Baldur's Gate 3

Baldur's Gate 3

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A List of All Cut Content (Spoilers) - Sources Cited
Anyone who wants to take this over feel free to message me, all I ask is a tiny amount of credit


I've been working on compiling cut content datamined from various sources and while I had a ton of this information in my other thread I decided to forego the "review" or the complaints and simply list off the cut content that has been confirmed thus far.

Audio showing companions reacting to Minthara's cut pregnancy: https://www.youtube.com/watch?v=-Z8WXh0qr7c

A full confirmation by Larian: https://store.steampowered.com/news/app/1086940/view/3669924544104905987



Confirmation Larian is lying about never intending to release Upper City as an explorable district: https://store.steampowered.com/news/app/1086940/view/3649651368763455642

From Community Update #19:

This weekend, we unveiled the city of Baldur's Gate for the very first time, with a glimpse behind its walls and around its familiar labyrinthine streets. It's been about 20 years since we last had a pint in the Elfsong Tavern or crawled through the sewers beneath the city streets and, as you might have spotted during the PC Gaming Show, many of these locations are back, and many news ones are waiting to be discovered for the first time - giving you a chance to explore the menacing roads of the Outer City, the opulent estates of the Upper City, and the dark alleys and pubs of the Lower City.

Originally posted by S.ug:
article with credits to OP - https://www.putachi.net/baldurs-gate-3-cut-out-content-shown-in-data-mining/
EDIT: Larian always does this with their games and always restores the cut content almost exact 1 year later. Do with that information what you will but if you look at their last 3 games you'll see Divinity Original Sin 2 Definitive Edition, Divinity Original Sin Enhanced Edition, and Divine Divinity Director's Cut.

EDIT 2: Whoever stole this post and copied it to Reddit, thank you lol I feel so cool right now.

EDIT 3: Cut Withers Dialogue for those interested
https://www.youtube.com/watch?v=SNhKgpYKJj4

EDIT 4: Apparently there's a discord using copypaste comments to try and either get people banned from BG3 forums or doxx people for not supporting the game. That's wild and hella ridiculous, but remember not to get dragged into troll fights with strange accounts or click on any unfamiliar links!


EDIT 5: Someone posted a full copy of this to Reddit and this time actually credited me instead of just copypasting and claiming it as their own. https://www.reddit.com/r/BaldursGate3/comments/15z3jlb/a_list_of_all_cut_content_spoilers_nonplagiarized/

EDIT 6: Purely for those interested there are change.org petitions involved now.

The first is called Justice for Karlach and is a petition to solve her missing content and ending state: https://www.change.org/p/justice-for-karlach?original_footer_petition_id=36698215&algorithm=promoted&source_location=petition_footer&grid_position=1&pt=AVBldGl0aW9uAFmLNwIAAAAAZOb2pAuMjH0yMGMwMzhlZg%3D%3D

The second is a petition to bring back some of the missing content and actually uses this exact list as the basis for the petition: https://www.change.org/p/restore-baldur-s-gate-3-bring-back-cut-content-and-fix-act-3?signed=true

There is, of course, no pressure to sign either but since they were made using content I compiled here I wanted to return the favor and link to them for those interested.


1) The Upper City - The most obvious one. Swen himself talked about the "Affluent Upper City" just 2 weeks before launch and described as it being fully explorable and yet it's very noticeably absent from the final game.

2) Shar Worship - In EA the player was able to select Shar as a diety which game with it's own unique dialogue trees, especially when interacting with Shadowheart as a fellow Shar worshiper. Despite the fact that voice lines were datamined indicating this had functions well into Act 2, it was cut when the game launched.

3) Karlach's Ending - Datamined content shows that not only did Karlach have a full ending where her infernal engine was fixed and that she survived, but that most of it was fully voiced and complete. However it required triggers from the Upper City portion of Baldur's Gate and when that was cut, so was Karlach's Act 3 storyline. What we have behind have been confirmed to be Karlach's "fail state" endings which were meant to only play if the player neglected her quest chain.

4) Minthara's Story - Minthara was meant to have a much deeper story, including a pregnancy. These were likely cut due to Minthara being a late stage addition to our roster but dialogue lines remain in the games files that show that not only did Minthara have a lot more content for herself but your other companions had a lot more to say about it.

5) Halsin's Story - Another late addition to the roster, Halsin was originally intended to have a great deal more endgame content involving the Druid circle, but this appears to have been cut more early on than some of the other items thus far.

