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u lost 4 rounds in turn based mode, u have 6 turns remaining,all this is done outside of combat, if u even take a long time to get in an engagement u prob have 3turns remaining on the first person u used it on. which is 3 turns of a free misty step essentially. there is no "cooldown for x turns" u spam the move every time in turn based outside of combat with no cost. Ritual Spells for a lack of better wording is a Cantrip that is free to use outside of engagements, and are normally QOL / diabloue or mobility based only ritual i think that isnt those is Silence, since silence could be used as a free aoe engage no spell slot cost silence in stealth mode for a cleric etc for there first turn.
kinda shocks u didnt know rituals existed since alot of ppl abuse Longstrider in particular.
Longstrider Bard, Druid, Fighter, Ranger, Wizard Level 1Transmutation Spell When a character touches a creature, movement speed will be increased by three meters.Lasts until the next Long Rest.
and costs no spell slot to use and u use it at the start of every day since it lasts until rest
I never looked close at what I presumed to be the Jump Spell.
They turned it into a ritual, because they were afraid people would softlock themselves when their jump runs out after they jumped somewhere stupid. OK.
Weird choice, but I can accept it.
Doesnt change the fact that it's not exactly free and that it just complicates the situation.
And the turns still decay while not in combat.
i agreee u get alot of supplies, but it takes 2 much time to loot said supplies imo, normally u arent gnna check every barrel etc since ur gnna either get supply or silverware, u can just buy supply packs and save time on looting random stuff. u also dont need to longrest after every fight seems like too much of a time commitment, the issue with miusty stepping in act 1 in particular would mean u arent doing dmg with spells and using cantrips instead. sicne a lvl 2 spell is high cost early lvls. Generally u killing an enemy is a better way to live then running from them during any part of any dnd
its still free yes, u should nvr use ritual spells outside of combat. EVEN using misty step inside of combat and wasting a bonus action is severe imo once later lvls. it's like "use an escape/engage button OR hit a close enemy for an extra like 40-50dmg. ONLY ppl its used on in Wizards because they generaly lack bonus actions abilities
On a sorcerer maybe if you quickened spell, but, there aren't a whole lot of damaging bonus action spells.
And on Martial classes the most damage you'd get out of a bonus action is probably 2d6+2*dex on a Flurry of Blows, or a Bonus Action Attack from GWM or War Priest.
I dont think a dual wielder could reach 40-50 damage with an off-hand weapon attack.
40-50 damage on a bonus action sounds like there is cheese going on.
40-50 rage barb bonus action swing, or paladin stuff alongside monk yes(atleast open hands monk idk about others since u only used open) since u imbue ur fists with elemental dmg+gear bonuses etc. Fighters could also prob do 50+in act 3 with certain gear sets/jewelery with bonus dmg. (idk about rogues nvr played one yet)
i edited the post earlier that its only usefull on a Wizard, bcuz wizards lack bonus action stuff, unless necro maybe. This post is saying everyone should have it, which is insane to me. it literally is used as a panic button on a mage class, and clerics bonus actions are more valuable then even using it.
Also idk how early u are or what ur monk build is, but flurry of blows should be doing around like 60+dmg around lvl 10 with open hand monk anyway with all the imues u get (unless ur str monk?? dex monk does alot more dmg bcuz u can swap to use 2 bonus action and 1 action per turn which turns into 6 attacks (reso ki=1/flurry=2/flurry=2/ detonate ki (free action huge aoe dmg only cost ki nothing else) and all those scale off dex dmg not str. I feel like your a person who used monk open hand and still use monk weapons without noticing that imbuing ur fist and using no weapon at all does alot more dmg.
Besides, misty step is essentially trading a spell slot for a disengage and some extra mobility, it's situationally good but not super game breaking imo. Plus there's the added opportunity cost of having to bench a different spell or item that could give you better utility or damage output.
0/10 game is ruined.
Of course a Paladin using a 5th level slot divine smite on a GWM Bonus attack is gonna do high damage, but saying outright that a bonus action, in general, equates to 40-50 damage is just something that sounds highly specific.
And yes, the one monk I am playing is a 4 level dip on my Drow Ranger for the bonus action dash + prone on Bonus Attack flurry.
I also hoped that, as in RAW, Flurry would trigger my Hunters Mark, but sadly it seems it doesnt.