Baldur's Gate 3

Baldur's Gate 3

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Misty step RUINS the game
Especially early game it just eliminates the need for positioning and nearing the end of act 1 all of your characters basically have it by then, some of my characters can use it two or three times in a row so what’s the point in positioning your characters when everyone can just teleport at will with no downside? They really ♥♥♥♥♥♥ this up game for sure and it’s sad to see
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Showing 166-180 of 270 comments
JonWoo Aug 21, 2023 @ 7:41am 
Originally posted by RhodosGuard:
Originally posted by Jonwoo89:
Enhanced Leap is the Jump spell from the table top, they changed the name of it in English at least.
But they behave differently at least according to the wiki.

This is Jump in RAW
LEVEL 1st
CASTING TIME 1 Action
RANGE/AREA Touch
COMPONENTS V, S, M *
DURATION 1 Minute
SCHOOL Transmutation
ATTACK/SAVE None
DAMAGE/EFFECT Movement

No Ritual.
Then there is Jump from the BG3 Wiki:
https://baldursgate3.wiki.fextralife.com/Jump
No Ritual

And Enhance Leap
https://baldursgate3.wiki.fextralife.com/Enhance+Leap
Which is a ritual

But even then, there are limiting factors. As I said, if you want to avoid the spell slot cost, you have to pre-cast it 4 times (I dunno if that is possible since I dont know where the feature comes from and if it has a rest limitation)
And by the time you are finished, the first few party members will have lost a few rounds of the condition, and then you have to engage combat pretty quick, so, I'd say, at the cost of planning the encounter ahead and precasting you get the value of like 2 hard casts of jump before you have to recast the spell in combat which will then incur a spellslot cost.
I'm not arguing any of that, I just said that it's not a feature from a class and that they renamed it.
Asylum Aug 21, 2023 @ 7:45am 
Originally posted by RhodosGuard:
Originally posted by Jonwoo89:
Enhanced Leap is the Jump spell from the table top, they changed the name of it in English at least.
But they behave differently at least according to the wiki.

This is Jump in RAW
LEVEL 1st
CASTING TIME 1 Action
RANGE/AREA Touch
COMPONENTS V, S, M *
DURATION 1 Minute
SCHOOL Transmutation
ATTACK/SAVE None
DAMAGE/EFFECT Movement

No Ritual.
Then there is Jump from the BG3 Wiki:
https://baldursgate3.wiki.fextralife.com/Jump
No Ritual

And Enhance Leap
https://baldursgate3.wiki.fextralife.com/Enhance+Leap
Which is a ritual

But even then, there are limiting factors. As I said, if you want to avoid the spell slot cost, you have to pre-cast it 4 times (I dunno if that is possible since I dont know where the feature comes from and if it has a rest limitation)
And by the time you are finished, the first few party members will have lost a few rounds of the condition, and then you have to engage combat pretty quick, so, I'd say, at the cost of planning the encounter ahead and precasting you get the value of like 2 hard casts of jump before you have to recast the spell in combat which will then incur a spellslot cost.


u lost 4 rounds in turn based mode, u have 6 turns remaining,all this is done outside of combat, if u even take a long time to get in an engagement u prob have 3turns remaining on the first person u used it on. which is 3 turns of a free misty step essentially. there is no "cooldown for x turns" u spam the move every time in turn based outside of combat with no cost. Ritual Spells for a lack of better wording is a Cantrip that is free to use outside of engagements, and are normally QOL / diabloue or mobility based only ritual i think that isnt those is Silence, since silence could be used as a free aoe engage no spell slot cost silence in stealth mode for a cleric etc for there first turn.

kinda shocks u didnt know rituals existed since alot of ppl abuse Longstrider in particular.