6) Raphael the Merchant - Originally Raphael was meant to be a fully viable option to remove your tadpole, in fact the "Soul Coin" items that you collect in game where originally meant to be a powerful alternative currency accepted only by Raphael in exchange for possibly retrieving your soul as well as a long list of incredibly powerful artifacts from the House of Hope that would be sold by Raphael himself.

7) Avernus - An entire area of the game. Avernus was meant to be fully explorable and of similar size to the Underdark Area of Act 1. It would be a source not only for Soul Coins but other rare materials, highly difficult fights, and special content for Karlach.

8) Tav the Dark Urge - A lot of people were both surprised and excited to see the addition of The Dark Urge origin as the Bhaalspawn/Evil option that was missing from EA. As it turns out, Tav was originally the Dark Urge and they were all one origin. Tav was meant to be Bhaalspawn and separating the two seems to be what caused the narrative divide between the Dead Three storyline and the Mindflayer plot.

9) Omeluum's Ring - In the EA version of the game this ring would block your Tadpole entirely. It could not grow, it could not grow stronger, and you could not use Illithid powers. In the launch version this ring prevents you from being charmed despite Omeluum still stating that it blocked the influence of the Elder Brain/Absolute.

10) Bhaal and Orin versus the Creche - An entire Act 2 battle was cut in which Bhaal's forces, led by Orin, attacked the Githyanki creche which led to a fight where you either sided with one or the other or had a massive 3-way fight on your hands.

11) Orin and the Dragon - Orin was meant to corrupt a Githyank red dragon, leading to a boss fight against a Slayer-formesque Dragon.

12) The Hag Coven in Act 2 and 3 - You may notice that accepting Auntie Ethels help in the first Act can lead to a negative effect when fighting Hags. You may also notice that despite Auntie Ethel having letters from other Hags in her basement, she is the only one you encounter. Originally there was meant to be a full three act story involving the Hag coven including the mysterious "M" who seems to have been their leader.

13) Epilogues - Full epilogue cutscenes have been datamined that varied greatly depending on your choices. These were the "17K ending variations" that Larian told us about, yet they are completely absent in the final game leading only to a fade to black scene at the end of the game.

Originally posted by Муромец:
"Patch 2 is around the corner. It features major performance improvements, many new tweaks & changes, and begins our journey incorporating feedback into Origin Character epilogues, among other major things. Details coming soon."

https://twitter.com/larianstudios/status/1696534057251921949
14) Cazador's Story - Originally Cazador was meant to play a huge role in the Upper City of Baldur's Gate, including being a huge political power. Datamined content also shows that originally he was meant to be a potential ally in the final push against the Absolute.

15) Banite Cultists - The game features both Bhaal and Myrkul cultists rather heavily but Bane is reduced to Gortash alone. Despite the fact that they had full and finished assets for both armor, weapons, and some events the Banites were cut from the final game.

16) Act 1 Minsc - Minsc was meant to be recruited at the end of Act 1 but was cut and pushed back into the later game.

17) Dialogue and Events - Even from Act 1 itself, thousands of lines of dialogue and companion events were cut from the final game. Some of them were even fully voiced and ready to be implemented in game but also referenced other content that ended up on the cutting room floor.

18) Bhaal, Myrkul and Bane as Deities - Cleric's were meant to be fully able to select the Dead Three from the list of Deities. There were even special dialogues in game for player's who played as a Paladin and then multiclassed at least 1 level of Cleric on top and selected one of the Dead Three.

19) Daisy - It's not a secret that Daisy was cut from the game after the last EA release and replaced with "The Guardian." Originally Daisy was representative of the tadpole in your head, not the Emperor, and would attempt to seduce your character into staying in the meadow by the river with her forever. A happy life with an imaginary dream lover while your body underwent ceramorphosis and was lost to you forever. Daisy was such an important part of the plot that both of the games theme songs "Down by The River" and "The Power" are based entirely upon Daisy. Datamined content also shows there was originally an ending where players would embrace a romance with Daisy and give themselves over to the parasite, forever leaving their individual consciousness "down by the river" with Daisy.

20) Companions and the Illithid Worm - Originally companions were meant to accept or refuse Illithid gifts independently of the player choices. You could of course influence them through dialogue to decide who did and did not take the offered gifts, but ultimately it would be based on individual characters choices. This can still be seen in game as a bug when companions will awake after a long rest and claim to have received a gift from their Guardian and yet will have gained no actual power.

21) Romancing Jaheira - Apparently you were originally meant to have limited options to romance and sleep with Jaheira but these were cut last minute. It's unclear why.

22) Tadpole's and Consequences - There were originally meant to be severe consequences from using the Illithid powers too heavily and investing too much into the Tadpole powers. This seems obvious in game and yet ultimately in the release version goes nowhere as the ending is reduced to about 4 choices made in the last leg of the game. You can use all tadpoles or none and receive the same ending.

