Baldur's Gate 3

Baldur's Gate 3

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A List of All Cut Content (Spoilers) - Sources Cited
Anyone who wants to take this over feel free to message me, all I ask is a tiny amount of credit


I've been working on compiling cut content datamined from various sources and while I had a ton of this information in my other thread I decided to forego the "review" or the complaints and simply list off the cut content that has been confirmed thus far.

Audio showing companions reacting to Minthara's cut pregnancy: https://www.youtube.com/watch?v=-Z8WXh0qr7c

A full confirmation by Larian: https://store.steampowered.com/news/app/1086940/view/3669924544104905987



Confirmation Larian is lying about never intending to release Upper City as an explorable district: https://store.steampowered.com/news/app/1086940/view/3649651368763455642

From Community Update #19:

This weekend, we unveiled the city of Baldur's Gate for the very first time, with a glimpse behind its walls and around its familiar labyrinthine streets. It's been about 20 years since we last had a pint in the Elfsong Tavern or crawled through the sewers beneath the city streets and, as you might have spotted during the PC Gaming Show, many of these locations are back, and many news ones are waiting to be discovered for the first time - giving you a chance to explore the menacing roads of the Outer City, the opulent estates of the Upper City, and the dark alleys and pubs of the Lower City.

Originally posted by S.ug:
article with credits to OP - https://www.putachi.net/baldurs-gate-3-cut-out-content-shown-in-data-mining/
EDIT: Larian always does this with their games and always restores the cut content almost exact 1 year later. Do with that information what you will but if you look at their last 3 games you'll see Divinity Original Sin 2 Definitive Edition, Divinity Original Sin Enhanced Edition, and Divine Divinity Director's Cut.

EDIT 2: Whoever stole this post and copied it to Reddit, thank you lol I feel so cool right now.

EDIT 3: Cut Withers Dialogue for those interested
https://www.youtube.com/watch?v=SNhKgpYKJj4

EDIT 4: Apparently there's a discord using copypaste comments to try and either get people banned from BG3 forums or doxx people for not supporting the game. That's wild and hella ridiculous, but remember not to get dragged into troll fights with strange accounts or click on any unfamiliar links!


EDIT 5: Someone posted a full copy of this to Reddit and this time actually credited me instead of just copypasting and claiming it as their own. https://www.reddit.com/r/BaldursGate3/comments/15z3jlb/a_list_of_all_cut_content_spoilers_nonplagiarized/

EDIT 6: Purely for those interested there are change.org petitions involved now.

The first is called Justice for Karlach and is a petition to solve her missing content and ending state: https://www.change.org/p/justice-for-karlach?original_footer_petition_id=36698215&algorithm=promoted&source_location=petition_footer&grid_position=1&pt=AVBldGl0aW9uAFmLNwIAAAAAZOb2pAuMjH0yMGMwMzhlZg%3D%3D

The second is a petition to bring back some of the missing content and actually uses this exact list as the basis for the petition: https://www.change.org/p/restore-baldur-s-gate-3-bring-back-cut-content-and-fix-act-3?signed=true

There is, of course, no pressure to sign either but since they were made using content I compiled here I wanted to return the favor and link to them for those interested.


1) The Upper City - The most obvious one. Swen himself talked about the "Affluent Upper City" just 2 weeks before launch and described as it being fully explorable and yet it's very noticeably absent from the final game.

2) Shar Worship - In EA the player was able to select Shar as a diety which game with it's own unique dialogue trees, especially when interacting with Shadowheart as a fellow Shar worshiper. Despite the fact that voice lines were datamined indicating this had functions well into Act 2, it was cut when the game launched.

3) Karlach's Ending - Datamined content shows that not only did Karlach have a full ending where her infernal engine was fixed and that she survived, but that most of it was fully voiced and complete. However it required triggers from the Upper City portion of Baldur's Gate and when that was cut, so was Karlach's Act 3 storyline. What we have behind have been confirmed to be Karlach's "fail state" endings which were meant to only play if the player neglected her quest chain.

4) Minthara's Story - Minthara was meant to have a much deeper story, including a pregnancy. These were likely cut due to Minthara being a late stage addition to our roster but dialogue lines remain in the games files that show that not only did Minthara have a lot more content for herself but your other companions had a lot more to say about it.

