin:
I know this is a necroed thread, but something that frustrates me about this game compared to other DnD based games is you can't gradually increase your non-weapon proficiencies. At level 1 you get to tag a couple proficiences to get a +3 in and that's basically it. With the exception of Lore Bard, there's no ways to increase your bonuses as you gain levels and that's WILDLY different from previously versions of DnD.

You know. Other than feats and improving your stats and....

2 stat points to increase a proficiency by 1 point, and this game really encourages you to stick to your prime requisites. Which means for characters like Rogues, increasing Wisdom (since the ability to locate traps is based on perception which is governed by Wisdom) is a detriment to the class, not a benefit. The low level cap means you can't afford to waste feats slots on non-essential feats especially for classes that need to take minor dips to get the most out of what it can do. This game doesn't give you the option to "take a 10" as it were like the table top version does.
PPeach Mar 11, 2024 @ 2:03pm 
Originally posted by -Eon-Tarkus:
It's extremely stupid that we dice roll on our skills! I have a high skill level and still get ruined cause the dice rolls the lowest!
skill issue just roll better
The Yeen Queen Mar 11, 2024 @ 2:23pm 
Originally posted by Axetwin:
Originally posted by Night Foxx:

You know. Other than feats and improving your stats and....

2 stat points to increase a proficiency by 1 point, and this game really encourages you to stick to your prime requisites. Which means for characters like Rogues, increasing Wisdom (since the ability to locate traps is based on perception which is governed by Wisdom) is a detriment to the class, not a benefit. The low level cap means you can't afford to waste feats slots on non-essential feats especially for classes that need to take minor dips to get the most out of what it can do. This game doesn't give you the option to "take a 10" as it were like the table top version does.

To be fair, 5E is a lot more forgiving on the relevant skill checks and thus having massive proficiency bonuses isn't as necessary.
Quillithe Mar 11, 2024 @ 2:29pm 
Originally posted by Axetwin:
Originally posted by Night Foxx:

You know. Other than feats and improving your stats and....

2 stat points to increase a proficiency by 1 point, and this game really encourages you to stick to your prime requisites. Which means for characters like Rogues, increasing Wisdom (since the ability to locate traps is based on perception which is governed by Wisdom) is a detriment to the class, not a benefit. The low level cap means you can't afford to waste feats slots on non-essential feats especially for classes that need to take minor dips to get the most out of what it can do. This game doesn't give you the option to "take a 10" as it were like the table top version does.
First off, rogues actually eventually can always get a 10 on skill checks.

Also, increasing Wisdom technically does improve perception, but a Rogue can already have so much - you get +2 from proficiency eventually becoming +4, you can double that by taking expertise, and if it's a huge concern you can take Dungeon Delver to get advantage on perception checks.


The reason skills don't go up besides this is that checks don't either - the old system leads to an arms race between skills and DC which makes a non-specialist useless later on. Here proficiency grows slowly enough that a good Wisdom cleric can at least make an attempt at finding traps later on - they won't be as good as a rogue focused on it but at least they won't be at a -10 to roll in comparison.
Zsrai Mar 11, 2024 @ 2:34pm 
Originally posted by Axetwin:
I know this is a necroed thread, but something that frustrates me about this game compared to other DnD based games is you can't gradually increase your non-weapon proficiencies. At level 1 you get to tag a couple proficiences to get a +3 in and that's basically it. With the exception of Lore Bard, there's no ways to increase your bonuses as you gain levels and that's WILDLY different from previously versions of DnD.

As you level, your proficiency bonus increases. That's how you get a better bonus (that and stats/spells) as you level up. Just like older versions of D&D.
Axetwin Mar 11, 2024 @ 2:39pm 
Originally posted by Quillithe:
Originally posted by Axetwin:

2 stat points to increase a proficiency by 1 point, and this game really encourages you to stick to your prime requisites. Which means for characters like Rogues, increasing Wisdom (since the ability to locate traps is based on perception which is governed by Wisdom) is a detriment to the class, not a benefit. The low level cap means you can't afford to waste feats slots on non-essential feats especially for classes that need to take minor dips to get the most out of what it can do. This game doesn't give you the option to "take a 10" as it were like the table top version does.
First off, rogues actually eventually can always get a 10 on skill checks.