23) Act 3 Companion Dialogue - If you've noticed that companions have much less to say at the end of their journey it's because thousands of lines of dialogue were cut from companions in the final Act and all for various reasons. This also seems to be the source of most of the companion bugs that only appear in the final act as they're still trying to trigger events that simply no longer exist.

24) Multiple Cutscenes - There are multiple cutscenes that were present for Act 1 that are missing from the final game.

25) The Nautolid - A large portion of the Nautolid tutorial zone was cut in the final release, including cutscenes, dialogue, areas, and an optional fight with 2 injured Imps. This was likely cut for the sake of brevity more than anything.

26) Mol and Raphael - Isn't it odd how Mol will just escape from Raphael on her own and say it was "easy?" Well it turns out that's because they cut whatever the final leg of that quest was meant to be, instead they allow Mol to escape on her own which more or less skips to the end and around the cut content.

27) The Raven Queen - There was an entire second part of the storyline that was cut early on.

28) The Voice of Bane - It's possible to have a brief conversation with Bane, but it remains incomplete as the dialogue is unvoiced for some reason.

29) The Wither's Epilogue - WIther's was meant to narrate an epilogue for the players, to what extent is unsure but instead WIther's is left with a single event in the entire game when post-credit's he can be seen revealing himself as Jergal and mocking a mural of the Dead Three.

30) Crafting - An early access build contained a crafting bench and it seems originally we were meant to have full access to crafting/enchanting gear of our own through certain systems. While these were cut, the items for them were not. This is why items like ingots, gemstones, woods, and other material items appear in game with no use other than vendor trash.

Originally posted by MASTERCHIEF:
op attach this link and share it with anyone asking about uppercity.

https://store.steampowered.com/news/app/1086940/view/3649651368763455642?l=english
credit :- McReesington

btw i went through the entire article and found some interesting stuff.

"Enter Lord Enver Gortash, commander of a clockwork army of Steel Watchers. Raised by a devil, a leader among loners, Enver Gortash freed himself of his bonds to envision wonders and become a master of both men and mechanisms." - this statement gives me more lore than the game.

"There are factions within the city vying for control, all disagreeing on what to make of outside threats, and new faces within the city walls. Opportunity in times of struggle is rife. What you make of it, and what it makes of you, will be determined by your choices up to the city walls, and beyond their shadow." -huh where?

"many of these locations are back, and many news ones are waiting to be discovered for the first time - giving you a chance to explore the menacing roads of the Outer City, the opulent estates of the Upper City, and the dark alleys and pubs of the Lower City." - well the upper city quote

"The districts of Baldur's Gate are now three seamless open worlds." - one is RIVINGTON and the bridge, the other is lower city, what is the third i wonder. well we can consider the sewers and bhaal area - but its not a district and it is seamlessly connected to lower city (no loading screen) and we don't get a message stating that we are leaving the area like when we leave Rivington.

Originally posted by MASTERCHIEF:
Originally posted by Lance_Lionroar:
So I'm coming into this thread pretty late, haven't read any previous arguments in the comments, but it seems people all over the community crying about cut content as "confirmed" use this thread as their source. I have one question for the OP. What's your source? "Datamining" isn't really a clear answer. If there are voice lines from Karlach or other characters, why aren't they posted on YouTube, like the Withers one? This seems like a whole lot of "trust me bro" that everyone just ran with.

And people are consistently misquoting Sven claiming upper city is explorable when he never stated anything specifically like that.

here are some proofs our community found. about cut content.

https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2Fm7roldu4sn5b1.jpeg%3Fwidth%3D828%26format%3Dpjpg%26auto%3Dwebp%26s%3D5f776c8a2d6e7a761169ade4cb03b47061e2be5f

credit :- Dr. Sinclair

https://www.pcgamer.com/baldurs-gate-3-dev-diary-city-reveal-pcgs-2023/

credit :- ᛊᚨᛁᛚᛟᚱ ᛗᛟᛟᚾ

https://store.steampowered.com/news/app/1086940/view/3649651368763455642?l=english

credit :- McReesington

the Reddit post that blows everything out of the water:-

https://www.reddit.com/r/BaldursGate3/comments/15umpxk/to_those_disappointed_in_the_endings/

datamine link :- https://drive.google.com/drive/folders/1toM2E_7-cpiCvpvXQMjKt_Brh2ChhL2o

Credit :- Vel

and OP also linked a video of Withers voice lines :-

https://www.youtube.com/watch?v=SNhKgpYKJj4
Originally posted by Creomortis:
Not sure if this has been posted but: https://www.reddit.com/r/BaldursGate3/comments/163eail/act_3_upper_city_spoilers_maybe_cut_content/


(More Below in First Post)

[Reserved since Dataminer's keep finding more and more content that was removed]

31) Helia - The Halfling Werewolf that I sadly forgot was cut from the game.