Longstrider Bard, Druid, Fighter, Ranger, Wizard Level 1Transmutation Spell When a character touches a creature, movement speed will be increased by three meters.Lasts until the next Long Rest.

and costs no spell slot to use and u use it at the start of every day since it lasts until rest
Last edited by Asylum; Aug 21, 2023 @ 7:47am
donut32 Aug 21, 2023 @ 7:50am 
Originally posted by RhodosGuard:
loss of Spell Slots
loss of Bonus action (no shove or Hex, or Smite Spells, no Ensnaring strike, (if not a thief) also no cunning action hide, no cunning action dash)

afaik Githyanki get 1 use of the spell, there is 1 pair of boots and 1 amulett giving you a 1/day cast of the spell.
So first off only spellcasters have "unlimited uses" that are still limited by spell slots, and of those spellcasters, Wizards only regain x spellslots based on your arcane charges that refresh on long rest, Warlocks regain their spellslots with a short rest but only have limited slots, and Sorcs can refresh slots with Sorcery points, but then you can't heighten Hold Person, or Fireball, or Twincast Blight/Disintegrate.

The only reason for you to be upset about it, is if you suck at action economy and long rest after every single encounter because you just misty stepped 20 times with all your characters.
why wouldnt they long rest after every battle. i just hit mountain pass and have 1100 supplies. thats what. 30 rests?
RhodosGuard Aug 21, 2023 @ 7:54am 
Originally posted by Asylum:
Originally posted by RhodosGuard:
But they behave differently at least according to the wiki.

This is Jump in RAW
LEVEL 1st
CASTING TIME 1 Action
RANGE/AREA Touch
COMPONENTS V, S, M *
DURATION 1 Minute
SCHOOL Transmutation
ATTACK/SAVE None
DAMAGE/EFFECT Movement

No Ritual.
Then there is Jump from the BG3 Wiki:
https://baldursgate3.wiki.fextralife.com/Jump
No Ritual

And Enhance Leap
https://baldursgate3.wiki.fextralife.com/Enhance+Leap
Which is a ritual

But even then, there are limiting factors. As I said, if you want to avoid the spell slot cost, you have to pre-cast it 4 times (I dunno if that is possible since I dont know where the feature comes from and if it has a rest limitation)
And by the time you are finished, the first few party members will have lost a few rounds of the condition, and then you have to engage combat pretty quick, so, I'd say, at the cost of planning the encounter ahead and precasting you get the value of like 2 hard casts of jump before you have to recast the spell in combat which will then incur a spellslot cost.


u lost 4 rounds in turn based mode, u have 6 turns remaining,all this is done outside of combat, if u even take a long time to get in an engagement u prob have 3turns remaining on the first person u used it on. which is 3 turns of a free misty step essentially. there is no "cooldown for x turns" u spam the move every time in turn based outside of combat with no cost. Ritual Spells for a lack of better wording is a Cantrip that is free to use outside of engagements, and are normally QOL / diabloue or mobility based only ritual i think that isnt those is Silence, since silence could be used as a free aoe engage no spell slot cost silence in stealth mode for a cleric etc for there first turn.
I know what a ritual is.
I never looked close at what I presumed to be the Jump Spell.
They turned it into a ritual, because they were afraid people would softlock themselves when their jump runs out after they jumped somewhere stupid. OK.

Weird choice, but I can accept it.
Doesnt change the fact that it's not exactly free and that it just complicates the situation.
And the turns still decay while not in combat.
Asylum Aug 21, 2023 @ 7:55am 
Originally posted by donut32:
Originally posted by RhodosGuard:
loss of Spell Slots
loss of Bonus action (no shove or Hex, or Smite Spells, no Ensnaring strike, (if not a thief) also no cunning action hide, no cunning action dash)

afaik Githyanki get 1 use of the spell, there is 1 pair of boots and 1 amulett giving you a 1/day cast of the spell.
So first off only spellcasters have "unlimited uses" that are still limited by spell slots, and of those spellcasters, Wizards only regain x spellslots based on your arcane charges that refresh on long rest, Warlocks regain their spellslots with a short rest but only have limited slots, and Sorcs can refresh slots with Sorcery points, but then you can't heighten Hold Person, or Fireball, or Twincast Blight/Disintegrate.