Also, increasing Wisdom technically does improve perception, but a Rogue can already have so much - you get +2 from proficiency eventually becoming +4, you can double that by taking expertise, and if it's a huge concern you can take Dungeon Delver to get advantage on perception checks.


The reason skills don't go up besides this is that checks don't either - the old system leads to an arms race between skills and DC which makes a non-specialist useless later on. Here proficiency grows slowly enough that a good Wisdom cleric can at least make an attempt at finding traps later on - they won't be as good as a rogue focused on it but at least they won't be at a -10 to roll in comparison.

You're forgetting this game counts 1's as a critical failure, so no Rogues can't always get a ten.

You say skill checks don't go up, and that's just not true. The passive survival, nature, and perception skill checks DO increase the further into the game you get. I have no way to prove it, but I'm convinced that outside the dialogue skill checks, advantage doesn't actually work. But like I said I can't prove it.
AokiYakumo Mar 11, 2024 @ 2:39pm 
Originally posted by Jadedragon:
Originally posted by RhodosGuard:
GO Bard.
Get Jack of all Trades
Get Skilled
Proficiency in half the skills that now cant roll lower than 10.
aint gonna play bard when there are barbarians, monks, wizards and rouges.

Why would you play a Makeup!?]/b]
AokiYakumo Mar 11, 2024 @ 2:41pm 
Originally posted by latinaparfait(I♡Shakira):
Originally posted by Kfuk:
Hint: Fallout is not Dungeons & Dragons. You might as well be comparing BG3 to Call of Duty.
it's not dungeons and dragons it's another RPG which is objectively better than this game.

Then why are you here? Why aren't you playing Fallout?
Axetwin Mar 11, 2024 @ 2:41pm 
Originally posted by Zsrai:
Originally posted by Axetwin:
I know this is a necroed thread, but something that frustrates me about this game compared to other DnD based games is you can't gradually increase your non-weapon proficiencies. At level 1 you get to tag a couple proficiences to get a +3 in and that's basically it. With the exception of Lore Bard, there's no ways to increase your bonuses as you gain levels and that's WILDLY different from previously versions of DnD.

As you level, your proficiency bonus increases. That's how you get a better bonus (that and stats/spells) as you level up. Just like older versions of D&D.

DOES it? I've seen nothing on the level up screens about proficiency bonuses going up, and when I check the log for skill checks the stated bonuses are at level 8 are no different then they were at level 2.
Quillithe Mar 11, 2024 @ 2:48pm 
Originally posted by Axetwin:
Originally posted by Zsrai:

As you level, your proficiency bonus increases. That's how you get a better bonus (that and stats/spells) as you level up. Just like older versions of D&D.

DOES it? I've seen nothing on the level up screens about proficiency bonuses going up, and when I check the log for skill checks the stated bonuses are at level 8 are no different then they were at level 2.
"The proficiency bonus is a modifier that increases with character level (not class level). It starts at +2, increases to +3 at level 5, and becomes +4 at level 9."
AokiYakumo Mar 11, 2024 @ 2:49pm 
Originally posted by Axetwin:
Originally posted by Quillithe:
First off, rogues actually eventually can always get a 10 on skill checks.

Also, increasing Wisdom technically does improve perception, but a Rogue can already have so much - you get +2 from proficiency eventually becoming +4, you can double that by taking expertise, and if it's a huge concern you can take Dungeon Delver to get advantage on perception checks.


The reason skills don't go up besides this is that checks don't either - the old system leads to an arms race between skills and DC which makes a non-specialist useless later on. Here proficiency grows slowly enough that a good Wisdom cleric can at least make an attempt at finding traps later on - they won't be as good as a rogue focused on it but at least they won't be at a -10 to roll in comparison.

You're forgetting this game counts 1's as a critical failure, so no Rogues can't always get a ten.

You say skill checks don't go up, and that's just not true. The passive survival, nature, and perception skill checks DO increase the further into the game you get. I have no way to prove it, but I'm convinced that outside the dialogue skill checks, advantage doesn't actually work. But like I said I can't prove it.

Reliable Talent turns all dice rolls of 9 or lower (to include nat 1s) into 10s.
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Date Posted: Aug 21, 2023 @ 9:22am
Posts: 79