32) Belts - There is an item slot in game for belts, not a single belt is present in the game as an item.


33) Exhaustion - A 6 Tier debuff for player exhaustion was found in the game after players noted a Bluejay with the debuff/status effect exhausted. This was meant to be a system in place force players to rest more often but was removed despite being left over in an Act 2 portion of the game. This also explains the constant comments from the PC like "I'm exhausted, I need a good long rest."

More here: https://www.dexerto.com/baldurs-gate/baldurs-gate-3-players-stumble-upon-removed-feature-leaving-community-divided-2259641/

34) Dragonborn Guardian - Larians last race to be added is the only race who is not available ad a Guardian due to time constraints.

35) Lone Wolf Mode - According to a Larian Q/A:
Is there a Lone Wolf mode planned?
This is actually a question already being asked by a number of our playtesters who are currently playing the game. A Lone Wolf mode is planned, but won’t be in the game at the beginning of Early Access. One of the many great discussions that come from people playing, and talking with us.

It seems this was planned early on, but never implemented for one reason or another.

French press article about it : https://www.millenium.org/news/406099.html
(in french sorry)
Last edited by Settings; Aug 31, 2023 @ 1:37pm
Originally posted by SaloAtLarian:
We’re aware that this thread was removed earlier today (& since been restored). We didn’t request the deletion of this thread & as a rule, don’t moderate posts here unless they devolve into personal attacks or bigotry. Your feedback & critique is always welcome.
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Showing 1-15 of 3,313 comments
Grimmsch Aug 21, 2023 @ 7:14am 
This is a quality post.
I was not aware THIS much content got scrapped.
Really sad to see.
Last edited by Grimmsch; Aug 21, 2023 @ 7:14am
The Konrad Aug 21, 2023 @ 7:15am 
I noticed I couldn't bed Jaheria, thanks for taking the time to write this post here.
Deathstruck Aug 21, 2023 @ 7:18am 
Originally posted by ᛊᚨᛁᛚᛟᚱ ᛗᛟᛟᚾ:
3) Karlach's Ending - Datamined content shows that not only did Karlach have a full ending where her infernal engine was fixed and that she survived, but that most of it was fully voiced and complete. However it required triggers from the Upper City portion of Baldur's Gate and when that was cut, so was Karlach's Act 3 storyline. What we have behind have been confirmed to be Karlach's "fail state" endings which were meant to only play if the player neglected her quest chain.

Interesting. So I wasn't imagining things when I remembered someone datamining Karlach's voice files, that actually featured her getting cured of her infernal engine condition.

I am hoping we'll get her good ending and most of this content via future updates or perhaps a Definitive Edition.

They did after all do the same in Original Sin 1 and 2 - where through DE, they added content and revamped majority of the game and especially their last Acts too. :steamhappy:
Last edited by Deathstruck; Aug 22, 2023 @ 8:28am
Mr. Otter Aug 21, 2023 @ 7:20am 
Kinda makes me sad. I really don't know how much of this they will add back in time. Even with the Definitive Edition if they release it.
Settings Aug 21, 2023 @ 7:21am 
2
Originally posted by Deathstruck:
Originally posted by ᛊᚨᛁᛚᛟᚱ ᛗᛟᛟᚾ:
3) Karlach's Ending - Datamined content shows that not only did Karlach have a full ending where her infernal engine was fixed and that she survived, but that most of it was fully voiced and complete. However it required triggers from the Upper City portion of Baldur's Gate and when that was cut, so was Karlach's Act 3 storyline. What we have behind have been confirmed to be Karlach's "fail state" endings which were meant to only play if the player neglected her quest chain.
.

Interesting. So I wasn't imagining things when I remember reading someone datamining her voice files that actually featured her getting cured of her infernal engine condition.

I am hoping we'll get her good ending and most of this content via future updates or perhaps a Definitive Edition.

