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Сообщить о проблеме с переводом
wait till you get to the Act III encounters. Most enemies just TP around completely nullifying your more powerful AoE spells.
It makes me sad.
So it does have cost, namely, 1 Spell Slot and 1 Action.
By that Metric you cant really spam it.
To use it on a full party, you need to cast it 4 times, assuming you only have 1 consistent caster (not a Githyanki with a 1/day free cast but a caster who uses a slot)
You would need to use 4 turns in combat wasting your action to cast Jump on your entire party, exhausting all your 1st level slots while having to remain in touch range of your party (unless you are a sorcerer wasting sorcery points to distant spell jump on your frontline)
So no. "Enhance Leap" is not a "no cost misty step" especially since for every round after jumping that way still costs you a bonus action (even if it doesnt cost you a spell slot)
But the part about including the 10ft run up is interesting. I think its 5ft actually, in game I think the std jump is 5m if I'm not mistaken about that. So average 10 str character can jump about 15 ft, triple that and its 45ft. that is too far IMO. But you are saying they are actually jumping 10ft with a 5ft run up. Can I consult your service the next time I need a rules lawyer? Good stuff.
Leap enahnce is a Ritual, ALL RITUAL spells cost 1 mana the first time u use it and NEVER again afterwards, much like talk to dead/longstrider etc. it lasts 10 turns and costs nothing and is normnally used outside of combat, Ritual spells in this game are more broken then anything else since they can be party wide, like longstrider giving everyone more movespeed and costing no spell slots etc etc
u can enable turn based mode to choose when fights start.Druid/wizard/fighter/wizard gets it inheritly but any class can learn it and even take feats to learn multiple if u wanna go that deep. When you use stuff like Featherfall when doing content did u not notice it had no spell slot cost? i find u use featherfall pretty often in some places.
And yes its the "jump" spell
Enhance Leap /Druid, Fighter, Ranger, Wizard/ Level 1Transmutation Spell/ Triples a character's jumping distance.Lasts for 10 turns.
anyone can learn the spell with the ritual caster feat if u wanna go that hard on it, which would still be better then trying to get misty step on everyone unless u have weak gear and have to use gear slots for them.
It's a fun spell, Praesi.
True but it's limited to how many of them you have at a given time whereas Misty Step is a bonus action available maybe 2 to 4 times per Long Rest.
This is Jump in RAW
LEVEL 1st
CASTING TIME 1 Action
RANGE/AREA Touch
COMPONENTS V, S, M *
DURATION 1 Minute
SCHOOL Transmutation
ATTACK/SAVE None
DAMAGE/EFFECT Movement
No Ritual.
Then there is Jump from the BG3 Wiki:
https://baldursgate3.wiki.fextralife.com/Jump
No Ritual
And Enhance Leap
https://baldursgate3.wiki.fextralife.com/Enhance+Leap
Which is a ritual
But even then, there are limiting factors. As I said, if you want to avoid the spell slot cost, you have to pre-cast it 4 times (I dunno if that is possible since I dont know where the feature comes from and if it has a rest limitation)
And by the time you are finished, the first few party members will have lost a few rounds of the condition, and then you have to engage combat pretty quick, so, I'd say, at the cost of planning the encounter ahead and precasting you get the value of like 2 hard casts of jump before you have to recast the spell in combat which will then incur a spellslot cost.
You still need to go into turn based mode, in order to cast the spell on everyone then have them move in a timely fashion inorder to do what you need to do in 10 turns. Enhance leap is a great spell and always in my Druids spell book. Its cheaper than misty step for sure. Personally I think the jump rules are OP in this implementation.
But on the side, The party management aspect is a bit frustrating. The number of comical scenes I have endured with my casting that spell only to have all my characters leap across the chasm, then follow me back across the chasm when I move to the next character. Stay put dammit, I hate when I forget to split my party members. A quick hold position command would be nice.