5) Halsin's Story - Another late addition to the roster, Halsin was originally intended to have a great deal more endgame content involving the Druid circle, but this appears to have been cut more early on than some of the other items thus far.

6) Raphael the Merchant - Originally Raphael was meant to be a fully viable option to remove your tadpole, in fact the "Soul Coin" items that you collect in game where originally meant to be a powerful alternative currency accepted only by Raphael in exchange for possibly retrieving your soul as well as a long list of incredibly powerful artifacts from the House of Hope that would be sold by Raphael himself.

7) Avernus - An entire area of the game. Avernus was meant to be fully explorable and of similar size to the Underdark Area of Act 1. It would be a source not only for Soul Coins but other rare materials, highly difficult fights, and special content for Karlach.

8) Tav the Dark Urge - A lot of people were both surprised and excited to see the addition of The Dark Urge origin as the Bhaalspawn/Evil option that was missing from EA. As it turns out, Tav was originally the Dark Urge and they were all one origin. Tav was meant to be Bhaalspawn and separating the two seems to be what caused the narrative divide between the Dead Three storyline and the Mindflayer plot.

9) Omeluum's Ring - In the EA version of the game this ring would block your Tadpole entirely. It could not grow, it could not grow stronger, and you could not use Illithid powers. In the launch version this ring prevents you from being charmed despite Omeluum still stating that it blocked the influence of the Elder Brain/Absolute.

10) Bhaal and Orin versus the Creche - An entire Act 2 battle was cut in which Bhaal's forces, led by Orin, attacked the Githyanki creche which led to a fight where you either sided with one or the other or had a massive 3-way fight on your hands.

11) Orin and the Dragon - Orin was meant to corrupt a Githyank red dragon, leading to a boss fight against a Slayer-formesque Dragon.

12) The Hag Coven in Act 2 and 3 - You may notice that accepting Auntie Ethels help in the first Act can lead to a negative effect when fighting Hags. You may also notice that despite Auntie Ethel having letters from other Hags in her basement, she is the only one you encounter. Originally there was meant to be a full three act story involving the Hag coven including the mysterious "M" who seems to have been their leader.

13) Epilogues - Full epilogue cutscenes have been datamined that varied greatly depending on your choices. These were the "17K ending variations" that Larian told us about, yet they are completely absent in the final game leading only to a fade to black scene at the end of the game.

Originally posted by Муромец:
"Patch 2 is around the corner. It features major performance improvements, many new tweaks & changes, and begins our journey incorporating feedback into Origin Character epilogues, among other major things. Details coming soon."

https://twitter.com/larianstudios/status/1696534057251921949
14) Cazador's Story - Originally Cazador was meant to play a huge role in the Upper City of Baldur's Gate, including being a huge political power. Datamined content also shows that originally he was meant to be a potential ally in the final push against the Absolute.

15) Banite Cultists - The game features both Bhaal and Myrkul cultists rather heavily but Bane is reduced to Gortash alone. Despite the fact that they had full and finished assets for both armor, weapons, and some events the Banites were cut from the final game.

16) Act 1 Minsc - Minsc was meant to be recruited at the end of Act 1 but was cut and pushed back into the later game.

17) Dialogue and Events - Even from Act 1 itself, thousands of lines of dialogue and companion events were cut from the final game. Some of them were even fully voiced and ready to be implemented in game but also referenced other content that ended up on the cutting room floor.

18) Bhaal, Myrkul and Bane as Deities - Cleric's were meant to be fully able to select the Dead Three from the list of Deities. There were even special dialogues in game for player's who played as a Paladin and then multiclassed at least 1 level of Cleric on top and selected one of the Dead Three.

19) Daisy - It's not a secret that Daisy was cut from the game after the last EA release and replaced with "The Guardian." Originally Daisy was representative of the tadpole in your head, not the Emperor, and would attempt to seduce your character into staying in the meadow by the river with her forever. A happy life with an imaginary dream lover while your body underwent ceramorphosis and was lost to you forever. Daisy was such an important part of the plot that both of the games theme songs "Down by The River" and "The Power" are based entirely upon Daisy. Datamined content also shows there was originally an ending where players would embrace a romance with Daisy and give themselves over to the parasite, forever leaving their individual consciousness "down by the river" with Daisy.