They did after all do the same in Original Sin 1 and 2 where through DE, they added content and revamped majority of the game and especially their last Acts too. :steamhappy:

Nope, not imagining it at all. Karlach's quest line was fully finished including voice acting, she is meant to survive and have a happy ending just like other companions.
Ghart Aug 21, 2023 @ 7:23am 
Tav and Dark Urge is one and the same because Tav is short of Tadpole'd Adventurer
Action Man Aug 21, 2023 @ 7:24am 
Seeing a lot of this just makes me even more annoyed at the finale of this game. I appreciate all the work. What are the 'various sources'?
yuzhonglu Aug 21, 2023 @ 7:27am 
Well given the commercial success, i have hope much of the cut content will be restored in the definitive edition.
Settings Aug 21, 2023 @ 7:28am 
Originally posted by Action Man:
Seeing a lot of this just makes me even more annoyed at the finale of this game. I appreciate all the work. What are the 'various sources'?

Some are confirmation from Swen himself admitting to cutting certain things like the Upper City and Minthara due to unnamed "bugs" and others are dataminers who have posted not only the files they found but some fully voice acted sound bites from cut dialogue.

Further still a lot of it are things that were present in past iterations of the game, such as Shar worship for instance, that simply no longer exist as an option without modding them back in.

For cut content like Daisy these were things that were available for years in Early Access and then rewritten in the launch version and due to their nature are impossible to simply restore with mods.

Originally posted by Ghart:
Tav and Dark Urge is one and the same because Tav is short of Tadpole'd Adventurer

Funfact: Tav is named Tav because the game had an early build named "Gustav"
Last edited by Settings; Aug 21, 2023 @ 7:30am
Flavalicious Aug 21, 2023 @ 7:29am 
So not all cuts are bad. Sometimes trimming bloat is good. However anyone who finished act 3 and beat the game will know a few of these points are a bit painful lol.

Not enough to ruin the game, but act 3 has so many insane high points, and so many low points. Its a complete roller coaster of emotions lol

Hope a definitive edition gets released down the road. They definitely made bank even without the console release to justify the extra labour
Last edited by Flavalicious; Aug 21, 2023 @ 7:31am
jennireneex Aug 21, 2023 @ 7:29am 
5
There is an explanation for Mol in the game. A contract that can be found.

Do not feel you can call datamined stuff "Cut" since it was never fully in the game to begin with. More like "Not Implemented".

The Nautiloid fights were just for tutorial purposes so losing them did not hurt really. I do agree some of the other stuff would have been nice to have though.
eRe4s3r Aug 21, 2023 @ 7:30am 
3
Epilogues missing is downright insulting, given they boasted about them on twatter prior to release
Action Man Aug 21, 2023 @ 7:31am 
Originally posted by ᛊᚨᛁᛚᛟᚱ ᛗᛟᛟᚾ:
Some are confirmation from Swen himself admitting to cutting certain things like the Upper City and Minthara due to unnamed "bugs" and others are dataminers who have posted not only the files they found but some fully voice acted sound bites from cut dialogue.

Further still a lot of it are things that were present in past iterations of the game, such as Shar worship for instance, that simply no longer exist as an option without modding them back in.

For cut content like Daisy and Omeluum's Ring these were things that were available for years in Early Access and then rewritten in the launch version.

Ah, cool. I wasn't doubting you, I just like to know where things come from (I never played EA or watched interviews/etc.). :) As disappointed as I am in this game, knowing this cut content is there at least gives me hope that maybe a mod will restore it at some point.

My thanks for your work.
Settings Aug 21, 2023 @ 7:32am 
Originally posted by jennireneex:
There is an explanation for Mol in the game. A contract that can be found.

Do not feel you can call datamined stuff "Cut" since it was never fully in the game to begin with. More like "Not Implemented".

The Nautiloid fights were just for tutorial purposes so losing them did not hurt really. I do agree some of the other stuff would have been nice to have though.

Piecemeal solutions to cut content doesn't negate the fact that content was cut in my opinion. I also didn't say "These are all terrible" or "Some of these are ok" I just listed the content that was removed and had notably been implemented at some point in the game files or had been promised by Larian.

Things like the Nautolid tutorial being cut are, in my opinion, totally fine and possibly even for the better as I thought the EA version of the tutorial was too long. I also don't think it's necessarily bad that they cut crafting because it was only ever barely implemented to begin with.
Last edited by Settings; Aug 21, 2023 @ 7:34am
Dovahbear Aug 21, 2023 @ 7:33am 
Good post, thanks for putting this together.

I hold out hope (perhaps irrationally) that they'll come back and add some of the cut content at some point.
In particular, my first real drive to finish the game I ended up shelving because of Karlach.

Once I learned that the obvious pointers to get her fixed for good led to nothing satisfactory, I just don't have the heart to see that one through. If they ever fix it, I'll go finish that story, I'd rather scrap however many hours I put into that campaign than have my MC be impotent to save his girl at the end.
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Date Posted: Aug 21, 2023 @ 6:54am
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