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My Tav has I think +4 to Arcana checks, his spellcasting modifier is Int which is at 12 (he is mainly a fighter, 3 attacks per turn is epic) whereas Gale has Arcana +9 and his spellcasting modifier I believe is Wisdom (I can't remember right now) which is at 19, natrually Gale is far better at those types of checks than my Tav, who in turn is far better than Astarian or Shadowheart at those same checks.
Astarion is set up so he cannot roll below a 10 on sleight of hand checks no matter what.
The fact you can quick save/load during dialogue and battle means it's there to use as tool for those situations. The fact there are inspiration points to re-roll also means it's there for that. So using these as a tool is no more exploitative than lining the entire goblin camp with explosives and blowing it up.
You know. Other than feats and improving your stats and....
2 stat points to increase a proficiency by 1 point, and this game really encourages you to stick to your prime requisites. Which means for characters like Rogues, increasing Wisdom (since the ability to locate traps is based on perception which is governed by Wisdom) is a detriment to the class, not a benefit. The low level cap means you can't afford to waste feats slots on non-essential feats especially for classes that need to take minor dips to get the most out of what it can do. This game doesn't give you the option to "take a 10" as it were like the table top version does.
To be fair, 5E is a lot more forgiving on the relevant skill checks and thus having massive proficiency bonuses isn't as necessary.
Also, increasing Wisdom technically does improve perception, but a Rogue can already have so much - you get +2 from proficiency eventually becoming +4, you can double that by taking expertise, and if it's a huge concern you can take Dungeon Delver to get advantage on perception checks.
The reason skills don't go up besides this is that checks don't either - the old system leads to an arms race between skills and DC which makes a non-specialist useless later on. Here proficiency grows slowly enough that a good Wisdom cleric can at least make an attempt at finding traps later on - they won't be as good as a rogue focused on it but at least they won't be at a -10 to roll in comparison.
As you level, your proficiency bonus increases. That's how you get a better bonus (that and stats/spells) as you level up. Just like older versions of D&D.
You're forgetting this game counts 1's as a critical failure, so no Rogues can't always get a ten.
You say skill checks don't go up, and that's just not true. The passive survival, nature, and perception skill checks DO increase the further into the game you get. I have no way to prove it, but I'm convinced that outside the dialogue skill checks, advantage doesn't actually work. But like I said I can't prove it.
Why would you play a Makeup!?]/b]
Then why are you here? Why aren't you playing Fallout?
DOES it? I've seen nothing on the level up screens about proficiency bonuses going up, and when I check the log for skill checks the stated bonuses are at level 8 are no different then they were at level 2.
Reliable Talent turns all dice rolls of 9 or lower (to include nat 1s) into 10s.