20) Companions and the Illithid Worm - Originally companions were meant to accept or refuse Illithid gifts independently of the player choices. You could of course influence them through dialogue to decide who did and did not take the offered gifts, but ultimately it would be based on individual characters choices. This can still be seen in game as a bug when companions will awake after a long rest and claim to have received a gift from their Guardian and yet will have gained no actual power.

21) Romancing Jaheira - Apparently you were originally meant to have limited options to romance and sleep with Jaheira but these were cut last minute. It's unclear why.

22) Tadpole's and Consequences - There were originally meant to be severe consequences from using the Illithid powers too heavily and investing too much into the Tadpole powers. This seems obvious in game and yet ultimately in the release version goes nowhere as the ending is reduced to about 4 choices made in the last leg of the game. You can use all tadpoles or none and receive the same ending.

23) Act 3 Companion Dialogue - If you've noticed that companions have much less to say at the end of their journey it's because thousands of lines of dialogue were cut from companions in the final Act and all for various reasons. This also seems to be the source of most of the companion bugs that only appear in the final act as they're still trying to trigger events that simply no longer exist.

24) Multiple Cutscenes - There are multiple cutscenes that were present for Act 1 that are missing from the final game.

25) The Nautolid - A large portion of the Nautolid tutorial zone was cut in the final release, including cutscenes, dialogue, areas, and an optional fight with 2 injured Imps. This was likely cut for the sake of brevity more than anything.

26) Mol and Raphael - Isn't it odd how Mol will just escape from Raphael on her own and say it was "easy?" Well it turns out that's because they cut whatever the final leg of that quest was meant to be, instead they allow Mol to escape on her own which more or less skips to the end and around the cut content.

27) The Raven Queen - There was an entire second part of the storyline that was cut early on.

28) The Voice of Bane - It's possible to have a brief conversation with Bane, but it remains incomplete as the dialogue is unvoiced for some reason.

29) The Wither's Epilogue - WIther's was meant to narrate an epilogue for the players, to what extent is unsure but instead WIther's is left with a single event in the entire game when post-credit's he can be seen revealing himself as Jergal and mocking a mural of the Dead Three.

30) Crafting - An early access build contained a crafting bench and it seems originally we were meant to have full access to crafting/enchanting gear of our own through certain systems. While these were cut, the items for them were not. This is why items like ingots, gemstones, woods, and other material items appear in game with no use other than vendor trash.

Originally posted by MASTERCHIEF:
op attach this link and share it with anyone asking about uppercity.

https://store.steampowered.com/news/app/1086940/view/3649651368763455642?l=english
credit :- McReesington

btw i went through the entire article and found some interesting stuff.

"Enter Lord Enver Gortash, commander of a clockwork army of Steel Watchers. Raised by a devil, a leader among loners, Enver Gortash freed himself of his bonds to envision wonders and become a master of both men and mechanisms." - this statement gives me more lore than the game.

"There are factions within the city vying for control, all disagreeing on what to make of outside threats, and new faces within the city walls. Opportunity in times of struggle is rife. What you make of it, and what it makes of you, will be determined by your choices up to the city walls, and beyond their shadow." -huh where?

"many of these locations are back, and many news ones are waiting to be discovered for the first time - giving you a chance to explore the menacing roads of the Outer City, the opulent estates of the Upper City, and the dark alleys and pubs of the Lower City." - well the upper city quote

"The districts of Baldur's Gate are now three seamless open worlds." - one is RIVINGTON and the bridge, the other is lower city, what is the third i wonder. well we can consider the sewers and bhaal area - but its not a district and it is seamlessly connected to lower city (no loading screen) and we don't get a message stating that we are leaving the area like when we leave Rivington.