The only reason for you to be upset about it, is if you suck at action economy and long rest after every single encounter because you just misty stepped 20 times with all your characters.
why wouldnt they long rest after every battle. i just hit mountain pass and have 1100 supplies. thats what. 30 rests?


i agreee u get alot of supplies, but it takes 2 much time to loot said supplies imo, normally u arent gnna check every barrel etc since ur gnna either get supply or silverware, u can just buy supply packs and save time on looting random stuff. u also dont need to longrest after every fight seems like too much of a time commitment, the issue with miusty stepping in act 1 in particular would mean u arent doing dmg with spells and using cantrips instead. sicne a lvl 2 spell is high cost early lvls. Generally u killing an enemy is a better way to live then running from them during any part of any dnd
RhodosGuard Aug 21, 2023 @ 7:55am 
Originally posted by donut32:
Originally posted by RhodosGuard:
loss of Spell Slots
loss of Bonus action (no shove or Hex, or Smite Spells, no Ensnaring strike, (if not a thief) also no cunning action hide, no cunning action dash)

afaik Githyanki get 1 use of the spell, there is 1 pair of boots and 1 amulett giving you a 1/day cast of the spell.
So first off only spellcasters have "unlimited uses" that are still limited by spell slots, and of those spellcasters, Wizards only regain x spellslots based on your arcane charges that refresh on long rest, Warlocks regain their spellslots with a short rest but only have limited slots, and Sorcs can refresh slots with Sorcery points, but then you can't heighten Hold Person, or Fireball, or Twincast Blight/Disintegrate.

The only reason for you to be upset about it, is if you suck at action economy and long rest after every single encounter because you just misty stepped 20 times with all your characters.
why wouldnt they long rest after every battle. i just hit mountain pass and have 1100 supplies. thats what. 30 rests?
I mean they can, I just think it would be annoying to go through multiple loading screens after every encounter just because I suck at the game.
Blackwind Aug 21, 2023 @ 7:57am 
Show some self control and don't use it on your game. Literally no need to say that the game shouldn't have it just because you don't like its presence therein. Spells in D&D are tools. Which tools you use and how you use them is about you and your own preferences, so, perhaps the issue is with you?
Asylum Aug 21, 2023 @ 7:57am 
Originally posted by RhodosGuard:
Originally posted by Asylum:


u lost 4 rounds in turn based mode, u have 6 turns remaining,all this is done outside of combat, if u even take a long time to get in an engagement u prob have 3turns remaining on the first person u used it on. which is 3 turns of a free misty step essentially. there is no "cooldown for x turns" u spam the move every time in turn based outside of combat with no cost. Ritual Spells for a lack of better wording is a Cantrip that is free to use outside of engagements, and are normally QOL / diabloue or mobility based only ritual i think that isnt those is Silence, since silence could be used as a free aoe engage no spell slot cost silence in stealth mode for a cleric etc for there first turn.
I know what a ritual is.
I never looked close at what I presumed to be the Jump Spell.
They turned it into a ritual, because they were afraid people would softlock themselves when their jump runs out after they jumped somewhere stupid. OK.

Weird choice, but I can accept it.
Doesnt change the fact that it's not exactly free and that it just complicates the situation.
And the turns still decay while not in combat.


its still free yes, u should nvr use ritual spells outside of combat. EVEN using misty step inside of combat and wasting a bonus action is severe imo once later lvls. it's like "use an escape/engage button OR hit a close enemy for an extra like 40-50dmg. ONLY ppl its used on in Wizards because they generaly lack bonus actions abilities
Last edited by Asylum; Aug 21, 2023 @ 7:58am
RhodosGuard Aug 21, 2023 @ 8:00am 
Originally posted by Asylum:
Originally posted by RhodosGuard:
I know what a ritual is.
I never looked close at what I presumed to be the Jump Spell.
They turned it into a ritual, because they were afraid people would softlock themselves when their jump runs out after they jumped somewhere stupid. OK.

Weird choice, but I can accept it.
Doesnt change the fact that it's not exactly free and that it just complicates the situation.
And the turns still decay while not in combat.


its still free yes, u should nvr use ritual spells outside of combat. EVEN using misty step inside of combat and wasting a bonus action is severe imo once later lvls. it's like "use an escape/engage button OR hit a close enemy for an extra like 40-50dmg.
What. Which bonus action hits for 40-50 damage on a caster?

On a sorcerer maybe if you quickened spell, but, there aren't a whole lot of damaging bonus action spells.
And on Martial classes the most damage you'd get out of a bonus action is probably 2d6+2*dex on a Flurry of Blows, or a Bonus Action Attack from GWM or War Priest.
I dont think a dual wielder could reach 40-50 damage with an off-hand weapon attack.