Originally posted by MASTERCHIEF:
Originally posted by Lance_Lionroar:
So I'm coming into this thread pretty late, haven't read any previous arguments in the comments, but it seems people all over the community crying about cut content as "confirmed" use this thread as their source. I have one question for the OP. What's your source? "Datamining" isn't really a clear answer. If there are voice lines from Karlach or other characters, why aren't they posted on YouTube, like the Withers one? This seems like a whole lot of "trust me bro" that everyone just ran with.

And people are consistently misquoting Sven claiming upper city is explorable when he never stated anything specifically like that.

here are some proofs our community found. about cut content.

https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2Fm7roldu4sn5b1.jpeg%3Fwidth%3D828%26format%3Dpjpg%26auto%3Dwebp%26s%3D5f776c8a2d6e7a761169ade4cb03b47061e2be5f

credit :- Dr. Sinclair

https://www.pcgamer.com/baldurs-gate-3-dev-diary-city-reveal-pcgs-2023/

credit :- ᛊᚨᛁᛚᛟᚱ ᛗᛟᛟᚾ

https://store.steampowered.com/news/app/1086940/view/3649651368763455642?l=english

credit :- McReesington

the Reddit post that blows everything out of the water:-

https://www.reddit.com/r/BaldursGate3/comments/15umpxk/to_those_disappointed_in_the_endings/

datamine link :- https://drive.google.com/drive/folders/1toM2E_7-cpiCvpvXQMjKt_Brh2ChhL2o

Credit :- Vel

and OP also linked a video of Withers voice lines :-

https://www.youtube.com/watch?v=SNhKgpYKJj4
Originally posted by Creomortis:
Not sure if this has been posted but: https://www.reddit.com/r/BaldursGate3/comments/163eail/act_3_upper_city_spoilers_maybe_cut_content/


(More Below in First Post)

[Reserved since Dataminer's keep finding more and more content that was removed]

31) Helia - The Halfling Werewolf that I sadly forgot was cut from the game.

32) Belts - There is an item slot in game for belts, not a single belt is present in the game as an item.


33) Exhaustion - A 6 Tier debuff for player exhaustion was found in the game after players noted a Bluejay with the debuff/status effect exhausted. This was meant to be a system in place force players to rest more often but was removed despite being left over in an Act 2 portion of the game. This also explains the constant comments from the PC like "I'm exhausted, I need a good long rest."

More here: https://www.dexerto.com/baldurs-gate/baldurs-gate-3-players-stumble-upon-removed-feature-leaving-community-divided-2259641/

34) Dragonborn Guardian - Larians last race to be added is the only race who is not available ad a Guardian due to time constraints.

35) Lone Wolf Mode - According to a Larian Q/A:
Is there a Lone Wolf mode planned?
This is actually a question already being asked by a number of our playtesters who are currently playing the game. A Lone Wolf mode is planned, but won’t be in the game at the beginning of Early Access. One of the many great discussions that come from people playing, and talking with us.

It seems this was planned early on, but never implemented for one reason or another.

French press article about it : https://www.millenium.org/news/406099.html
(in french sorry)
Последно редактиран от Settings; 31 авг. 2023 в 13:37
Първоначално публикувано от SaloAtLarian:
We’re aware that this thread was removed earlier today (& since been restored). We didn’t request the deletion of this thread & as a rule, don’t moderate posts here unless they devolve into personal attacks or bigotry. Your feedback & critique is always welcome.
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Първоначално публикувано от Milliardo Von Drache:
Now what I will say is I do disagree with you in some points and respect your opinion but between OP and the other people outside the steam that talked about the subject and Larian that is using the CRPR response playbook I think they did lose my trust.
Now if you don’t find valeu on the conversation just don’t engage and I don’t say this in any negative way.

I just want people to bring something tangible when it come to claims of cut content. If you regard tidbits of text lines here and there that is commented out in the code as cut content. Then please consider BG1 and BG2 had way more than BG3 in that regard. Still it isn't something that can get flipped on like a switch and you got more content.

Guess I'm rather simple... When someone claim "this content was cut".. I ask them "show me where the cut content is?", and if all they can provide is 2 lines of text... I don't bite.
The only "cut content" that been worth the while is the Withers epilogues, because that is actual created content.

It's not like the cutting floor of a movie. Because then you cut away already made content, and can re-edit and release longer versions later if desired. Take the movie "Once uppon a time in America" directed by Sergio Leone. They had like 9-10 hours of footage. The release version boiled down to 139 minutes, then a 269 minute version got released, and yet another 220 minute one. Even with the longest versions there is several hours of footage cut away.

It doesn't matter how much that dude is looking at the files, if people doesn't believe him finding nothing that back up their claims. And none of these again can provide actual source of cut content (other than "oh look at the links"). Then you really at an impasse...
Links: full of fakes.
Vids: ai voice generated.
Tons of hotfixes: as intended.
I dOne mY own rESeArch guy: source trust me bro. (link to wiki)
Първоначално публикувано от BitterHeals:
Първоначално публикувано от Milliardo Von Drache:
Because like I said before checking only in the dialogues will not give you cut content, dialogue file is mostly how you would easily find quest/states “names”.
For example there are things that dialogue files don’t have but the audio files shows.
Now on the about how/what to trust Larian is more or less acting like any AAA studio in the PR department and by track record they stuff like this before.
Now one think a lot of people are missing BG3 is a great game better than most AAA garbage or RPGs in name only that we get nowadays but if you let companies get away with miss leading marketing that’s how you get the amazing AAA industry we have now.
I've looked through a whole bunch of audio too. I've found absolutely nothing like the OP claims. And again, I do very much want to see a good ending for Karlach! But saying there's proof of it in the files, and then not showing the damn proof is making me very annoyed at OP.

I dunno, In my game, Wyll broke his contract, saved his father, and become "The Infernal Blade". He was going to spend time kicking butt in Avernus anyway, so he offered to drag Karlach along and protect her from Zariel until they could get her engine permanently repaired or replaced.

Seemed pretty good to me.
We need an Upper City and an Over City, Side City and Other Side City.
Последно редактиран от Maraxus; 9 окт. 2023 в 2:32
Първоначално публикувано от Ichthyic:
Първоначално публикувано от BitterHeals:
I've looked through a whole bunch of audio too. I've found absolutely nothing like the OP claims. And again, I do very much want to see a good ending for Karlach! But saying there's proof of it in the files, and then not showing the damn proof is making me very annoyed at OP.

I dunno, In my game, Wyll broke his contract, saved his father, and become "The Infernal Blade". He was going to spend time kicking butt in Avernus anyway, so he offered to drag Karlach along and protect her from Zariel until they could get her engine permanently repaired or replaced.

Seemed pretty good to me.

That part of the updated ending to Karlach that Larian made after release. Still it wasn't happy enough for people.
Първоначално публикувано от Maraxus:
We need an Upper City and an Over City, Side City and Other Side City.

You kinda described how to move around in Baldurs Gate (the city), in BG1....
Първоначално публикувано от Ruffio:
That part of the updated ending to Karlach that Larian made after release. Still it wasn't happy enough for people.

It's not about being good or bad, it felt rushed and incomplete. You have all this infernal iron and... nothing to do with it. There is a bit of stray dialog here and there about fixing her engine that goes nowhere. The ending they patched in was better than nothing, but still felt sort of tacked on. Once you kill Gortash her story basically ends, despite dealing with Raphael, Mizora, Helsik, Yurgir, going to Avernus, etc...
Първоначално публикувано от Donald Darko:
I'm just here to remind everyone that the data-mining is irrelevant when community updates advertise entire areas of the game that are inaccessible at launch.

The average consumer is not someone who will crack open a game's code to data-mine. The average consumer is a person who reads what is advertised.

What is advertised is missing from the game. Point blank.

You may now continue your circular conversations about data-mining that have no bearing on what was promised to the consumer.

And I'm sure you will.
Първоначално публикувано от Maraxus:
We need an Upper City and an Over City, Side City and Other Side City.

Also left city, right city, west city, and kitty city (filled with Tabaxi)
Like, a lot of this list they just say "dataminers found" and then provide no screenshots or links or anything. I have looked at the files. I am in a Discord full of dataminers. Half of this stuff seems conjured out of fantasy. People have repeatedly asked for proof on several of these bullet points and OP has not provided it.