40-50 damage on a bonus action sounds like there is cheese going on.
Asylum Aug 21, 2023 @ 8:08am 
Originally posted by RhodosGuard:
Originally posted by Asylum:


its still free yes, u should nvr use ritual spells outside of combat. EVEN using misty step inside of combat and wasting a bonus action is severe imo once later lvls. it's like "use an escape/engage button OR hit a close enemy for an extra like 40-50dmg.
What. Which bonus action hits for 40-50 damage on a caster?

On a sorcerer maybe if you quickened spell, but, there aren't a whole lot of damaging bonus action spells.
And on Martial classes the most damage you'd get out of a bonus action is probably 2d6+2*dex on a Flurry of Blows, or a Bonus Action Attack from GWM or War Priest.
I dont think a dual wielder could reach 40-50 damage with an off-hand weapon attack.

40-50 damage on a bonus action sounds like there is cheese going on.


40-50 rage barb bonus action swing, or paladin stuff alongside monk yes(atleast open hands monk idk about others since u only used open) since u imbue ur fists with elemental dmg+gear bonuses etc. Fighters could also prob do 50+in act 3 with certain gear sets/jewelery with bonus dmg. (idk about rogues nvr played one yet)

i edited the post earlier that its only usefull on a Wizard, bcuz wizards lack bonus action stuff, unless necro maybe. This post is saying everyone should have it, which is insane to me. it literally is used as a panic button on a mage class, and clerics bonus actions are more valuable then even using it.

Also idk how early u are or what ur monk build is, but flurry of blows should be doing around like 60+dmg around lvl 10 with open hand monk anyway with all the imues u get (unless ur str monk?? dex monk does alot more dmg bcuz u can swap to use 2 bonus action and 1 action per turn which turns into 6 attacks (reso ki=1/flurry=2/flurry=2/ detonate ki (free action huge aoe dmg only cost ki nothing else) and all those scale off dex dmg not str. I feel like your a person who used monk open hand and still use monk weapons without noticing that imbuing ur fist and using no weapon at all does alot more dmg.
Last edited by Asylum; Aug 21, 2023 @ 8:16am
HelsDottir Aug 21, 2023 @ 8:12am 
Originally posted by RhodosGuard:
Originally posted by Asylum:
40-50 damage on a bonus action sounds like there is cheese going on.

...my Warlock is rolling on the floor laughing her ass off at that comment :)
M0thzy Aug 21, 2023 @ 8:12am 
I'm nearing the end of act 1 and I haven't felt like misty step broke my experience much at all. My Gale has misty and i have a few misty items on rotation in my party but I still had a good bit trouble with some fights (some of these Underdark encounters are brutal, man).

Besides, misty step is essentially trading a spell slot for a disengage and some extra mobility, it's situationally good but not super game breaking imo. Plus there's the added opportunity cost of having to bench a different spell or item that could give you better utility or damage output.
darthokkata Aug 21, 2023 @ 8:40am 
ITT: Why do I have so many options? It ruins the RPG game because I can make one specific party build around one ability!

0/10 game is ruined.
RhodosGuard Aug 21, 2023 @ 8:48am 
I like it when I say "this sounds like cheese" and people quote level 10 combos at me that are either conditional on certain classes or certain gear.
Of course a Paladin using a 5th level slot divine smite on a GWM Bonus attack is gonna do high damage, but saying outright that a bonus action, in general, equates to 40-50 damage is just something that sounds highly specific.

And yes, the one monk I am playing is a 4 level dip on my Drow Ranger for the bonus action dash + prone on Bonus Attack flurry.

I also hoped that, as in RAW, Flurry would trigger my Hunters Mark, but sadly it seems it doesnt.
Mad Marduk Aug 21, 2023 @ 8:52am 
Originally posted by Midnight Ushiro:
Especially early game it just eliminates the need for positioning and nearing the end of act 1 all of your characters basically have it by then, some of my characters can use it two or three times in a row so what’s the point in positioning your characters when everyone can just teleport at will with no downside? They really ♥♥♥♥♥♥ this up game for sure and it’s sad to see
Did you not play the previous Larian games? Abusing teleport is what they do.
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Date Posted: Aug 21, 2023 @ 5:33am
Posts: 270