The cut Withers epilogues, Minthara's pregnancy, Shar and Dead Three clerics, Helia, Voice of Bane, The Nautiloid, and potentially Act 1 Minsc are all true. The others are varying levels of unsourced speculation to outright wrong. Jaheira for example OUTRIGHT tells us why there's no romance when we talk to her about her husband's gift, in her old age she just wants to think about him and her family. There was a reference in the files to a Jaheira camp romance scene, but there was also a reference to a Minsc one, and that man is not cognitive enough for that. There's an entire Banite dungeon in the Steel Watcher factory stuffed with Banites. There's no narrative divide between the Dead Three aspect and the Mindflayers aspect unless you're not paying attention.
Първоначално публикувано от Milliardo Von Drache:
between OP and the other people outside the steam that talked about the subject and Larian that is using the CRPR response playbook I think they did lose my trust.

See the mistake you made there was trusting something some random person posts on the internet. The time to believe a contentious claim is when significant evidence is offered in support of it, not just when you read it and think it maybe sounds plausible. You can read through this very post and find multiple instances where the OP has straight up lied or made stuff up about other posters. These are blatant demonstrations of the lack of trustworthiness of the OP. But even without that believing something like this without actually reviewing and confirming the claimed evidence for yourself is a sure way to be taken in by charlatans.

Larian are obviously going to try to frame things in a positive light, but they're unlikely to straight up lie about something like this because there is little to gain (as everyone understands content gets cut) and a lot to lose if caught out in that lie. We're talking about a company that has gone way above and beyond in its communication with and involvement of the community.
Последно редактиран от WeirdWizardDave; 9 окт. 2023 в 7:03
When everything is really fine with game, such topics are not created. I've been following the development for a long time, but when the release came out, I didn’t think about the promises, datamine, i just started enjoying the game. At first I noticed that Act 1 was missing some scenes from EA, but that didn't bother me. Act 2 actually made me happy with its beginning.But when I completely cleared Act 2 in 15-18 hours, I was a little shocked that it was over so quickly. But I just didn't get through Act 3 on my first playthrough. The first thing that really disappointed me companion content. By the middle of the game they stood like dolls. There was nothing to talk about with them. And then I began to remember what Larian said about romance, companions. Then I managed to complete the game and was disappointed.
This disappointment prompted me personally to remember everything Larian promised. And see old datamine EA videos.
Okay, we often talk about exploring the upper city.
There is СU 19, but there is also СU or interview in which it is also written that BG3 is 3 large districts/regions connected by load. Yes, you can say that the sewerage is an region, but it is tied to the lower city. Rivington and Lower Town are 2 regions.

To be honest, the absence of the upper city somewhat shocked me. I could have put up with a lot. Even with the lack of a normal history of Cazador and Gur.
Although no. The Hag Coven is still hanging around in the game and I wanted to see them. And the hunter said that he did not know Cazador and mentioned Maiden Fel. Damn I wanted to see her.
And they never told me why the Gurs attacked Astarion, why Cazador found him. After all, there are hints in the game that this will be revealed.
Emperor. With him, nothing matters at all. We revealed his identity or slept with him. His behavior doesn't change. It's just that in both cases everything is fine.

Why didn't Larian cut out Yenna?
Her mother contracted the plague. But the disease was cut from the game.
Последно редактиран от Akaimikadzuki; 9 окт. 2023 в 8:42
Whether the cut content is true or not , I wouldn't mind having more content or a DLC. Like, I just finished act1 , and I kinda expected to see the old Hag back and ppl who she wrote to. But apparently, it isn't there.
Първоначално публикувано от Calaestra ♥:
Whether the cut content is true or not , I wouldn't mind having more content or a DLC. Like, I just finished act1 , and I kinda expected to see the old Hag back and ppl who she wrote to. But apparently, it isn't there.
If Larain don't add the remaining Hags in a DLC or free update then I'm sure modders will once the tools are released :)
Regarding the cut content. Many people forgot that Larian at the time EA learned to hide content.
https://www.youtube.com/@HarbsNarbs/videos
https://www.youtube.com/@Chubblot
There are parts of code on this channels that relate to this topic.


HarbsNarbs he has a lot of theories, but he also shows some of the datamine
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